Define Player Guns.
HOW TO:
Define Player Guns
==================
The player is likely to feel a little defenseless without guns to shoot, and indeed you MUST
have the first weapon defined before you can play the game (the default game link file
contains one pre-defined weapon, the shotgun).
Select GUNS -> DEFINE GUN TYPES
You will be shown a list of 10 guns, along with various items of information:
<GUN NAME>
Click to type a new name for the gun.
<BULLET TYPE>
Click, and then select a bullet from the list shown. This is the type of bullet
the gun will fire.
Bullets Fired/Shot
Click and type a number from 1 upwards. Only used by instant effect bullets, so
shotguns can be double-barrelled and fire two bullets (either of which has an
independant chance of hitting the target).
Delay between shots
A value in 50ths of a second representing the delay between the gun firing successive
times. Thus a machine gun might have a value of 5, a rocket launcher a value of 50 or
100. Of course, you could always have a rapid-fire rocket launcher....
Gun SFX
Click and select a sound effect for the gun to trigger when you shoot.
On Screen Object
Click and select an object whose COLLECTED/ACTIVATED/DESTROYED frames are set up to
work as the gun. See
HOW2-Define_Objects
for instructions.
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