Additional Remarks.
Breed.guide Remarks.
A special note on textures. Before you start saying, Oh no, I'm limited
on textures for my game, certain things should be clarified. The most limiting
for textures in floors snd ceilings. Since you have only 16 of them, you should
think of 16 main textures you can use for them. It's not so bad, since you
normally wont use much differing textures for Floors and Ceilings anyway. Most
architectures I know, don't exactly go crazy with those. You can have loads of
wall textures, however. Wall Textures have their own set, and since you can
choose (to some extent) what part of each graphic to map to a wall, you can
align multiple wall textures together, side by side, in a single wall graphic.
The gamelinker also allows for you to set up a number of different wall
files to be used with the game.
Textures, for objects. So, you have 32 of them. Well, one thing is, that
you can put multiple tiles for a single texture, if your size is not too
demanding. Also, you, under many cases, can benefit by thinking of textures
as materials. Instead of making a few wood textures, you can make only 1 or
two wood textures ever. This is because, not only can you select exactly what
part of the Texture to use as an object polygon surface, you can use the same
function of the editor to do realtime warping or bending of a texture, onto
the surface. So if you have a straight-lined wood texture, you can bend it
to a more circular or curvy texture for use on the object. The editor, and
game support realtime texture warping. A Very nice feature, which greatly
expands the amount of textures you really have.
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Well, I hope you can make good use of this guide file. As usual, with an
initial release, things may have been left out. Others are planned for a
future release. One of the things, is to make the guide file adhere to the
79 column max standard. Also, more than the use of Retrace to get back to the
Index. I've been toying with the possibility of adding links to little audio
digitized sound bites, voice, and perhaps some graphical picture links. Well,
the last stuff isn't of priority, right now. Perhaps during a time I have more
time on my hands.
Any special content suggestions can be emailed to me, at the address below.
Also, if you have found some neat special abilities, of the editors, not mentioned
here, let me know; I'd love to include them.
--- Mike Bromery.
Email: mbrome1@gl.umbc.edu
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