Proceedings of the workshop are available in the ACM digital library, as part of the DIMEA proceedings

 

 

 

The workshop will combine presentations and creative sessions.

 

Presentations

 

· The SArt project: software and Art, Letizia Jaccheri (guest presenter), NTNU-Norway

 

· Achieving pervasive awareness through artwork, Salah Uddin Ahmed, NTNU-Norway

 

· Designing GUI for the User Configuration of Pervasive Awareness Applications, Eleni Romoudi, (Technological Educational Institute of Athens & department of Applied Arts, Hellenic Open University—Greece) & Theodosia Fokidou, (Technological Educational Institute of Athens & department of Applied Arts, Hellenic Open University—Greece)

 

· MII & YOU, Katerina Karoussos, Athens School of Fine Arts –Greece

 

· Pervasive Awareness applications: Aesthetic and Ludic aspects, Monica Divitini, (NTNU-Norway) & Irene Mavrommati, (CTI-Greece)

 

· Interfacing Intimacy: Spatializing ubiquitous technologies for dwelling places, Konstantinos Grivas, Royal College of Art, London-UK

 

 

· The next step in social networking software – the global coffee machine, Thommy Eriksson, (Chalmers university of technology-Sweden) & Maria Sunnerstam, (University of Göteborg–Sweden)

 

· Ludic aspects of the generative audiovisual narrative system, Iro Laskari, National and Kapodistrian University of Athens-Greece

 

· The Ludic Aspect of Interaction During a Pervasive Game Activity, Charalampos Rizopoulos (Department of Communication and Media Studies/National and Kapodistrian University of Athens-Greece), Katerina Diamantaki (Department of Communication and Media Studies/National and Kapodistrian University of Athens-Greece), Dimitris Charitos (Department of Communication and Media Studies/National and Kapodistrian University of Athens-Greece)

 

 

The aim of this workshop is to bring together researchers, artists, and students, working on pervasive and/or awareness systems to discuss possible directions and aspects of Aesthetic, Creative, and Ludic experiences, achieved via mediated communication between people in ubiquitous environments.