Incorporate Object Graphics.
HOW TO:
Incorporate Object Graphics
===========================
Before any aliens or pickups can be defined, you must provide the graphics for them, and before
you can do that, they must be converted using the appropriate supplied utilities. Please refer
to the document
HOW2-Convert_Object_Graphics
for full instructions on creating these files.
Assuming you have converted some object graphics and wish to use them in the game, here is how
to go about incorporating them:
1. Load the GAMELINKER program and load the 'TEST.LNK' file in the usual way.
2. Select 'GRAPHICS -> SET OBJECT GFX FRAMES'
3. You will see a list of currently loaded graphics and a blank space for inserting a new one.
Either click on one to replace, or click on the blank space. In either case, you must use the
LEFT mouse button. Use the requester which appears to select EITHER the '.ptr' or
'.wad' file produced by the convertors.
4. Assuming all is well, the filename will appear in the list on the screen. Now you must define
the frames of animation within the file. Click on the name but this time with the RIGHT mouse
button.
5. You will be shown a strip of the graphics, in the height you converted them. Do not worry if
the palette is not right; this is a failing of AMOS. The following will be shown also,
at the bottom of the screen:
X,Y These are the mouse coordinates within the graphic file. Clicking with the
LEFT mouse button with the cursor within the graphic file area of the
screen copies the X and Y value shown into the FRAME LEFT and FRAME TOP
values below.
SCROLL LEFT
SCROLL RIGHT These buttons can be clicked upon to scroll the graphic file across to
display parts of it currently off-screen.
FRAME NUMBER This is the frame number you are currently defining, from 0 to 31.
PREVIOUS/NEXT FRAME Changes the current frame number.
FRAME LEFT These values represent the left side, top side, width and height of the
FRAME TOP current frame. You can click upon and type to change any of them, the
FRAME WIDTH idea being that they enclose each seperate 'frame' of animation you
FRAME HEIGHT have designed.
Copy width/height These options allow you to quickly copy the width and height you have typed
to previous/next into the current frame into all previous or succeeding frames.
frames
GENERATE FRAMES If you have drawn and converted the graphics in line with the guidelines
FROM GRAPHIC DATA set down in the document 'HOW2-Convert_Object_Graphics', you can shortcut
this whole process and click on this button. The position and size of all
the frames will be defined. However, you cannot use this function if some
frames are different sizes, or located at different heights within the
graphic file. In such cases you must simply type or click all the values in
manually.
DONE return to graphic file list
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