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Information
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Life
- Family - Music - Sport
- Games - Travel - Belief
Professional
- Courses - Research - Projects
- Media - Commissions - Publications
Misc
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Note: My Department does not offer any short-time research work or unannonced PhD positions.

Courses and Teaching

My PhD students

  1. Jonathan Berg (co-supervisor)
  2. Rabail Tahir (main supervisor) - Completed 2021
  3. Kristine Øygardslia, Pedagogisk institutt (co-supervisor) - Completed 2018
  4. Zhu Meng (main supervisor) - Completed 2015
  5. Hong Guo (co-supervisor) - Completed 2014
  6. Bian Wu (main supervisor) - Completed 2013
  7. Mikhail Fominykh (co-supervisor) - Completed 2012
  8. Kristoffer Hagen (main supervisor) - On hold!
  9. Jakob Sverre Løvstad (co-supervisor) - On hold!
  10. Ole-Ivar Holthe, ITEM (co-supervisor) - On hold!

PhD commitee (opponent)

  1. 2020 - Mariana Rocha, "Once Upon a Maths: THe effects of a situated learning game for Mathematics learning at the primary school level", TU-Dublin, June 17th
  2. 2016 - Konstantinos Boletsis, "Augmented Reality Serious Gaming for Cognitive Health", NTNU Gjøvik, Norway, August 25th
  3. 2012 - Tor Erlend Fægris, NTNU, March 13
  4. 2010 - Ole Holthe, NTNU
  5. 2008 - Solveig Bjørnestad, Dept. of Information Science and Media Studies, University of Bergen, May 29-30

My Master Students

    2023

  1. Haakon Jacobsen and Andreas Winther Moen, Aftermath & The Unseen Angles: Exploring the Impact of Game-Based Learning in Trigonometry - An Empirical Study
  2. Helene Yuee Jonson and Thomas Bakken Moe, Radiation Mayhem - An idle city-building exergame aiming to motivate players to be more physically active
  3. Jorunn Leithe and Leonard Nguyen Schøyen, Collective Reasoning – A Lecture Game for Deep Processing
  4. Magnus Hanesand and Thor-Herman van Eggelen, Implementing and Evaluating a Friend System in the Mobile Exergame BitPet
  5. Sigrid Greiff Elnan and Vilde Voss Stabell, FlipBoard - Unexplored Genres in Exergames
  6. 2022

  7. William Andersson and Casper Feng, AR Games for Motivation, Socialisation, and Physical Activity
  8. Jakob Endrestad Kielland and Wictor Zhao, Utilising Collaboration in Escapade: An Engaging Learning Game
  9. Haakon Gunleiksrud and Tobias Ingebrigt Ørstad, Paint it Green - A Game for Increasing Your Physically Activity
  10. Turid Dahl and Ivar Nordvik Myrstad, Space Space Revolution - Using Dance Pads in a New Exergame to Promote Physical Exertion
  11. Aschmirthan Sivaranjan and Sondre Strand Haltbakk, WaveRider - A high-intensity interval training exergame for exercise bikes
  12. 2021

  13. Jonas Jenvaker Aas and Svenn Roland Refsnes Grønbeck, Gamificaiton of Chores
  14. Christian Magnus Rand and Sander Kaalaas Østvik, 2D Boss Fighter Exergame - The Creation and evaluation of an exercise bike game to increase motivation for physical activity
  15. Henrik Elias Davidsen and Henrik Finnerud Larsen, On Fire - A Location Based, Cardiovascular Exergame
  16. Siri Mykland and Mats Tyldum, Prototyping and Evaluation of Over - a Socially Beneficial Alternative Game
  17. Tobias Skjelvik, BitPet - Increasing Social and Physical Activity by Taking Care of a Digital Pet
  18. 2020

  19. Christoffer Almankaas and Fredrik Johannes Gillebo Sørmo, Gamification of Chores
  20. Quit Phoung Bui and Håkon Amø Hoff, Dino Radar - Play to get fit
  21. Christian Rudfoss Haugland, Norwegian Esports - A study of how Esports became a global phenomen, and shaped Norwegian Esports
  22. Emil Schrøder and Øystein Hammersland, Lane Rider - A Pedal Exercise Game
  23. 2018

  24. Erik Asplem and Steffen Lorang Ekeberg, Location Invaders - Creation and Evaluation of an Endurance Focused Exergame
  25. Marius Lundboe, A serious game to motivate children to do homework
  26. Ken Are Meisler, Design, creation, and evaluation of CyberSteamPunkHoverWar 2088. A multiplayer racing exercise bicycle game.
  27. Magne Skjaeran, Pedal Kart - The creation and evaluation of a cardiovascular exercise bike game
  28. Tore Bjoerlo, SeaRhythm - A Rhythm Game with the ROLI Seaboard - Innovation in Game Controllers
  29. Lars Lauvstad, Virtual Reality as Aids against fear of having presentations
  30. 2017

  31. Jonas Andre Dalseth (Norsk Regnesentrals masterpris innen IKT, Fitogotchi - An Exergame Designed to Change People's Everyday Physical Activity Habits
  32. Mathias Roestad Mikalsen, Creation and Evaluation of Exer Dungeon - A multi-player exergame using exercise bikes
  33. Junjun Guo, Quiz Class - A Cloud-based Gaming Platform for Learning
  34. Morten Kartevoll, Improving User Experience with Gamification and Reward Systems
  35. Max Elias Melander, DJ Game - Exploring New Interactions in Mobile Music Games
  36. Audun Skjervold, Pokemon GO: Success Factors and Health Effects
  37. 2016

  38. Eivind Toresen Askestad and Vegard Aas Knutsen, The Project Manager Game - A learning game for project management
  39. Daniel Sollie Hansen and David Storjord, Learning through a Game - Exploring Fun and Learning in a Project Management Game
  40. Audun Johannes Brandt, Location-Based Tower Defense - Designing an Outdoor Exergame
  41. Per Olav Flaten and Henrik Reitan, Game-based Learning - Motion-based Educational Game
  42. David Johän Hovind, Exploring Collaboration in Video Games for Children - Game Prototype and Experiment
  43. Torbjørn Høivik and Gaute Meek Olsen, Exermon - Play to Get Strong
  44. Andreas Kalstad and Jan Michael Olsen, Sosiale Spill-baserte klasseromsapplikasjoner
  45. Pia Lindkjølen and Kathrine Steffensen, Teaching teenagers economy through game based learning
  46. 2015

  47. Martin Nybø Vagstad and Erlend Børslid Haugsdal, "Impact Of Latency In Wireless Networks For Real-time Multiplayer Games On Mobile Devices"
  48. Jon Magnus Nielsen and Jonas Olseng, "[Game-based Learning] The Knowledge Challenge Game"
  49. Astrid Kløve-Graue, "Master Surgeon"
  50. Muhsin Günaydin, Use of mobile devices to support learning - A multiplatform quiz application
  51. Ole Kristian Brenne Richstad, User Preferences for Video Game Delivery - A Case Study of Cloud Gaming
  52. 2014

    (on sabbatical)

    2013

  53. Aleksander Elvemo and Vegard Gamnes, Framework for Multi-player GameWall Interaction
  54. Jose de Jesus Luis Gonzalez Ibanes, Motion Capture in Educational Games A Study of the Effects in Motivation, Engagement and Learning
  55. Nicolay Hvidsten and Severin Sverdvik, Gamifying Schools: Utilising Game Concepts to Enhance Learning
  56. Håvard Kindem, Optimizing Gesture Recognition - A comparison of hidden Markov models and linear gesture recognition
  57. Kristian Laskemoen, Pyception - Teaching Python with a Serious Game
  58. Adrian Christoffer Norås, Tribal Knowledge War - A Location-based Pervasive Knowledge War Game
  59. Ole Jørgen Rishoff, Snake Combinator - A Game-based learning platform, derived from the classic snake game concept
  60. Snodre Bjørnvold Bakken, Software Engineering Game: Software Engineering Game
  61. 2012

  62. Mia Aasbakken and Mari Hansen Asplem, Evaluation of an Interactive Campaign Exploring the use of a motion-controlled game in a public space
  63. Kim Daniel Engebretsen, World of Wisdom (WoW) 3D
  64. Stian Forberg and Jon Kjetil Øye, KnowledgeWar 2.0 - A Pervasive Knowledge War Game
  65. Mats-Gøran Karlsen, Android object recognition framework
  66. Marius Ludvigsen and Christian Wallervand, Gamifying an Oil-Gas-Water Separation Process in a Process Control System to Improve Operators' Motivation, Skills, and Process Understanding
  67. Lauritz Møllersen and Per Øyvind Stadheim, Revolve Analyzer - Development of racing data analysis software
  68. Njål Nordmark, Software Architecture and the Creative Process in Game Development
  69. 2011

  70. Jon Villy Selnes Meidell, "Innendørs kart og navigasjon"
  71. Sondre Wigmostad Bjerkhaug, Runar Os Mathisen and Lawrence Alexander Valtola, The Amazing City Game
  72. Kristian Døvik and John Andre Hestad, "Lecture Quiz 3.0"
  73. Amr Ellafy, "Pervasive Games for Vehicle Drivers"
  74. Andreas Lyngstad Johnsen and Georgy Ushakov, Python programming game
  75. Erik Andreas Larsen, Classification of EEG Signals in a Brain-Computer Interface System
  76. Fredrik Ludvigsen, Play-Create-Share Gameplatform for the iPad
  77. Trond Martin Nyhus and Magnus Romnes, Using modern game engines to provide a realistic virtual environment for on-the-job industrial training and education
  78. 2010

  79. Remy Jensen, "Video Games: Game AI", 2010
  80. Øystein Strand, "Next Generation Visualization and Interaction Tool in Pertroleum Drilling", 2010
  81. Qadeer Khan Ahmad, "Context-Aware Machine Learning in Android", 2010
  82. Are Sæterbø Akselsen and Kenneth Kristiansen, "Pervasive games in modern mobile technology - A user study", 2010
  83. Erling Andreas Børresen and Knut Andre Tidemann, "Lecture Quiz 2.0 - A service oriented architecture for educational games", 2010
  84. Magnus Førland Ekse, "Development and Evaluation of MOOSES games in Flash/Macromedia", 2010
  85. Kjetil Guldbrandsen and Kjell Ivar Bekkerhus, "Evolutionary Game Prototyping using Unreal Development Kit", 2010
  86. 2009

  87. Føllesdal, Esben André, "Implementation and Evaluation of Selfish - a Social Game for MOOSES", 2009
  88. Krogsæter, Thor Grunde, "World of Wisdom - World Editor, User-interface for creating game worlds for World of Wisdom", 2009
  89. Mosti, Øyvind Andre, "Framework for java games to learn software architecture", 2009
  90. Ruud, Anders Hartvoll, "Lecture Games: Designing a Game Development Framework for Teaching Software Architecture on the Android Platform", 2009
  91. 2008

  92. Heggdal, Vebjørn, "Microsoft XNA Game Development for Multiplayer On One Screen Entertainment System, Game development and evaluation", 2008
  93. Kvamme, Trond Blomholm and Strøm, Jan-Erik, "Evaluation and Extension of an XNA Game Library used in Software Architecture Projects", 2008
  94. Nøsterud, Øivind, "Mobile and Social Video Games, Prototype, Concepts, and Evaluation", 2008
  95. Rolland, Øyvind, "Online Location-based Mobile Gaming CityZombie - A basic approach to introducing location in mobile games", 2008
  96. Tran, Long Tien, "Lecture Quiz Extended, An Improvement of the Lecture Quiz Game", 2008
  97. 2007

  98. Sogge, Erik Taknæs, "Mobile widgets: Utfordringer og løsninger ved bruk av widgets på mobiltelefoner", 2007
  99. Versvik, Morten and Spro, Aleksander Baumann: "Multiplayer On One Screen Entertainment System Evaluation and Improvements", 2007
  100. Flobakk, Rune: "Automated verification of design adherence in software implementation", 2007
  101. Sorteberg, Eivind and Jarrett, Martin: "Real-Time Online Multiplayer Mobile Gaming", 2007
  102. Morka, Sverre: "A Flexible Client For Multiplayer On One Screen Entertainment System (MOOSES) - A Scripted Client Solution", 2007
  103. Indahl, Christian and Rud, Kjell Martin: "Arbitration and Planning of Workflow Processes in a Context-Rich Cooperative Environment", 2007
  104. Kvasbø, Audun: MOOSES Game Concepts - "Game Concepts for the Multiplayer on One Screen Entertainment System", 2007
  105. Syed Shah, Hassan: Development of collaborative applications for mobile phones - "Implementation of the voice messaging system (VMS) using the Peer2Me framework", 2007
  106. Mørch-Storstein, Ole Kristian and Øfsdahl, Terje: "Game Enhanced Lectures - An Implementation and Analysis of a Lecture Game", 2007
  107. Motzfeldt, Peter Nicolai: "FunFX - A Framework for Functional Testing of Flex Applications", 2007
  108. Aker, Trond Erik: "Discovering Architectural Drift Through Evaluation", 2007
  109. 2006

  110. Sverre Morka, Aleksander Baumann Spro and Morten Versvik, "Multiplayer On One Screen - a framework for multiplayer games on one screen", Pre-master study, December 12th, 2006
  111. Schjønhaug, Andreas: "Perspectives to Ad-hoc Extensions of Cellular Networks", 2006
  112. Hestnes, Steinar A. and Vatn, Torbjørn: "Redesign and optimalization of the Peer2Me Framework - A Framework for developing Applications supporting mobile collaboration using J2ME", 2006
  113. Frivold, Thor Halvor: "Dynamic composition mechanisms for web services", 2006
  114. Erfani, Amir: "Task sharing system for Craftsman", 2006
  115. Ho, Johan: "Bluetooth broadcasting", 2006
  116. Brokerud, Morten and Jensen, John Erik Taskerud: "MOWAHS - Evaluering og videreutvikling av MOWAHS rammeverk for mobilt arbeid", 2006
  117. Saxlund, Kim and Bjørnsgård, Tommy: "The Improved Peer2Me Framework - A flexible framework for mobile collaboration", 2006
  118. 2005

  119. Morten Berg: "Evaluation of Intelligent Transport System Applications", 2005.
  120. Frode Hauso and Øivind Røed: "Adaptive Mobile Work Processes", 2005.
  121. John Christian Hveding: "FAMOUS - Aspect-oriented based service adaptation", 2005.
  122. Kristoffer Jacobsen: "Organizing Mobile Work Processes in Ubiquitous Computing Environments", 2005.
  123. Michael Sars Norum and Carl-Henrik Wolf Lund: "The Peer2Me Framework - A Framework for Mobile Collaboration on Mobile Phones", 2005.
  124. Anders Kristian Harang Walla: "MOWAHS - Optimised support for XML in mobile environments", 2005.
  125. 2004

  126. Jon Ole Nødtvedt og Man Hoang Nguyen: "Mobility and context-awareness in workflow systems", 2004
  127. Jan-Harald Fredriksen: "Profiling, analysis, and interpretation of 3D-graphics parameters", 2004
  128. Anders Rene Sveen and Lars Kirkhus: "MOWAHS - Mobile Collaboration Framework", 2004
  129. Sigurd Gimre and Hege Servold: "Generic framework for development of location-aware applications", 2004
  130. Per Terje Aune: "MongoLoid (MObile Nagging Geek Organizer powered by LOcation Information Detective)", 2004
  131. Jakub Hajduk: "Extension of the web system for the Mobile Work Characterization Framework, MWCF", 2004
  132. Victor Engmark: "Improving data import tools in a distributed supply chain management system", 2004
  133. 2003

  134. Eivind Molstad: "MOWAHS - Lokasjonsfølsomme applikasjoner for PDA, mobiltelefoner", 2003
  135. Nguyen Tuan Quoc: "Development of mobile agents by using J2ME and similar technologies", 2003
  136. Siv Oma Rogdar: "MOWAHS - Evaluering og videreutvikling av MOWAHS rammeverk for mobilt arbeid", 2003
  137. Ole Kristian Buseth: "Migrasjon av et pc-basert system til PDA", 2003
  138. Thomas Fossum: "Bruk av mobil P2P for å fremme spontant samarbeid",2003
  139. 2002

  140. Jon Arvid Børretzen: "A survey of multimedia client techniques on mobile devices, 2002
  141. Cecilie Fløysand og Christine Fløysand: "Get-to-know-the-IT building-game-for-PDA", 2002
  142. Nguyen Quoc Tuan: "Development of mobile agents by using a J2EE Platform", 2002
  143. Tahani Siddik: "LOBIS - Location Based Information Service", 2002
  144. Øystein Hoftun: MObile Nagging Geek Organizer, 2002
  145. 2001 and older

  146. Eva Indal: "Mobile agents on Mobile Phones", 2001
  147. Anders Aas Hanssen and Bård Smidsrød Nymoen: "DIAS II - Distributed Intelligent Agent System II", 2000
  148. Hans Kristian Fuglenes: "WWW technologies for handling process models", 1999
  149. Christian Thuv: "Performance of Process Modelling Languages in a Distributed Environment", 1999
  150. Jørgen Andre Brecke: "Design and implementation of the Renaissance process system client", 1999
  151. Morten Simonsen. "Renaissance Multimedia System", 1998


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Research

Currently my research focuses on software engineering, software engineering education, development of video games and new video game concepts, and development of mobile applications. My research also touches areas like context-aware process support, location-aware applications, requirements for supporting mobile work and development of mobile applications in general.

Other research areas I have touched: Computer Support for Cooperative Work (CSCW), software process modelling, configuration management, reengineering, software architecture, mobile agents, distributed/web computing, and empirical software engineering.

I am also interested in other things like computer graphics, multimedia, software for producing and managing music and sounds, speech recognition, advanced human-machine interaction, electronic arts etc. These interests come from my hobbies like music, multimedia/video production and computer games.


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Projects

Since I started as a researcher in 1996 I have been involved in many national and international research projects. The national projects have mostly been sponsored by the Norwegian research council, while the international projects have been sponsored by the European Union. The MOOSES project has also resulted in establishing a new spin-off company - MobiTroll (estalbished December 2011).
The most important project I am involved in currently is Kahoot!, which is both a commercial and a research project that fouceses on game-based learning.
The Kahoot!-project is finalized through the The Research Council of Norway, through the FORNY 2020 project.
Here is a list of projects I am or have been involved in:
National projects: International projects:


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Media Coverage

Here is a list of the media/web coverage related to my projects or work:

    2018

    December

  1. E24 (Web), 2018-12-17, Vil ta Kahoot paa boers i begynnelsen av 2019
  2. Shifter (Web), 2018-12-17, Kahoot sikter mot boersnotering i 2019
  3. DN (Web), 2018-12-14, Disney kjoeper seg inn i Kahoot
  4. Shifter (Web), 2018-12-14, Disney kjoeper seg kraftig opp i Kahoot
  5. Nettavisen (Web), 2018-12-14, Disney kjoeper seg inn i Kahoot!
  6. VG/E24 (Web), 2018-12-14, Disney kjoeper seg opp i Kahoot
  7. Tech Crunch (Web), 2018-12-14, Disney invests $15M in educational gaming app Kahoot at a $360M valuation
  8. The Gateway (Web), 2018-12-13, Final exams replaced with Kahoot
  9. newKerala.com (Web), 2018-12-12, Training Gen Z in the workplace: how to turn up engagement
  10. Inventia (Web), 2018-12-10, Kahoot, the educational gaming startup, has raised another $15M, now at a $300M valuation
  11. VG/E24 (Magazine/Web), 2018-12-10, Kahoot verdsettes til nesten tre milliarder kroner
  12. Human Resources (Web), 2018-12-05, øper seg kraftig opp i KahootHow corporate training is evolving to cater to Gen Z staff
  13. November

  14. eSchool News (Web), 2018-11-28, 8 great apps to enhance classroom learning
  15. FOX5 New York (TV), 2018-11-13, Why New York City students are playing games in class
  16. October

  17. WXYZ (TV), 2018-10-14, Top apps to kickstart your child's education during back-to-school season
  18. gamesindustry.biz (Web), 2018-10-11, Educational games startup Kahoot valued at $300 million
  19. EdSurge (Web), 2018-10-10, Educational Gaming Startup Kahoot Raises $15M in Second Funding Round of the Year
  20. Fres Nobee (Web), 2018-10-01, Online quizzes are gaining popularity in classrooms. Some students are hacking them
  21. September

  22. EdSurge (Web), 2018-09-21, Kahoot Launches First-Ever Premium Version for Schools
  23. Innovation Enterprise Channels (Web), 2018-09-17, Kahoot! founder advocates for fun in the workplace
  24. BuzzFeed.News (Web), 2018-09-12, Teens Are Using Bots To Crash Interactive Classroom Quizzes
  25. August

  26. The Journal (Web), 2018-08-27, Kahoot Gets New UI, Spreadsheet Import
  27. Zambia Daily Mail (Newspaper/Web), 2018-08-26, Kahoot! the future of learning
  28. The Journal (Web), 2018-08-21, Kahoot to Launch Teacher Certification
  29. Nasdaq (Web), 2018-07-17, Faces of Entrepreneurship: Asmund Furuseth, CEO of Kahoot!
  30. July

  31. Aftenposten (Newspaper/Web), 2018-07-02, For to aar siden var det sommeraktivitet nummer en. Naa er "Pokemon Go" tilbake
  32. Dagen (Newspaper/Web), 2018-07-01, Forteller alle studentene sine at han tror
  33. June

  34. Dagen (Newspaper/Web), 2018-06-28, Forteller alle studentene sine at han tror
  35. Radio 3,16 (Radio), 2018-06-28, Intervju om Kahoot! og tro
  36. WY Tech Savvy (Web), 2018-06-27, 9 Norske startup-kometer fra startup extreme
  37. The Journal (Web), 2018-06-20, Survey: Funding for Ed Tech Still Encumbers 21st Century Learning
  38. Digi.no (Web), 2018-06-14, Den norske laeringsplattformen Kahoot faar diger oppdatering som lar deg lage egne spill
  39. Gemini.no (Web), 2018-06-13, Stor app-oppdatering fra Kahoot!
  40. PR Newswire (Web), 2018-06-13, Kahoot! launches in-app quiz creation and hosting tools to turn students from learners into leaders
  41. Hegnar.no (Web), 2018-06-12, Haudemann har tjent 108 mill. paa Kahoot!
  42. Bouvet (Web), 2018-06-07, Vant pris for masteroppgave om treningsspill
  43. Dagens Næringsliv (Web), 2018-06-07, Nå er Kahoot verdsatt til 1,5 milliarder kroner
  44. Froeya Nyheter (Web), 2o18-06-07, Ny og bedre Playpulse aapner for alle
  45. The Creative Industry brief (Web), 2018-06-06, Playpulse claims the final spot
  46. May

  47. EdWeek Market Brief (Web), 2018-05-23, Data-Driven Instruction: Top Trend in K-12 Use of Ed-Tech, Teachers Say
  48. Gamer.no (Web), 2018-05-06, øVil gjøre en forskjell for inaktiv ungdom
  49. Chaminade Silversword (Web), 2018-05-04, CUH Psychology Prof Hopes To Help Students Cope With Stress, Anxiety, Depression
  50. April

  51. Tro & Medier (Web), 2018-04-18, Gir Gud æren for Kahoot!
  52. EdWeek Market Brief (Web), 2018-04-13, K-12 Dealmaking: Key Data Systems Acquires Progress Testing, Edmentum Raises $25 Million, Kahoot! Forms Partnership With Code.Org
  53. MENA FN (Web), 2018-04-12, Free interactive app teaches kids basic Arabic literacy skills
  54. EdScoop (web), 2018-04-11, Code.org teams up with Kahoot to help demystify computer science
  55. The Daily Times (Web), 2018-04-08, Weston Kieschnick brings 'Bold School' lesson to Blount County Schools
  56. March

  57. Engadget (Web), 2018-03-28, What educators think about Apple's new iPad
  58. The Pine Log (Web), 2018-03-28, Traditions Council to host trivia contest with cash prize
  59. Wired (Web), 2018-03-27, APPLE ADDS PENCIL SUPPORT TO CHEAPEST IPADS, DEBUTS NEW EDUCATION SOFTWARE
  60. AppleInsider (Web), 2018-03-27, Apple's Schoolwork App & ClassKit API let teachers deliver assignments via the Cloud; Classroom coming to Mac
  61. Education HQ Australia (Web), 2018-03-26, Kahoot more than just a game
  62. KnowTechie (Web), 2018-03-23, Best Norwegian tech companies to watch
  63. EdWeek Market Brief (Web), 2018-03-22, K-12 Dealmaking: Kahoot! Raises $17 Million; GameMine Partners With Learning App Company
  64. Finsmes (Web), 2018-03-20, Kahoot Secures $17M in Funding
  65. TechCrunch (Web), 2018-03-16, Education quiz app Kahoot raises another $17M at a $100M valuation
  66. Business Insider Nordic (Web), 2018-03-16, The HQ Trivia-style gaming platform for classrooms just received $17 million from investors including Microsoft
  67. Shifter (Web), 2018-03-15, Kahoot henter 130 nye millioner
  68. Dagens Næringsliv (Newspaper/Web), 2018-03-15, Kahoot henter 130 mill.
  69. Tech2 (Web), 2018-03-15, Kahoot collects 130 million
  70. Unisef (Web), 2018-03-14, UNICEF Innovation Fund: Investing in Games-Based Learning Solutions
  71. The Eyeopener (Web), 2018-03-10, CAN CLASSROOM TECHNOLOGY ENCOURAGE DISTRACTIONS?
  72. fe news.co.uk (Web), 2018-03-09, App use in the Classroom: Should we be Fighting Phone use?
  73. The Butron View (Web), 2018-03-08, Math Night arouses enthusiasm about learning to middle school kids
  74. P4 (Radio/Web), 2018-03-07, Visste ikke hva de skulle kalle sønnen - gikk for mobilavstemning
  75. Association for Talent Development (Web), 2018-03-07, Throw Away Grabage Activities
  76. Teknisk ukeblad (Magazine/Web), 2018-03-05, FEMALE ENTREPRENEUR 2018: ELINA WILLERT, PLAYPULSE - Får gamere til å svette: - Ungdommene skal glemme at de trener
  77. Frøya nyheter (Web), 2018-03-02, Odin og Jørgen har vært forsøkskaniner
  78. February

  79. NRK (Web), 2018-02-20, - Jeg glemmer jo helt at jeg blir sliten
  80. NRK Midtnytt (TV), 2018-02-19, Trening og dataspill (2:46), Distriktsnyheter Midtnytt
  81. Agenda 3:16 (Magazine), 2018-02-16, Spillprofessoren
  82. Adressa (Newspaper/Web), 2018-02-16, Trim med tanks i Pirbadet
  83. Gemini (Web), 2018-02-15, Trim med tanks for alle
  84. Bistandsaktuelt (Web), 2018-02-12, - Dette spillet kan lære 2 millioner syriske barn å lese
  85. NRK (Web), 2018-02-12, Sikter på Europamesterskap i personlig økonomi
  86. Dover Post (Web), 2018-02-07, Holy Cross students participate in global 'Kahoot' game
  87. NRK (Web), 2018-02-05, Kahoot-gründer en av de mest spilte norske artistene gjennom tidene
  88. Study International (Web), 2018-02-04, Educators rethink healthy tech use in the classroom
  89. Adresseavisen (Web/Newspaper), 2018-02-02, Trives ikke best i åpne landskap
  90. January

  91. NRK (Radio), 2017-02-02, "Kahoot-artisten", Norgesglasset
  92. KK (Web/Magazine), 2017-02-02, Den gravide hertuginnen lot ikke kulde og tettpakket program stoppe henne!
  93. Times and Star (Web), 2017-02-01, Norwegian technology takes William and Kate back to their student days
  94. Vanity Fair (Magazine/Web), 2017-02-01, Kate and William Make New Royal-Couple Friends on Scandinavian Trip
  95. Avisa Sør-Trøndelag (Web/Newspaper), 2017-01-25, Over 70 millioner bruker nå hans app
  96. ComputerWorld (Web), 2018-01-22, Kraftig vekst for Kahoot
  97. Nibletz (Web), 2018-01-19, EdTech: Kahoot Eclipses 70M Unique Users Per Month
  98. Gemini (Web), 2018-01-18, Kahoot! vokste med 75 prosent
  99. Universitetsavisa (Web), 2018-01-18, NTNUs knoppskyting Kahoot: Nå har læringsspillet over 70 millioner brukere i måneden
  100. Pressfire (Web), 2018-01-18, Norske «Kahoot!» har nådd 70 millioner månedlige brukere
  101. Dagens Næringsliv (Web/Newspaper), 2018-01-18, Kahoot har nådd 70 millioner månedlige brukere
  102. Shifter (Web), 2018-01-18, Kahoot runder 70 millioner brukere: Og nå vokser også inntjeningen
  103. PR Newswire (Web), 2018-01-18, New year, new heights: Kahoot! grows by 75% to reach 70 million unique users
  104. Venture Beat (Web), 2018-01-18, Educational quiz platform Kahoot claims 70 million users, up 75% YoY
  105. Nettavisen (Web), 2018-01-18, Norske Kahoot har nå 70 millioner brukere
  106. Markets Insider (Web), 2018-01-18, New year, new heights: Kahoot! grows by 75% to reach 70 million unique users
  107. Tech Crunch (Web), 2018-01-18, Education quiz app Kahoot says it’s now used in 50% of all US classrooms, 70M users overall
  108. World Pro News (Web), 2018-01-18, Education quiz app Kahoot says it’s now used by 50% of all US K-12 students, 70M users overall
  109. SMB IT Professional Group (Web), 2018-01-18, Education quiz app Kahoot says it's now used by 50%+ of US K-12 students every month, up from 30% in April 2016, and has 70M monthly users, up 75% YoY
  110. Times of Malta (Web), 2018-01-18, European Money Quiz aspires to boost financial education
  111. Broadway World (Web), 2018-01-18, New year, new heights: Kahoot! grows by 75% to reach 70 million unique users
  112. DnB feed (Web), 2018-01-18, EXERGAMING: NÅ KAN DU TA TRENINGSØKTA MENS DU GAMER
  113. The Art Newspaper (Web), 2018-01-04, Rapid response and mind-boosting robots: London Design Biennale participants reveal exhibition ideas
  114. 2017

    December

  115. few news (Web), 2017-12-15, Digital teaching making learning fun
  116. PS Newswire (Web), 2017-12-14, Corporate Training Gets Gamified: Kahoot! EdTrends Report for Corporate Trainers
  117. Shifter (Web), 2017-12-05, Playpulse henter 2,2 millioner til spill-plattformen de håper vil revolusjonere trening
  118. VG (Web), 2017-12-04, Slik lager du quizen alle på festen vil elske
  119. November

  120. The Signal (Web), 2017-11-27, 'Women in STEM' panel shatters stereotypes
  121. NRK (TV), 2017-11-24, Forskerbloggen: Dataspill på spinningsykkel, Newton
  122. Digital Learning (Web), 2017-11-20, Opinion: Leveraging the Power of Technology
  123. NRK TV (TV), 2017-11-16, Dataspill for et bedre liv, Viten og vilje 3, Sofaen dreper
  124. NRK.no (Web), 2017-11-16, Sprek med dataspill?
  125. Avisa Hitra-Frøya (Newspaper/Web), 2017-11-15, Elever fra Guri Kunna viser fram nytenkning
  126. Nibletz (Web), 2017-11-15, Go Kahoots With Your Class This Thanksgiving With These 6 Activities
  127. Silicon Republic (Web), 2017-11-09, 12 outstanding Oslo start-ups to watch in 2018
  128. CNN Tech (Web), 2017-11-06, World's happiest country is becoming a startup mecca
  129. Kampanje (Web), 2017-11-03, - Vil Kahoot klare overgangen?
  130. Shifter (Web), 2017-11-01, Kahoot – fra gratis plattform til betalende kunder. Vil de klare overgangen?
  131. October

  132. Faculty Focus (Web), 2017-10-30, Unlocking the Promise of Digital Assessment
  133. The Simpsonian (Web), 2017-10-29, Smartphones now used as educational gadgets in classrooms
  134. The Signal (Web), 2017-10-23, Students shed light on feminist movement
  135. 9News (Web), 2017-10-23, Storytellers: An unexpected match for a teacher who needs a kidney
  136. Nibletz (Web), 2017-10-20, Kahoot! Enters Workforce Training World With Kahoot Plus
  137. Under Dusken (Magazine/Web), 2017-10-17, Gjorde karriere av guttedrømmen
  138. Ipm inPark Magazine (Web), 2017-10-17, 2017 Disney Accelerator Demo Day Showcases Innovators in Technology
  139. The Business Tribune (Web), 2017-10-16, Learning curve
  140. PR Newswire (Web), 2017-10-11, Disney Accelerator Showcases 11 Startups at 2017 Demo Day
  141. eSchool News (Web), 2017-10-05, Math Teacher: These are "My Tech Essentials" for formative assessments
  142. Tech Crunch (Web), 2017-10-04, Kahoot launches premium version aimed at corporate training market
  143. Adresseavisen (Newspaper/Web), 2017-10-04, Slik skal Kahoot! tjene penger
  144. Venture Beat (Web), 2017-10-03, Educational quiz platform Kahoot launches premium subscription service to make corporate training fun
  145. Business Insider (Web), 2017-10-03, Learning game platform Kahoot! on a mission to make corporate training fun and engaging; introduces Kahoot! Plus for teams and companies
  146. Silicon Angle (Web), 2017-10-03, Kahoot takes its gamified education platform to the enterprise
  147. E24 (Web), 2017-10-03, Slik vil Kahoot tjene penger
  148. Digi (Web), 2017-10-03, Norske Kahoots nye tjeneste skal gjøre opplæring og sertifisering i bedrifter morsommere
  149. Gemini (Web), 2017-10-03, Nå kommer Kahoot! Plus for bedrifter
  150. PR Newswire (Web), 2017-10-03, Learning game platform Kahoot! on a mission to make corporate training fun and engaging; introduces Kahoot! Plus for teams and companies
  151. September

  152. Skolemagasinet (Web), 2017-09-30, "Kahoot!" lanserer ny enhet for innhold - "Kahoot! Studio"
  153. Digi (Web), 2017-09-30, Nå skal norske Kahoot produsere eget innhold til lærere og studenter
  154. European Parliamentary Research Service Blog (Web), 2017-09-25, Technologies For Humanitarian Aid
  155. newKerala.com (Web), 2017-09-19, Kahoot! Launches New Mobile App To Make Homework Fun; App Also Unlocks A Social Gaming Experience On The Go For Everyone
  156. Adresseavisen (Web), 2017-09-14, Kahoot har lansert hjemmelekse-app
  157. VentureBeat (Web), 2017-09-14, Kahoot launches mobile app to make homework fun
  158. The Journal (Web), 2017-09-14, Homework Game Changer Kahoot! Launches Mobile App
  159. Business Insider (Web), 2017-09-14, Kahoot! Launches New Mobile App To Make Homework Fun; App Also Unlocks A Social Gaming Experience On The Go For Everyone
  160. Ed Schoop (Web), 2017-09-14, Popular gamification platform goes mobile
  161. PR Newswire (Web), 2017-09-14, Kahoot! Launches New Mobile App To Make Homework Fun; App Also Unlocks A Social Gaming Experience On The Go For Everyone
  162. CSUN Today (Web), 2017-09-08, eLearning Innovations: CSUN Professor Increases Student Engagement Through Technology
  163. Avisa Hitra-Frøya (Newspaper/Web), 2017-09-08, Spillebula som skal gi kondis
  164. EdWeek (Web), 2017-09-05, Cellphones, Apps Power Learning for Syrian Refugees
  165. August

  166. Nibletz (Web), 2017-08-31, Kahoot Launches Kahoot! Studio For Teachers Looking For Grab & Go Content
  167. Shifter (Web), 2017-08-30, Slik skal Kahoot hjelpe lærere i tidsklemma med å lære elevene pensum
  168. EdSurge (Web), 2017-08-30, Kahoot Pulls Back the Curtains for Studio, a Library of Ready-Made Learning Games
  169. Digi.no (Web), 2017-08-30, Nå skal norske Kahoot produsere eget innhold til lærere og studenter
  170. The Journal (Web), 2017-08-30, Kahoot! Debuts Studio of Curriculum-Aligned Games for K-12
  171. EdScoop (Web), 2017-08-30, Kahoot delivers ready-made games and quizzes to its broad base of K-12 users
  172. PR Newswire (Web), 2017-08-30, Kahoot! launches Kahoot! Studio to offer ready-to-play original learning games spanning education and entertainment
  173. Forbes (Magazine/Web), 2017-08-28, How Kahoot! Quickly Hit One Billion Players While Helping Advance Education
  174. E24 (Web), 2017-08-21, Kahoot-sjefen etter millionunderskudd: – Vi er en business, ikke veldedighet
  175. July

  176. trd.by (Web), 2017-07-25, Kan teknologi gjøre treningen enklere? Vi lot Girl Geeks teste
  177. GamesIndustry.biz (Web), 2017-07-20, Kahoot! learning game platform closes $20 million series A round
  178. Business Matters (Web), 2017-07-20, Kahoot! Completes Series A Extension Funding of $10 million
  179. The Journal (Web), 2017-07-20, Kahoot! Adds $10 Million in Funding, Launches Mobile App
  180. NewsCenter.io (Web), 2017-07-20, Kahoot! Secures $10 Million
  181. Dagens Næringsliv (Newspaper/Web), 2017-07-19, Kahoot trenger mer penger å henter 80 mill. kroner
  182. Digi.no (Web), 2017-07-19, Kahoot henter nye 80 millioner kroner
  183. Shifter (Web), 2017-07-19, Kahoot henter nye 80 millioner: Nå er slagplanen lagt for å bli en pengemaskin
  184. Venture Beat (Web), 2017-07-19, Educational quiz platform Kahoot closes $20 million funding round from Microsoft Ventures, others
  185. EdSurge (Web), 2017-07-19, Kahoot Gets $10 Million and a Spot in the Disney Accelerator
  186. Toy & Hobby Retailer (Web), 2017-07-19, 11 new tech startups join the Disney Accelerator
  187. Finsmes (Web), 2017-07-19, Kahoot! Raises $10m in Series A Financing
  188. BREAKIT (Web), 2017-07-19, Edtechbolaget Kahoot får in 80 miljoner kronor i finansiering
  189. Artic Startup (Web), 2017-07-13, Kahoot! to Join Walt Disney Accelerator Program
  190. Dagens Næringsliv (Newspaper/Web), 2017-07-11, Kahoot med i Disneys akseleratorprogram
  191. NRK (Radio/Web), 2017-07-03, Foreslår at eg og du skal finansiere norske dataspel
  192. June

  193. CCTNews (Web), 2017-06-29, Google and Apple Takes Battle To Classroom But Google Is Winning
  194. NewsNexa (Web), 2017-06-29, Alphabet Inc (Google) dominates Apple & Microsoft in US Classroom
  195. Innherred (News/Paper), 2017-06-27, Nå skal han få hjemmeleksene til å bli morsomme
  196. Business Insider Nordic (Web), 2017-06-27, Google is dominating Apple in the classroom
  197. Nibletz (Web), 2017-06-27, ISTE '17: Kahoot Goes Bigger in Mobile
  198. Nibletz (Web), 2017-06-07, ISTE 2017: New Kahoot App Takes The Experience Totally Mobile
  199. Adressa (Newspaper/Web), 2017-06-26, Nå skal Kahoot gjøre lekser morsomt
  200. Universitetsavisa (Web), 2017-06-26, Ny Kahoot!-app skal gjøre lekser mer spennende
  201. Digi (Web), 2017-06-26, Nå skal norske Kahoot gjøre det morsomt å gjøre hjemmelekser
  202. Fox34.com (Web), 2017-06-26, Kahoot! previews new mobile app at ISTE 2017; app redefines homework for learners
  203. Shifter (Web), 2017-06-26, Kahoots nye app: Skal gjøre lekser "awesome"
  204. PR Newswire (Web), 2017-06-26, Kahoot! previews new mobile app at ISTE 2017; app redefines homework for learners
  205. EducationHQ Australia (Web), 2017-06-23, Apps for classrooms: making your lessons more interesting
  206. PR Newswire (Web), 2017-06-21, Google Gaining Ground on U.S. Education Tech Market: First Kahoot! EdTrends Report
  207. Hindustan Times (Web), 2017-06-17, Do homework, improve your math, memorise difficult words: Here are 5 apps no student should miss
  208. Shifter (Web), 2017-06-14, Kahoot kåret til "hottest education startup" i Europa
  209. EdSurge (Web), 2017-06-12, Kahoot Toots 50 Million Monthly Active Users—and a Timeline to Revenue
  210. Dagens Næringsliv (Newspaper/Web), 2017-06-09, Kahoot vil slippe selskaper inn i klasserommet
  211. Shifter (Web), 2017-06-08, Kahoot jafser 10 millioner nye brukere: Vokser raskere enn Twitter og nesten like raskt som Facebook gjorde
  212. Tidens Krav (Newspaper/Web), 2017-06-08, Ny konferanse med fokus på teknologi
  213. Dagens Næringsliv (Newspaper/Web), 2017-06-01, Roboter skal gjøre folk hekta
  214. May

  215. Adresseavisen (Newspaper/Web), 2017-05-28, Et dataspill fikk Nikolas (13) til å elske trening
  216. Aftenposten (Newspaper/Web), 2017-05-28, Et dataspill fikk Nikolas (13) til å elske trening
  217. Adresseavisen (Newspaper/Web), 2017-05-25, Nå vil Kahoot-gründer få unger til å gjøre husarbeid
  218. Shifter (Web), 2017-05-23, Kahoot-skaperens nye prosjekt: Gamification av støvsuging
  219. Universitetsavisa (Web), 2017-05-22, Nå kommer spillet som skal gi barna lyst til å gjøre husarbeid
  220. Nettavisen (Web), 2017-05-19, Knallstart for lunsjquiz
  221. The Journal (Web), 2017-05-16, Kahoot to Add Gaming to Office 365 Teams
  222. Dagensnæringsliv (Newspaper/Web), 2017-05-10, Gründere trekker seg fra Kahoot
  223. Medium (Web), 2017-05-09, Up, up and away!
  224. Digi.no (Web), 2017-05-03, Kahoot: – Den gode nyheten er at vi har nådd kritisk masse
  225. PS Newswire (Web), 2017-05-02, Kahoot! Expands Classroom Reach: Announces Integration with Microsoft Teams and Launch of Windows Store Apps
  226. April

  227. on MSFT (Web), 2017-04-30, Learning game Kahoot! integrates with Microsoft Teams
  228. ScienceNordic (Web), 2017-04-07, Helping refugee children to read - with a computer game
  229. March

  230. Androd Apps Review (Web), 2017-03-31, Feed the Monster is the Easiest Way for Kids to Learn Arabic
  231. Androd Apps Review (Web), 2017-03-31, Play & Learn Arabic With Antura & The Letters
  232. the USA Times (Web), 2017-03-31, These new educational apps will assistance Syrian interloper kids learn and play
  233. Gemini (Web), 2017-03-30, Helping refugee children to read - with a computer game
  234. Phys.org (Web), 2017-03-30, Helping refugee children to read—with computer games
  235. International Business TImes (Web), 2017-03-29, New educational apps that can help traumatised refugee children: Free download available
  236. Language Magazine (Web), 2017-03-29, Competition Launches Arabic Literacy Apps for War-Affected Syrian Children
  237. Broadband 4 Europe (Web), 2017-03-29, These educational apps will help millions of Syrian refugee kids learn and play
  238. IT Breaking News (Web), 2017-03-29, These new educational apps will help Syrian refugee kids learn and play
  239. T2 Tech sqrd (Web), 2017-03-29, These New Educational Apps Will Help Syrian Refugee Kids Learn And Play
  240. Babble World (Web), 2017-03-29, These educational apps will help millions of refugee kids learn and play
  241. Kelvin Vally Park (Web), 2017-03-29, These new educational apps will help Syrian refugee kids learn and play
  242. Global Partnership for Education (Web), 2017-03-28, EduApp4Syria: Leveraging technology to save a generation of war-affected Syrian children
  243. Mashable (Web), 2017-03-28, These new educational apps will help Syrian refugee kids learn and play
  244. Gilalo (Web), 2017-03-28, These new educational apps will help Syrian refugee kids learn and play
  245. VG (Web), 2017-03-28, Fronter fremtidens festivalopplevelse
  246. Mobile Business Insights (Web), 2017-03-27, #MobileMonday: Innovative apps introduce coding to kids and help Syrian refugees gain literacy skills
  247. Education World (Web), 2017-03-27, Kahoot! Learning Game Platform Reaches An Astounding 1 Billion Players
  248. Classcraft (Web), 2017-03-24, 2 award-winning education apps help Syrian children displaced from school
  249. Their world (Web), 2017-03-24, Mobile Learning Week: technology can help to educate children in emergencies
  250. Norge OECD (Web), 2017-03-23, Statssekretær Laila Bokhari på besøk i UNESCO for lansering av EduApp4Syria
  251. Mobile Business Insights (Web), 2017-03-23, Educational apps entertain, improve literacy among Syrian refugee children
  252. Norway Today (Web), 2017-03-22, Feed the Monster and Antura Officially Launched
  253. Teach Thought (Web), 2017-02-22, Unique Literacy Apps Created For War-Affected Syrian Children
  254. VentureBeat (Web), 2017-03-21, Innovation competition produces new educational apps to help Syrian refugee children
  255. itb news (Web), 2017-03-21, Innovation competition produces new educational apps to help Syrian refugee children GamesBeat Games
  256. JP Quotes (Web), 2017-03-21, Innovation competition produces new educational apps to help Syrian refugee children
  257. Le café pédagogique (Web), 2017-03-21, EduApp4Syria : L'application qui alphabétise les réfugiés syriens
  258. Gemini (Magazine/Web), 2017-03,20, Dataspill skal lære flyktningbarn å lese
  259. abc nyheter (Web), 2017-03-20, Norsk dataspill skal lære flytningebarn å lese
  260. PR Newswire (Web), 2017-03-20, EduApp4Syria Competition Launches Unique Literacy Learning Apps That Can Reach Millions of War-Affected Syrian Children
  261. Forskning.no (Web), 2017-03-20, Dataspill skal lære flyktningbarn å lese
  262. Yahoo! finance (Web), 2017-03-20, EduApp4Syria Competition Launches Unique Literacy Learning Apps That Can Reach Millions of War-Affected Syrian Children
  263. Appolicious (Web), 2017-03-20, Becoming Familiar in Arabic with Feed the Monster
  264. Norad (Web), 2017-03-20, EduApp4syria winning games launched
  265. Financial Content (Web), 2017-03-20, EduApp4Syria Competition Launches Unique Literacy Learning Apps That Can Reach Millions of War-Affected Syrian Children
  266. Goverment.no (Web), 2017-03-20, Norway launches innovative learning games for children affected by war and crisis
  267. All Daily News (Web), 2017-03-20, Statssekretær Laila Bokhari til Paris
  268. The Oslo Times (Web), 2017-03-20, Norway launches new learning tool to support childrens education in war zones
  269. idw (Web), 2017-03-20, TH Köln gewinnt internationalen Wettbewerb EduApp4Syria mit Preisgeld von 260.000 Euro
  270. All Latest News (Web), 2017-03-20, Norge lanserer innovative læringsspill for barn i krig og krise
  271. BWW geeks world (Web), 2017-03-20, EduApp4Syria Competition Launches Unique Literacy Learning Apps That Can Reach Millions of War-Affected Syrian Children
  272. TH Köln (Web), 2017-03-20, TH Köln gewinnt internationalen Wettbewerb EduApp4Syria mit Preisgeld von 260.000 Euro
  273. Appolicious (Web), 2017-03-19, Gamifying Learning Arabic with Antura and the Letters
  274. New My Royals (Web), 2017-03-18, Princess Mette-Marit started an educational app for Syrian children
  275. NRK (TV/Web), 2017-03-17, Gaming på arabisk i statsministerboligen
  276. Innherred (Newspaper/Web), 2017-03-17, Levangsbyggen som er kongen av Kahoot
  277. abc nyheter (Web), 2017-03-17, Gaming på arabisk i statsministerboligen
  278. Adresseavisen (Newspaper/Web), 2017-03-06, En milliard bruker læringsspill utviklet av NTNU-professor
  279. Universitetsavisa (Web), 2016-03-06, Kahoot har nådd en milliard spillere - Læringsplattformen som er utviklet på NTNU har 40 millioner aktive brukere.
  280. CKNW (Radio), 2017-03-06, Tech Report: Kids Are in Kahoot!
  281. Dagens Næringsliv (Newspaper/Web), 2017-03-06, Kahoot: Er spilt en millard ganger
  282. E24 (Web), 2017-03-06, En milliard har prøvd norsk quiz-fenomen
  283. Nettavisen (Web), 2017-03-06, - Kahoot! har rundet én milliard spiller
  284. TechChruch (Web), 2017-03-06, Gaming/learning platform Kahoot! hits 1B players
  285. WLOX (abc) (Web), 2017-03-06, Kahoot! reaches 1 billion players
  286. Shifter (Web), 2017-03-06, Kahoot runder en milliard: "En av de raskest voksende læringsplattformene i verden"
  287. PR Newswire (Web), 2017-03-06, Kahoot! reaches 1 billion players
  288. EducationDive (Web), 2017-03-06, Monday at SXSWedu 2017: Equity and teachers as innovation engines
  289. Yahoo! Finance (Web), 2017-03-06, Kahoot! reaches 1 billion players
  290. Texas TechPulse (Web), 2017-03-06, Kahoot Hits 1 Billion Total Players
  291. TheStreet (Web), 2017-03-06, Kahoot! Reaches 1 Billion Players
  292. KTRE / abc9 (TV/Web), 2017-03-06, Kahoot! reaches 1 billion players
  293. MS News Now (Web), 2017-03-06, Kahoot! reaches 1 billion players
  294. WRCBtv.com (TV/Web), 2017-03-06, Kahoot! reaches 1 billion players
  295. KTIV News (TV/Web), 2017-03-06, Kahoot! reaches 1 billion players
  296. ABC6 (TV/Web), 2017-03-06, Kahoot! reaches 1 billion players
  297. News On 6 (TV/Web), 2017-03-06, Kahoot! reaches 1 billion players
  298. Fox 8 Live (Web), 2017-03-06, Kahoot! reaches 1 billion players
  299. 760 fm (Web/Radio), 2017-03-06, Kahoot! reaches 1 billion players
  300. KSLA 12 (Web), 2017-03-06, Kahoot! reaches 1 billion players
  301. Fox 5 Vegas (Web/TV), 2017-03-06, Kahoot! reaches 1 billion players
  302. KLTV/abc (Web/TV), 2017-03-06, Kahoot! reaches 1 billion players
  303. KFVS 12/CBS (Web/TV), 2017-03-06, Kahoot! reaches 1 billion players
  304. KHQ (Web/TV), 2017-03-06, Kahoot! reaches 1 billion players
  305. 14 News (Web), 2017-03-06, Kahoot! reaches 1 billion players
  306. February

  307. Slate (Web), 2017-02-24, Making a Classroom Where You Are
  308. YouTube (Video), 2017-02-21, mænage
  309. Shifter (Web), 2017-02-20, Kan norske gründere "redde verden"? De færreste av dem prøver særlig hardt
  310. Dagbladet (Web), 2017-02-19, Ikke ferdig snakka - Ola By Rise vil ikke hovere over at Kreativt Norge er lagt til Trondheim
  311. The National UAE (Web), 2017-02-18, Interactive technology makes learning fun for Abu Dhabi pupils
  312. Aftenposten (Web), 2017-02-18, Stem frem Norges beste design
  313. Avisa Sør-Trøndelag (Newspaper/Web), 2017-02-17, Spill sjakk i vinterferien
  314. THe Sociable (Web), 2017-02-13, How EdTech Innovation from Tech Giants Could Make a Real Change In the European Refugee Crisis
  315. El Pais (Web), 2017-02-06, The last minutes of the master class
  316. Mittelbayerische (Web), 2017-02-03, The Children's News logo! Of KiKa report on digital education at the Gregor-von-Scherr-Realschule
  317. January

  318. Aftenposten (Newspaper/Web), 2017-01-30, To tech-prinser testet hvordan norske selskaper vil forandre klasserommet
  319. The Hindu (Web), 2017-01-27, Tech in classrooms
  320. Shifter (Web), 2017-01-26, Royalt rush: Her spør prins Andrew ut norske gründere om produksjonslinja
  321. The Voyager (Web), 2017-01-26, CAB game night offers chance for students to relax, connect
  322. EdSurge (Web), 2017-01-24, How to Use Edtech to Get Your Learners Active and Moving
  323. IKT Norge (Web), 2017-01-22, KRONPRINS HAAKON ÅPNER NORSK PAVILJONG FOR DIGITALE LÆRINGSVERKTØY
  324. Royal Central (Web), 2017-01-20, Crown Prince Haakon visits school to learn more about education technology
  325. Magisterio (Web), 2017-01-17, Educational Gamification: An Emerging Movement
  326. Tap Into Warren (Web), 2017-01-13, Warren Integration Specialists Find Common Threads of Learning
  327. News-Leader (Web), 2017-01-12, Evangel professor: Fast Wi-Fi enhances learning
  328. Southeast Missourian (Web), 2017-01-12, Kindergartners at Orchard Drive Elementary in Jackson use tech to share snapshots, video of the day
  329. The Jamestown Sun (Web), 2017-01-07, Donors give third-graders iPads
  330. Glasgow Daily Times (Web), 2017-01-06, South Green students in 'Kahoots' with technology
  331. Shifter (Web), 2017-01-03, Tech-profiler spår 2017: Teknologiske gjennombrudd, overraskelser og norske enhjørninger
  332. Trønder-Avisa (Newspaper/Web), 2017-01-02, Kahoot med over 40 millioner månedlige brukere i 2016
  333. Dagens Næringsliv (Newspaper/Web), 2017-01-01, - Vi jobber hardt, og står på som bare søren
  334. E24 (Web), 2017-01-01, Shifters tech-kavalkade: 2016 har vært et fyrverkeri!
  335. Dagens Næringsliv (Newspaper/Web), 2017-01-01, Dette imponerte gründertoppene i 2016
  336. 2016

    December

  337. Kampanje.com (Web), 2016-12-30, - Har innsett at det finnes viktigere ting å jobbe med enn pizza- og sjamporeklame
  338. BTL Blog (Web), 2016-12-27, What Each Province In Canada Googled The Most In 2016
  339. Sarpsborg\ Arbeiderblad (Newspaper/Web), 2016-12-14, Grunde (18) vant fysikk-quiz om julenissen
  340. Sunday Times (Newspaper/Web), 2016-12-14, Apps to keep kids thinking and learning even during school holidays
  341. Tes (Web), 2016-12-12, How to... plan the last lessons before Christmas
  342. Association for Talent Development (Web), 2016-12-07, 4 Painless Ways to Incorporate Technology in Training
  343. Shifter (Web), 2016-12-05, Kronprins Haakon til Shifter: Norge må diversifisere økonomien, og gründerne er en viktig brikke i dette
  344. ZDNet (Web), 2016-12-02, Microsoft Ventures' newest investments: Private cloud, analytics, texting and IoT
  345. MS Power User (Web), 2016-12-02, Microsoft ventures’s two more investments revealed, CloudSimple and Paxata
  346. November

  347. The 74 (Web), 2016-11-30, Gamify the Classroom: Kahoot! Software Boosts Learning, and Teamwork, Through Quizzes
  348. Shifter (Web), 2016-11-30, Slush 2016: Johan Brand lanserer tech-båt. Lager startup-space til sjøs
  349. Shifter (Web), 2016-11-27, Ukens Norden: Klarna-sjefer forsvant, og Quizkampen vant
  350. Os&Fusaposten (Web), 2016-11-22, Kahootstemning på Os videregåande skule
  351. Shifter (Web), 2016-11-21, Northzone om hvorfor de ikke investerer mer i Norge: Har ikke funnet god nok kvalitet, og det skyldes oljebobla og utdanningssystemet
  352. ThinkSpace Fairfield University (Web), 2016-11-16, 5 Technology Tools for Optimizing Classroom Discussion
  353. Dagens Næringsliv (Newspaper/Web), 2016-11-13, Hva ville du betalt for å bli kvitt hjemmelekser?
  354. Elkin Tribune (Web), 2016-11-11, Technology enhances EHS education
  355. The Collegio (Web), 2016-11-10, History club hosts trivia night competition
  356. NRK (radio), 2016-11-05, Kurer -"Ein klikk bak App-ikonet" (5.november 2016)
  357. October

  358. E24 (Web), 2016-10-27, Han er Kahoots nye toppsjef
  359. Artic Startup (Web), 2016-10-27, Kahoot! grabs new CEO from Opera
  360. The Dispatch (Web), 2016-10-27, Students statewide compete in Dawg Bytes
  361. WTVA abc (TV), 2016-10-27, Assignment Education: Digital Dawg Byte
  362. TGhe Daily Reveille (Web), 2016-10-27, On-campus ministry takes unique approach to promote spiritual growth
  363. WCBI CBS (TV), 2016-10-26, Video: Technology in the classroom
  364. WCBI CBS (TV), 2016-10-26, VIDEO: DIGITAL DAWG BYTE HIGH SCHOOL TECHNOLOGY COMPETITION
  365. E24 (Web), 2016-10-24, Gjenoppståtte Kodak lanserer mobiltelefon med superkamera
  366. Education Dive (Web), 2016-10-20, Clicker- and app-based response systems improve classroom feedback
  367. North Jersey.com (Web), 2016-10-19, Midland Park High's media center becomes a popular destination
  368. Royarl Central (Web), 2016-10-17, Crown Prince Haakon hands out the Oslo Innovation Award
  369. Computer World (Web), 2016-10-17, Innovasjonspris til Kahoot!
  370. SHIFTER (Web), 2016-10-17, Kahoot vant Oslo Innovation Award. Men Johan Brand skulle sett at også politikerne var innovative
  371. The Duncan Banner, 2016-10-15, DPS Strategic Plan area focuses on technology
  372. Digi.no (Web), 2016-10-13, - IKT-Norge må tørre å ta debatten om markedsmonopol
  373. Local 8abc News (TV/Web), 2016-10-12, Gate City Elementary students get new laptops
  374. CTPOST (Web), 2016-10-12, Derby school board considers changes to cellphone policy
  375. ZDNet (Web), 2016-10-05, Microsoft Ventures' first investments: A who's who
  376. EdWeek (Web), 2016-10-03, K-12 Dealmaking: McGraw-Hill Ed. and Cengage Make Acquisitions
  377. September

  378. EdTech (Web), 2016-09-29, Why Faculty Shouldn’t Ban Smartphones in Classrooms
  379. Appolicious (Web), 2016-09-27, Boost classroom mood with Kahoot!
  380. tes (Web), 2016-09-25, How to... incorporate tech into any lesson
  381. Adressa (Newspaper/Web), 2016-09-22, Microsoft kjøper seg inn i spillselskap utviklet av NTNU-professor
  382. Kampanje.com (Web), 2016-09-22, Kahoot henter 85 millioner og Microsoft kjøper seg inn
  383. Digi.no (Web), 2016-09-22, Norske Kahoot! henter inn 83 millioner kroner og får Microsoft på eiersiden - Samme klasse som Opera og Tandberg, mener IKT-Norge-direktør
  384. Fapressenytt (Web), 2016-09-22, Kahoot henter 85 millioner og Microsoft kjøper seg inn
  385. Breakit (Web), 2016-09-22, Stekheta Kahoot tar in kapital från Creandum och Northzone
  386. NTNU Technology Transfer (Web), 2016-09-22, Microsoft kjøper seg inn i Kahoot!
  387. Siliconhills (Web), 2016-09-22, Kahoot Lands $10 Million in Funding
  388. Free Technology for Teachers (Web), 2016-09-22, Great Review Games for the Classroom That Isn't 1:1
  389. Dagens Næringsliv (Web), 2016-09-21, Norsk læringsspill henter over 80 millioner kroner
  390. E24 (Web), 2016-09-21, Kahoot henter 85 millioner kroner - Microsoft inn på eiersiden
  391. Shifter (Web), 2016-09-21, Kahoot henter 85 millioner kroner. Microsoft inn på eiersiden
  392. Budstikka (NewsPaper/Web), 2016-09-19, Nå skal alle Asker-elever få sin egen datamaskin
  393. Technician (Web), 2016-09-18, OPINION: Leave the screens open
  394. Nito (Web), 2016-09-15, Gahr Støre: Viktig innSpill fra NITO
  395. IKT-Norge (Web), 2016-09-14, PAKISTANSKE TECH-STARTUPS INNTAR OSLO
  396. The Times niw.com (Web), 2016-09-13, New technology at St. Patric School
  397. Industrie Magazin (Magazine/Web), 2016-09-10, Die Schule von morgen gibt es bereits heute
  398. Financial Post (Web), 2016-09-07, Canadian universities struggling to offer digital learning to tech-savvy Generation Z
  399. E24 (Web), 2016-09-05, Milliarder til Northzone: Satser på ny nordisk teknologi
  400. WHSV3 ABC (TV), 2016-09-05, First Social Studies 'Teacher of the Year' in Rockingham County
  401. TimesUnion (Web), 2016-09-03, See how Capital Region teachers are using smartphones
  402. Association for Talent Development (Web), 2016-09-01, Breaking Through
  403. August

  404. Tamba Bay Times (Newspaper/Web), 2016-08-29, Column: We should be inspiring our teachers to innovate with technology
  405. Fox47 News (TV), 2016-08-26, Digital tools that help students learn inside and outside of the classroom
  406. The Huffington Post (Web), 2016-08-23, Five Fun and Free Ways to Engage Students with Technology
  407. Education Week (Web), 2016-08-23, 3 Collaboration Tools and Tips for Education Leaders
  408. Education Week Teacher (Web), 2016-08-17, How to Be More Efficient in Integrating Digital Tools Into the Classroom
  409. Vélizy TV : IUT Vélizy, application EduApp4Syria
  410. VG (Newspaper/Web), 2016-08-05, Slik kan teknologien bak Pokémon Go revolusjonere hverdagen din
  411. Chron (Web), 2016-08-05, Get the top picks in apps for teachers, students
  412. MeriTalk (Web), 2016-08-04, 5 Free Curriculum Resources for K-12 Teachers
  413. July

  414. ICRC (Web), 2016-07-08, Contest Will Award $1.7 Million to Bring Literacy App to Syrian Refugee Children
  415. WSPD Local (TV), 2016-07-28, Tech takeover in the classroom
  416. EMS1 (Web), 2016-07-27, 3 ways to teach capnography with active learning
  417. EdSurge (Web), 2016-07-21, OPINIONWhy Instructional Design Must Focus on Learning Outcomes, Not Learning Activities
  418. The American Genius (Web), 2016-07-14, How refugees are starting fresh by tapping into tech
  419. Mashable (Web), 2016-07-07, These are the apps refugees are using to find their way in Europe
  420. June

  421. innoMag (Web), 2016-06-21, "It's the Kahoot guy!"
  422. Brisbane Times (Web), 2016-06-18, Teachers given hand-up on digital learning
  423. NRK P2 (Radio), 2016-06-16, "Videospill med mening - serious gaming" (Ekko hovedsending på NRK P2)
  424. EdSurge (Web), 2016-05-16, How to Manage the 4 Types of Teachers You Meet in Professional Development
  425. Lofotposten (Newspaper/Web), 2016-06-16, Stor kunnskap i den lille gangetabellen
  426. Tes (Web), 2016-06-15, The 30-second briefing: What is games-based learning?
  427. Haugesunds Avis (Web), 2016-06-09, Mobil på skolen? Koffor det?
  428. Business.com (Web), 2016-06-09, Building the Future: 8 Tools to Foster Entrepreneurial Skills in Students
  429. NewsGram (Web), 2016-06-04, Edu4Syria: Syria war-affected kids get a Digital way to Study
  430. Voice of America (Web), 2016-06-03, #EduApp4Syria: Designing Apps to School Syria's War-affected Kids
  431. NorthJersay.com (Web), 2016-06-02, Roosevelt School in River Edge hosts family math carnival
  432. Shifter (Web), 2016-06-02, En norsk startup som kan «vinne alt»: Og for Kahoot og Johan Brand handler det ikke om Norden
  433. NorthJersey.com (Web), 2016-06-02, Roosevelt School in River Edge hosts family math carnival
  434. NHO (Web), 2016-06-02, Mer digital undervisning, takk
  435. May

  436. Pressfire (Web), 2016-05-30, Nå skal Creuna i Oslo lære syriske barn arabisk
  437. The REgister_mail (Web), 2016-05-29, GHS graduates ready to 'face the change'
  438. CBS4 (TV/Web), 2016-05-24, Local Students Attend CBS4 S.T.E.A.M. Day At Marlins Park
  439. Foreign Affairs (Web)/, 2016-05-23, An App to Save Syria's Lost Generation?
  440. Paris Beacon News (Web), 2016-05-21, Shiloh teachers, students quiz state lawmakers
  441. BusinessWire (Web), 2016-05-17, GoGuardian Announces Free Software Analytics Tool
  442. Chicago Tribune (Newspaper/Web), 2016-05-06, Highland teachers go back to class for #learning
  443. April

  444. NJ.com (Web), 2016-04-21, N.J. kids talk about how to make school more fun
  445. The Hindu (Newspaper/Web), 2016-04-19, Kahooting is the in thing
  446. Aftenposten (Newspaper), 2016-04-19, Teknologi uten grenser
  447. The New York Times (Newspaper/Web), 2016-04-16, Kahoot App Brings Urgency of a Quiz Show to the Classroom
  448. Fosnafolket (Newspaper/Web), 2016-04-16, Ungdom samlet til seminar om reform
  449. Digi.no (web), 2016-04-13, NEO2016 - Hyller Norge som landet der man bør starte IT-bedrifter
  450. Post Register (Web), 2016-04-11, Educational change within the information age
  451. News Journal.com (Web), 2016-04-08, Hallsville ISD Education Foundation awards more than $43,000 to teachers
  452. Carbondale News (Web), 2016-04-05, Students excel at Computer Fair
  453. Loudoun Now (Web), 2016-04-04, Loudoun Schools Begin Final BYOT Roll Out
  454. The Star Online (Web), 2016-04-03, Unique learning shifts in the classroom
  455. Sunday Dispatch (Web), 2016-04-01, Students at Wyoming Area Secondary Center use mobile devices in class to help with academics
  456. March

  457. NorthJersey.com (Web), 2016-03-31, Ramsey school trustees taught lesson in computer technology
  458. Cypress Creek Mirror (Web), 2016-03-30, CFISD Student of the Week: Kashyapi Atri
  459. Opdalingen (Web), 2016-03-29, En noe annerledes påske
  460. EdWeek (Web), 2016-03-28, Georgia District Puts Data Analytics to Work
  461. Games & Learning (Web), 2016-03-24, Contest Will Award $1.7 Million to Bring Literacy App to Syrian Refugee Children
  462. Aftenposten (Web), 2016-03-24, Blir du likevel ikke kvitt mobilen når familien samles i påsken?
  463. The Huffington Post (Web), 2016-03-23, How games can hook students with short attention spans
  464. Romerikes Blad (Web), 2016-03-22, Sender Quiz direkte på Facebook
  465. Trollheims porten (Web), 2016-03-19, Hvis de unge fikk bestemme
  466. Tech Crunch (Web), 2016-03-15, 10 ideas that won't be on the next president's tech agenda but should be
  467. Education Week's blogs (Web), 2016-03-14, Apps for Global Collaboration: Questions & Tools to Inspire a Worldview
  468. eSchool News (Web), 2016-03-14, 8 maker tools to inspire next-gen innovation and design
  469. The Tampa Tribune (Web), 2016-03-13, Counterintuitive tactic is a success at Greco Middle
  470. Silicon Hills News (Web), 2016-03-12, Kahoot! Wins "Best Global Austin Startup" Hands Down
  471. IKT Norge (Web), 2016-03-12, SUKSESS PÅ SXSW!
  472. Moose Jaw Times Herald (Web), 2016-03-11, Go Bookworms Go!
  473. Greenwich Free Press (Web), 2016-03-10, Straight Talk about STD’s at the Greenwich High School Health Fair
  474. Silicon Hills News (Web), 2016-03-10, Oslo and Austin EdTech Companies Celebrate SXSW Edu
  475. EdWeek (Web), 2016-03-09, Competing Pressures Squeeze, Shake K-12 Assessment Landscape
  476. Universitetsavisa (Web), 2016-03-03, NTNU Discovery: Har hjulpet 100 prosjekter på fem år
  477. Khrono (Web), 2016-03-02, 5 års-fest: NTNU har hjulpet Kahoot og 99 andre ut i verden
  478. WFMY CBS News (TV), 2016-03-02, Social Media: Helping Or Hurting In Class?
  479. The Mexico Ledger (Web), 2016-03-02, Educators embracing students' use of mobile technology in the classroom
  480. Porsgrunns Dagbladet (Web), 2016-03-02, Publikum skal dømme talentene
  481. February

  482. Talon Kars (Web), 2016-02-29, Umoja brings knowledge to students through jeopardy
  483. Dagens Næringsliv (Newspaper/Web), 2016-02-28, Utdannelse på flukt
  484. Dayton Daily News (Web), 2016-02-26, Teacher uses Kahoot! to enhance instruction
  485. The Bulletin (Web), 2016-02-24, The iPads are here. Now, what are they for?
  486. AV Network (Web), 2016-02-24, 14 Essentials of the Connected Classroom
  487. Dagens Næringsliv (Web), 2016-02-24, Klar for gründerdugnad?
  488. BistandsAktuelt (Web), 2016-02-22, Knallsuksess for norsk læringsplattform
  489. eSchool News (Web), 2016-02-22, Introducing the math selfie
  490. Linn County Leader (Web), 2016-02-22, Tech continues to influence at R-5
  491. Bristol Herald Courier (Web), 2016-02-22, Sullivan South High only East Tennessee school to participate in state's Digital Learning Day
  492. Project Syndicate (Web), 2016-02-19, Virtual Education in Conflict Zones
  493. Nettavisen (Web), 2016-02-19, - Gjestelisten ser ut som en innkalling til årsmøtet i «Gutteklubben grei» på 80-tallet
  494. Delaware Online (Web), 2016-02-19, Reclaiming professional development for teachers
  495. CBC News | Windsor (TV/Web), 2016-02-18, Learning French is easy when it's fun, say seventh graders - Teacher uses interactive game called Kahoot to make learning the French language fun and easy
  496. VG+ (Web), 2016-02-17, Brillene som kan endre verden
  497. NRK (Radio/Web), 2016-02-17, JAKTEN PÅ EN NY VRI
  498. Jewish Community Voice (Web), 2016-02-17, Tournies brings out the spirit for over 330 local teens
  499. Cecil Whig (Web), 2016-02-17, Star Wars takes over Rising Sun High library
  500. Warwick Beacon (Web), 2016-02-16, Tech fair spotlights digital learning
  501. Le Suer News-herald (Web), 2016-02-16, Royal trio: two kings, one queen crowned at LS-H Snow Week
  502. Avisa Sør-Trøndelag (Newspaper), 2016-02-13, Mobilspill som lesebok
  503. The Commercial Appeal (Web), 2016-02-12, Teachers get look at learning opportunities
  504. Cecil Whig (Web), 2016-02-11, Star Wars takes over Rising Sun High library
  505. WSIL 3 ABC (TV), 2016-02-10, School Report Card: Frankfort CUSD 168
  506. Fauquier Now (Web), 2016-02-08, 1st Fauquier middle school geography bee Feb. 11
  507. Pressfire (Web), 2016-02-05, Eksperter er skeptiske til lærespillene regjeringen vil ha laget
  508. The Desert Sun (Web), 2015-02-04, La Quinta gets good, bad news in State of City
  509. El Paso Inc. (Web), 2015-02-04, Technology prepares students for college
  510. Clovis News Journal (Web), 2015-02-03, Opinion: Technology helping engage learners
  511. The Irish Times (Web), 2015-02-02, Eight technologies that are changing education
  512. Pressfire (Web), 2016-02-01, Universitet i California blir spillutgiver
  513. January

  514. Savanna Now (Web), 2016-01-30, Savannah-Chatham public schools moving away from textbooks
  515. Universitetsavisa (Web), 2016-01-29, UD og spillprofessor Alf Inge Wang søker læringsapp for flyktningbarn
  516. SPMG Spillmagasinet (Web), 2016-01-29, Utfordrer spillutviklere til å lage læringsapp for syriske flyktningebarn
  517. Gamer.no (Web), 2016-01-29, Regjeringen lager konkurranse for læringsspill myntet på syriske flyktningebarn
  518. Pressfire (Web), 2016-01-29, Regjeringen skal nå få lagd spill som skoletilbud til syriske flyktningbarn
  519. NRK (Radio), 2016-01-29, 07:07-07:12, Intervju om dataspill i skolen på Nyhetsmorgen
  520. Regjeringen.no (Web), 2016-01-29, Norge inviterer verdens spillmiljøer til å utvikle læringsapp for syriske flyktningbarn
  521. Trønder-Avisa (Newspaper/Web), 2016-01-23, Lager arabisk språkprogram for mobiltelefon, E-avis utgave
  522. 2015

    December

  523. Dagens Næringsliv (Newspaper/Web), 2015-12-29, 100 mill. brukere søker forretningsmodell
  524. Adressa (Newspaper/Web), 2015-12-26, Vil revolusjonere måten vi lærer på
  525. Tivy-Side Advertiser (Newspaper/Web), 2015-12-25, Students benefit from strong departmental ties during University visit
  526. Greene County Daily World (Web), 2015-12-23, Linton-Stockton School Board updated on technology, science
  527. Chicago Tribune (Newspaper/Web), 2015-12-22, From the community: Homer 33C shares how it’s Preparing Future Ready Students at school conference
  528. The Straits Times - Singapore (Web), 2015-12-20, Sec 5 studies less popular as new paths to poly open
  529. Richland Source (Web), 2015-12-18, Galion Winter Carnival keeps students focused
  530. Geauga County Maple Leaf (Web), 2015-12-18, CAREER SPEAKERS VISIT CFMS
  531. Jewish Link of New Jersey (Web), 2015-12-17, RYNJ Boys Experience Flame Games 5776
  532. EdWeek (Web), 2015-12-15, Making the Middle Grades Matter
  533. Digi.no (Web), 2015-12-14, INNOVASJON NORGE, Millionene drysser over IKT-prosjekter
  534. Marshfield Wicked Local (Web), 2015-12-13, OUR VIEW: Technology needs a place in classroom
  535. Recordnet.com (Web), 2015-12-10, Digital textbooks open another path to learning
  536. Marshfield Wicked Local (Web), 2015-12-10, Furnace Brook welcomes tech into classroom
  537. Budstikka (Newspaper/Web), 2015-12-09, Slik blir du mer innovativ
  538. edSurge (Web), 2015-12-08, OPINIONIn Australia, Minecraft, Kangaroos, and E-Portfolios
  539. Valley Morning Star (Web), 2015-12-02, Apple grant provides iPads to Zavala students
  540. November

  541. Arctic Startup (Web), 2015-11-30, Founders Fund Angels Are Supporting New Tech Talent in Norway
  542. Wisconsin State Journal (Web), 2015-11-29, As world changes, technology moves into Madison's classrooms with a device for every student
  543. app.com (Web), 2015-11-24, November grade 7-8 third place winner: Ciara Berardi
  544. The Sun Community News & Printing (Web), 2015-11-23, BCSD launches phase II of Digital Literacy Initiative
  545. Upper Rouge Independent (Web), 2015-11-23, Students Dominate D9 Board Meeting
  546. Utrop.no (Web), 2015-11-23, 17 år og gründer
  547. Digi.no (Web), 2015-11-21, EDTECH FOUNDRY - Ny norsk løsning tar opp kampen mot Itslearning
  548. IdaohoStateJournal (Web), 2015-11-20, A mindful challenge
  549. School News Network (Web), 2015-11-20, Google Rep, Teachers, Students, Demonstrate Technology Transforming Education
  550. Tech City News (Web), 2015-11-19, The Scandi effect on London’s tech scene
  551. Linköpingsnytt.nu (Web), 2015-11-19, Festligheter hela dagen när Stenhammarskolan firade 20-årsjubileum!
  552. GB Tribune (Web), 2015-11-19, GBHS provides food for thought
  553. Kampanje.com (Web), 2015-11-19, Tror Tøyen kan bli Oslos nye gründerbydel
  554. EducationHQ (Web), 2015-11-18, Curriculum, exams and scheduled assessments
  555. The Advocate (Web), 2015-11-17, Walker teacher earns computer award
  556. Maryville Daily Forum (Web), 2015-11-17, Stanberry native receives scholarship
  557. Wisconsin State Farmer (Web), 2015-11-16, 'Fuel Up to Play 60' a winning game plan
  558. Times News Kingsport Tennessee (Web), 2015-11,12, Sullivan North Middle Library Club celebrates books
  559. The tide (Web), 2015-11-11, Why the “Bring Your Own Device” Policy should be eliminated
  560. Digjitale (Web), 2015-11-12, Slush 2015 brings together over 1700 startups
  561. Dagens Næringsliv (Web), 2015-11-06, Kahoot-gründerens "spektakulære flopp"
  562. E24 (Web), 2015-11-05, Disse gründerne deler prisen for «Årets digitalhode»
  563. Hybe TV (TV), 2015-11-05, The Future of Education (Kahoot!) (1:18-4:40)
  564. Waxahachietx.com Daily Light (Web), 2015-11-05, Google Hangout session a win for WHS TSA students
  565. IKT-Norge (Web), 2015-11-04, KAHOOT! OG CRYPHO, SKANDINAVIAS KULESTE STARTUPS IFØLGE FORBES
  566. NRK Radio P1 (Radio), 2015-11-03, Dagens gjest - Alf Inge Wang Her og nå
  567. E24 (Web), 2015-11-03, Eksperter om «Candy Crush»-oppkjøpet: – Ikke sikkert de vil klare å videreføre suksess
  568. NRK (Web), 2015-11-03, Spillgigant kjøper Candy Crush-utvikler for 50 milliarder kroner
  569. EdSurge (Web), 2015-11-03, Norway's Education Technology Sector Grows as Economy Drags
  570. Huff Post Education (Web), 2015-11-02, The Week After the #SpringValleyHigh Incident: When a Student Won't Leave the Classroom
  571. USA Today (Web), 2015-11-01, As oil market sags, Norway drills new ground with education tech
  572. October

  573. Teknisk Ukeblad (Web), 2015-10-31, PROFILEN: SILVIJA SERES – Nød lærer naken kvinne å spinne, mens vi går i tre varme lag
  574. Tech.co (Web), 2015-10-30, The 5 Best Resources for E-learning Through Gamification
  575. Dataforeningen (Web), 2015-10-30, Bergen Energi og TV2 vinner BI-prisen 2015
  576. Forbes (Newspaper/Web); 2015-10-29, Soon Teachers Will Build Their Own Video Games For Learning
  577. The Herald-Independent (Web), 2015-10-29, GDS Student Council tackles prescription drug awareness
  578. Engerdal Kommune (Web), 2015-10-29, Suksess med internasjonal kveld
  579. Helsingborgs Dagblad (Web), 2015-10-29, Utbildningsforum för fritidshemsverksamheten
  580. Porsgrunns Dagblad (Web), 2015-10-28, Sikret seier'n med ringerunde
  581. Midland Reporter-Telegram (Web), 2015-10-27, Trazi Wihebrink Abell Junior High math teacher
  582. Dagbladet.no (Web), 2015-10-25, Mer trendy enn Spotify
  583. Forbes (Newspaper/Web), 2015-10-23, Scandinavia: The Coolest Place For A Startup?
  584. NRK Radio P1 (Radio), 2015-10-20, Erik Solheim om Kahoot - et norsk læringsprogram
  585. Tap into Livingston (Web), 2015-10-20, Livingston Teachers Participate in Training and More from Livingston Board of Education
  586. NRK (TV), 2015-10-19, Norsk Gründersuksess Dagrevyen
  587. Green County Daily World, 2015-10-19, Demo of interactive game results in battle of wits at Linton-Stockton School Board
  588. Adressa (Web), 2015-10-17, Dette kan du tjene med en god appidé
  589. NRK (Web), 2015-10-16, Tjener fette på utenlandssuksess
  590. IKT Norge (Web), 2015-10-16, BEDRE LÆRING MED EDTECH!
  591. Teknisk Ukeblad (Web), 2015-10-15, VINNER AV NORWEGIAN TECH AWARD 2015 - Zaptec vant Teknisk Ukeblads teknologipris
  592. Siliconhills (Web), 2015-10-14, Oslo and Austin: Creative Cities on the Edge of Innovation
  593. The Memo (Web), 2015-10-13, Norway celebrates Ada Lovelace Day with record-breaking coding class
  594. P4 (Radio/Web), 2015-10-12, - Viktig med en gründerplan
  595. edSurge (Web), 2015-10-12, The Curious Case of the Missing Computers, the First Year Teacher, and the Blended Learning Curriculum
  596. NRK (Web), 2015-10-11, Leder NRK-satsing på gründer-tv
  597. Aftenposten (Web), 2015-10-09, Gründerne vi glemmer
  598. MyNewsDesk (Web), 2015-10-09, 3000 seniorer på nett med brett
  599. PCT Online (Web), 2015-10-09, PestWorld Attendees Invited to MGK Booth to Play Kahoot!
  600. MyNewsDesk (Web), 2015-10-08, Ser vi Norges første Unicorn under Oslo Innovation Week?
  601. FoXCT (Web), 2015-10-08, Simsbury officials identify student responsible for anti-Semitic graffiti at high school
  602. September

  603. WTHITV 10 (Web), 2015-09-30, “We’re preparing kids for a changing society.” North Knox gets Chromebooks
  604. PrWeb (News), 2015-09-30, Ari Zoldan Among 200+ Media Leaders to Moderate, NBC Universal, Reuters TV
  605. The Bakersfield Californian (Web), 2015-09-27, Teachers learn how technology transforming education
  606. Ein News (Web), 2015-09-24, STEVE CASE AMONG 200+ MEDIA LEADERS TO SPEAK AT NEW YORK MEDIA FESTIVAL, OCT. 6-9
  607. Columbia Daily Hearald (Web), 2015-09-22, School News: September 2015
  608. LinkedIn Pulse (Web), 2015-09-21, The Innovative Classroom – Let the (mobile) phones ring in
  609. ManningLive (Web), 2015-09-20, Scott’s Branch High School news
  610. Adressa (Newspaper/Web), 2015-09-18, Kahoot-gründer vil motivere til realfag
  611. Teknisk Ukeblad (Magazine/Web), 2015-09-18, Her er de tidligere vinnerne
  612. Teknisk Ukeblad (Magazine/Web), 2015-09-18, IKT I SKOLEN - "Hvorfor er det så viktig for Abelia å snakke ned norske lærere og elever?"
  613. Milford Mirror (Web), 2015-09-17, Foran class gives up cell phones for lesson in technology dependence
  614. Patch (Web), 2015-09-16, Bolingbrook Teachers to Share Expertise with Other Educators
  615. Dagens Næringsliv (Newspaper/Web), 2015-09-16, Tar storgevinst
  616. Gainesvilletimes.com (Web), 2015-09-14, Cellphones are a new classroom staple - Devices are used as part of education process
  617. Digi (Web), 2015-09-11, LÆREROPPLÆRING Tilbyr Oslolærerne betalt digitalopplæring
  618. The Morning Journal News, 2015-09-07, Elyria students tote electronic devices to school for Bring Your Own Device initiative
  619. Dagens Næringsliv (Newspaper/Web), 2015-09-07, Lanserer lunsj-app
  620. Digi.no (Web), 2015-09-01, TØYEN STARTUP VILLAGE - Tech-gründernes viktigste råd til Siv
  621. IKT-Norge (Web), 2015-09-01, GRÜNDERE ER HELTENE!
  622. August

  623. Folkeskolen.dk (Web), 2015-08-29, Kahoot - det nye sort i (sprog)undervisningen
  624. Citizen's News (Web), 2015-08-27, Summit focuses on technology
  625. Education World (Web), 2015-08-23, EdCamp CT: The K-12 Professional Development "Unconference"
  626. IKT Norge (Web)/, 2015-08-20, REGJERINGENS TILTAK – SEIER FOR GRÜNDERE
  627. Arkansas Online (Web), 2015-08-17, Fayetteville teachers share strategies in back-to-school conference
  628. NUI Today (Web), 2015-08-17, Illinois educators ‘STEAM It Up’ at NIU professional development day - See more at: http://www.niutoday.info/2015/08/17/illinois-educators-steam-it-up-at-niu-professional-development-day/#sthash.3c8nZIzj.dpuf
  629. Tap Into Livingston (Web), 2015-08-17, Livingston H.S. Students Help Middle-School Students Prepare for Life’s Financial Challenges
  630. FiskeribladetFiskaren (Magazine/Web), 2015-08-07, Om Raymond regjeringssjef
  631. Dagens Næringsliv (Newspaper/Web), 2015-08-03, En motor som harker
  632. Manteca Bulletin (Web), 2015-08-03, Interning with Manteca Unified: Incredible
  633. July

  634. EdSurge (Web), 2015-07-31, Why the Best Teachers Won't Ditch the Lecture
  635. The Milton Courier (Web), 2015-07-29, Milton team wins this year’s battle of the books
  636. Miami Herald (Web), 2015-07-28, Do smartphones make for smart students?
  637. MIT Technology Review (Web), 2015-07-27, The Connected Classroom
  638. TheTandD.com (Web), 2015-07-26, SCSU's 1890 program sponsors SMART Academy
  639. Norway official site in the US (Web), 2015-07-24, It's Good to do Business in Austin
  640. BreakIT (Web), 2015-07-24, Här är 7 saker som du inte ska säga när du möter en investerare
  641. Education Week (Web), 2015-07-21, If You're a Teacher, You Can Be a Public Speaker
  642. EduGamesHub (Web), 2015-07-16, Kahoot! – the game that’s changing education
  643. SE Digital (Web), 2015-07-09, INTERVIEW: 500 Startups On The Opportunities & Challenges For Nordic Entrepreneurs
  644. EduTopia (Web), 2015-07-09, Beyond Edtech: Global Ed, Collaboration, and Reflection
  645. YNetNews (Web), 2015-07-08, Activities for children without spending one dollar (Hebrew)
  646. Teknisk Ukeblad (Magazine/Web), 2015-07-07, Hvem fortjener Norwegian Tech Award 2015?
  647. The Star Online (Web), 2015-07-05, A love for science
  648. Newsday.com (Web), 2015-07-03, Do you Kahoot?
  649. edSurge (Web), 2015-07-02, The 20 Edtech Startups Changing Education in Europe
  650. DUKE CIT Center for Instructional Technology (Web), 2015-07-02, Kahoot! as Formative Assessment
  651. June

  652. Startups (Web), 2015-06-19, RefME announced UK winner of 2015 EdTech 20
  653. MarketWatch (Web), 2015-06-29, DigiSchool, Kahoot! and RefME Announced as Winners of 2015 EdTech 20
  654. PR Newswire (Web), 2015-06-29, DigiSchool, Kahoot! and RefME Announced as Winners of 2015 EdTech 20
  655. PH.no (Newspaper/Web), 2015-06-26, Rektorer vil ikke ha mobilforbud
  656. Aftenbladet (Web), 2015-06-26, Skolene må satse stort på ed tech
  657. IKT-Norge (Web), 2015-06-23, KAHOOT! FRA IDÈ TIL SUKSESS
  658. Wired UK (Web), 2015-06-22, Kahoot! is gamifying the classroom
  659. TAPintoMontville (Web), 2015-06-22, "Interest and Inquiry" Teaches Research Skills to Sixth Graders
  660. Education Week (Web), 2015-06-18, Five Formative Assessment Tools Recommended by Teacher Experts
  661. IKT-Norge (Web), 2015-06-17, "NORDIC COOL IN HOT BROOKLYN"
  662. VG (Newspaper), 2015-06-15, Norsk dyslektiker gjør VERDENSSUKSESS
  663. IKT Norge (Web), 2015-06-12, LÆRING BLIR NÆRING
  664. EducationHQ (Web), 2015-06-08, Games-based learning: It’s time you played the game
  665. E24 (Web), 2015-06-02, Derfor bør det bevilges 60 nye mill. til høsten
  666. ComputerWeekly.com (Web), 2015-06-02, Nordic Startup Awards highlight region's next wave of innovation
  667. May

  668. National Deseret News (Web), 2015-05-30, The town that's revolutionizing education in Rhode Island
  669. Lofotposten (Newspaper/Web), 2015-05-21, - Dette var vel en annerledes mattetime!
  670. TAPinto.net (Web), 2015-05-21, Youth Appreciation Week Continues in Livingston
  671. NRK Super (Web), 2015-05-20, 50 millionar spel Kahoot
  672. Beloit Daily News (Web), 2015-05-19, Teens needed for ‘Battle of the Books’
  673. Manteca Bulletin (Web), 2015-05-19, IN KAHOOT!
  674. Sandusky Register (Web), 2015-05-18, Finances looking good for Clyde-Green Springs Schools
  675. NRK (Web), 2015-05-18, Norske apper i verdenstoppen
  676. Ta Meteteora (Web), 2015-05-18, Erasmus +: Education with future iPads and Tablets in Graz for teachers EPAL Kalambaka (Google translated title)
  677. El Manana (Web), 2015-05-18, Integran estudiantes a tecnología Google
  678. eSchool News (Web), 2015-05-18, 8 ways to improve your digital teaching
  679. SCTimes (Web), 2015-05-17, Video game chats, books, film bring historian victories
  680. edSurge (Web), 2015-05-16, How to Make a Big Splash Into Summer Learning
  681. PostBulletin.com (web), 2015-05-15, Rochester schools show off '1-to-1' technology
  682. Sun Current (Web), 2015-05-15, More digital devices for Richfield students
  683. Manteca Bulletin (Web), 2015-05-15, MUSD students in Kahoots! to set a world record
  684. gazeta.kz (Web), 2015-05-14, Pavlodar Harry Potter fans have organized Hogwarts (Google translated title)
  685. El Norte de Castilla (Web), 2015-05-14, Las escuelas de Informática y Teleco celebran Eeste viernes el Día Mundial de Internet
  686. Nordic Startup Bits (Web), 2015-05-12, The Norwegian Winners of the Nordic Startup Awards 2015
  687. Tech City News (Web), 2015-05-12, Hackney, Austin and Oslo reunite at Digital Shoreditch 2015
  688. 3in.no (Web), 2015-05-08, En million Kahoot-lærere
  689. Pratt Tribune (Web), 2015-05-08, Former student is Skyline Teacher of the Year
  690. Casa Grande Dispatch (Web), 2015-05-08, Taken with tablets
  691. Grunderskolen Alumni (Web), 2015-05-07, – Kahoot! hadde ikke blitt til uten GSA
  692. Aftenposten (Web), 2015-05-05, Norge trenger flere gode gründere
  693. E24 (Web), 2015-05-04, Hva er så spesielt med nettopp deg?
  694. Teknisk Ukeblad (Web), 2015-05-01, TØYEN STARTUP VILLAGE - Her vil de etablere Norges nye gründer-bydel
  695. April

  696. Courier News (Web), 2015-04-29, RHS Quiz Bowl makes history with state final appearance
  697. MySouTex.com (Web), 2015-04-29, Students in "Kahoots" for education
  698. IKT Norge (Web), 2015-04-22, NEO2015 - En suksess!
  699. Campus Technology (Web), 2015-04-20, Resetting the Student Attention Clock
  700. TwinCities.com (Web), 2015-04-19, Roseville teacher's gamble on 'gamification' pays off in learning
  701. Education Week Teacher (Blog), 2015-04-17, Response: Strategies For Encouraging Student Engagement
  702. Jewish Link (Web), 2015-04-16, Yeshivat Noam Brachot Bee Finalists
  703. TapInto (Web), 2015-04-15, Madison School Board Goes High Tech in the Classroom with Chrome Books
  704. edSurge (Web), 2015-04-08, How Delaware Teachers Put a Personalized Framework Into Practice
  705. Digital Media (Web), 2015-04-02, INSIGHT: Silicon Fjord: 10 Hot Norwegian Tech Startups To Watch
  706. The Educator (Web), 2015-04-01, Using technology to create engagement
  707. EveryEye.it (Web), 2015-04-01, Kahoot! - Speciale
  708. The Selma Enterprise (Web), 2015-04-01, District strives for 21st century learning
  709. March

  710. Daily Herald (Web), 2015-03-31, Every District 214 student will have an iPad within two years
  711. Teknisk Ukeblad (Magazine/Web), 2015-03-28, Læringsteknologiens dørstokkmil
  712. Manteca Bulletin (Web), 2015-03-26, Kahoot! developers dropping by Manteca schools
  713. IKT Norge (Web), 2015-03-26, GLEDESRAPPORT FRA SXSW
  714. Siliconhills News (Web), 2015-03-24, Oslo’s Kahoot! Becomes First Capital Factory International Company
  715. Universitetsavisa (Web), 2015-03-24, Bibliotekarer skal finne vegen ut av kaos
  716. The Daily Dunklin Democrat (Web), 2015-03-22, SHHS students teach fourth grade
  717. Language Magazine (Web), 2015-03-21, Ludic Learning
  718. The Coast News (Web), 2015-03-19, Middle school students prepare for mock UN summit
  719. Dagens Næringsliv (Newspaper/Web), 2015-03-18, - Målet er verdensherredømme
  720. Aftenposten (Newspaper/Web), 2015-03-16, Norsk teknogrunder med 35 millioner unike brukere: Politikerne må legge til rette og så skygge banen
  721. IKT-Norge (Web), 2015-03-12, NORSK EDTECH VINNER VERDEN
  722. Postage Daily Register (Newspaper/Web), 2015-03-12, Portage schools celebrate digital learning
  723. E24 (Newspaper/Web), 2015-03-11, – Når du får gåsehud av tanken på å starte egen virksomhet, da har du noe på gang
  724. IKT Norge (Web), 2015-03-11, "KAN VI OPTIMALISERE LÆRING?"
  725. The News Herald (Web), 2015-03-10, Online quiz game "Kahoot" takes off at Salem Elementary
  726. Belg.be (web), 2015-03-07, Zeven redenen voor een smartphone in de klas
  727. Moose Jaw Times Herald (Web), 2015-03-06, Excitement at the first Battle of the Books
  728. OsloBy (Web)/, 2015-03-05, Tegneseriehelten The Urban Legend rydder opp i B-gjengen i Oslo
  729. IKT Norge (Web), 2015-03-05, SXSW – NORSK TEKNOLOGI DRAR TIL TEXASFESTIVAL
  730. The Des Moines Register (Web), 2015-03-05, School News: Des Moines
  731. Artic Startup (Web), 2015-03-05, 1 Billion answers: Kahoot's growth in 3 numbers the video that explains why
  732. LessonPlanet (Video), 2015-03-03, EdTech Tuesday: Kahoot!
  733. Inclusive Design (Web), 2015-03-03, Education - Kahoot!
  734. The Bunswick News (Web), 2015-03-02, Cellphones incorporated in classroom at GICA
  735. Digi (Web), 2015-03-02, EDTECH - Norsk læringsteknologi i verdensklasse
  736. Teknisk Ukeblad (Magazine/Web), 2015-03-01, CONEXUS - Verdens beste skolesystem bruker norsk utdanningsteknologi
  737. EdTEchReview (Web), 2015-03-01, Getting Your Students' Head in the Game with Kahoot
  738. February

  739. Framtida.no (Web), 2015-02-28, Når krig blir underhaldning
  740. Chicago Tribune (Newspaper/Web), 2015-02-27, Kaneland students show off technology skills
  741. Universitas.no (Web), 2015-02-25, Når krig blir underholdning
  742. EMS World (Web), 2015-02-24, Learning’s a Hoot with Kahoot!
  743. Learn English2gether (Blog), 2015-02-24, Kahoot a game-based classroom response system
  744. ABC Nyheter (Web), 2015-02-21, – La elevene spille i timene
  745. Hartford Courant (Web), 2015-02-18, From the community Libraries are for making... Celebrate Teen Tech Week at Simsbury Public Library
  746. PerryVilleNews (Web), 2015-02-18, District 32 board discusses increases technology in classrooms
  747. Utdanningsnytt.no (Web), 2015-02-17, NTNU-professor vil ha læringsplattform basert på spill
  748. Framtida.no (Web), 2015-02-17, – Lat elevane spela!
  749. IKT Norge (Web), 2015-02-16, Norsk teknologi revolusjonerer læring
  750. Nordic Startup Bits (Web), 2015-02-12, What’s the hoot about Kahoot?
  751. diariodejerez.es (Web), 2015-02-12, El CADF acoge durante tres días las VII jornadas provinciales Flamenco y Educación
  752. Adressa (Newspaper/Web), 2015-02-11, La elevene spille i timene
  753. Forskning.no (Web), 2015-02-11, - La elevene spille i timen
  754. Gemini (Web), 2015-02-11, La elevene spille i timene
  755. Free Technology for Teachers (Web), 2015-02-11, Save Kahoot Quiz Results In Your Google Drive Account
  756. Pixelkin (Web), 2015-02-10, KAHOOT! DOES THE IMPOSSIBLE AND MAKES TESTING FUN
  757. TGBUS.com (Web), 2015-02-10, Norway's Nordic Game Industry Annual income of just 33 million euros (Chinese)
  758. Kearney Hub (Web), 2015-02-09, More Omaha-area districts allow students to BYOD - bring your own device
  759. Killeen Daily Herald (Web), 2015-02-08, KISD middle-schoolers compete in Battle of the Books
  760. The Foreigner (Web), 2015-02-05, Norwegian innovation unwrapped in London
  761. Heraldo.es (Web), 2015-02-05, Caja de herramientas TIC
  762. Digital Media (Web), 2015-02-03,
  763. Boon For Norwegian Tech AS Kahoot! Hits 25m Users for Game-Based Learning
  764. Digital Media (Web), 2015-02-03, INTERVIEW: Kahoot! Founder On Hitting 25m User Milestone & Rethinking E-Learning
  765. Graphite (Blog), 2015-02-02, EdTech Quick Take: What's the Best Student-Response Tool?
  766. Palo Alto Online (Web), 2015-02-01, Creating a community for Nordic startups
  767. January

  768. WRBL (TV), 2015-01-29, Exploring new technology in the classrooms
  769. Diariodejerez (News), 2015-01-29, Récord de inscritos en las VII Jornadas Flamenco y Educación
  770. E24 (Web), 2015-01-28, Legg ned markedsavdelingen, nå er det Growth Hacking som gjelder
  771. ClintonNews (Web), 2015-01-28, Clinton elementary schools use Apple TVs to engage students
  772. EL PAÌS (Web), 2015-01-28, Remind, el WhatsApp dels professors
  773. Universitetsavisa (Web), 2015-01-27, Endring er den nye normaliteten
  774. SunSentinel (Web), 2015-01-27, More than 200 attend Hillel Journal Event
  775. The Moose Jaw Times Herald (Web), 2015-01-27, Sacred Heart students cheer for books
  776. Aftenposten (Web), 2015-01-25, E-læring fra antikken?
  777. ArticStartup (Web), 2015-01-22, Norway's EdTech rallies together with 40 million users worldwide
  778. IKT-Norge, 2015-01-21, 40 MILL BRUKER NORSK LÆRINGSTEKNOLOGI
  779. E24/VG (Web), 2015-01-21, Norges 15 mest lovende selskaper
  780. E24/VG (Web), 2015-01-21, - Dette er en viktig, norsk "gull-næring"
  781. Teaching With iPad (Web), 2015-01-16, Kahoot – A Free Game Your Students Will Love
  782. Microsoft Educator Network (Web), 2015-01-14, Tasha Candela: Five Website Recommendations
  783. EdTechTV (Video), 2015-01-13, Kahoot it for warm ups and follow ups!
  784. Teknisk Ukeblad (Magazine/Web), 2015-01-12, NORSKE STARTUP-BEDRIFTER - Disse 20 oppstartsbedriftene bør du følge med på i 2015
  785. edSurge (Web), 2015-01-12, Edtech Tools Get Creative With Formative Assessments
  786. MLive.com (Web), 2015-01-11, An iPad for every student: Swan Valley schools says technology sparks leap forward in learning
  787. Chalkbeat New York (web), 2015-01-09, Yes, it’s time to embrace cell phones in class
  788. Universitetsavisa (Newspaper/Web), 2015-01-05, Bruker quiz, videoer, mobiler og Facebook i undervisningen
  789. Barnevakten (Web), 20105-01-02, Kahoot! – læring gjennom lek
  790. 2014

    December

  791. KP.BY (Web), 2014-12,27, Gadgets Rescue!
  792. The Vandalia Leader (Newspaper/Web), 2014-12-24, Second survey sent to R-VI parents
  793. Trønder-Avisa (Newspaper/Web), 2014-12-17, Alf Inge har gjort læring til en lek
  794. Gridley Hearld (Web), 2014-12-17, Chromebooks excitement is contagious at Wilson Elementary
  795. 3in. no (Web), 2014-12-17, 3ins gründerjul: Gameshow med lærerne
  796. The Osakis Review (Web), 2014-12-17, Osakis School Board gets hands-on with new technology
  797. KPBY (Web), 2014-12-17, Familiarizing with thier first-graders programming
  798. NTNU Technology Transfer (Web), 2014-12-16, NTNU Technology Transfer deler ut gigantsjekk til IDI
  799. På Høyden (Newspaper/Web), 2014-12-15, Fikk million-sjekk for suksess med læringsspillet Kahoot
  800. Khrono (Web), 2014-12-14, Fikk million-sjekk for suksess med læringsspillet Kahoot
  801. The City Tribune (Web), 2014-12-14, Tribune Meets: Kahoot!
  802. WRAL.com (Web), 2014-12-15, Shannon school expands their open Wi-Fi network
  803. Digi.no (Web), 2014-12-12, Satset hus og hjem på quiz - Norsk IT-oppstart omgås kongelige og runder snart 20 millioner brukere.
  804. Hackney Gazette (Newspaper/Web), 2014-12-09, Norwegian bigwigs head to Shoreditch to launch new innovation centre
  805. E24 (Web), 2014-12-08, The little apple
  806. Northeast Mississippi Daily Journal (Magazine/Web), 2014-12-07, Wired campus: Shannon High School models changing classroom
  807. The Daily News of Newburyport (Web), 2014-12-05, State-of-the-art technology fills new schools
  808. IKT Norge (Web), 2014-12-05, Oslo Innovation Embassy i London Åpnet
  809. E24 (Web), 2014-12-04, Norsk spillsensasjon fra 300.000 til 16 millioner brukere på ett år - Kahoot fikk kongelig besøk i London.
  810. Teknisk Ukeblad (Magazine/Web), 2014-12-03, KAHOOT: Norsk spillsensasjon fra 300.000 til 16 millioner brukere på ett år - Fikk kongelig besøk i London.
  811. Upper Arlington News (Web), 2014-12-03, Sheen brings promise program to UA schools
  812. Helsingborgs Dagblad (Newspaper/Web), 2014-12-03, Lärarens roll att leta fram guldkornen
  813. Ottumwa Courier (Web), 2014-12-01, Cardinal hosts international guest digitally
  814. OakRidger (Web), 2014-12-01, Students demonstrate using tech in the classroom during 2nd Town Hall
  815. York Dispatch (Web), 2014-12-01, Tech-savvy teachers sharing their knowledge in Northeastern School District
  816. November

  817. Wauwatosa Now (Newspaper/Web), 2014-11-25, President Obama honored Wauwatosa's superintendent for technology integration
  818. VG (Newspaper/Web), 2014-11-24, #Skolehverdagen: Bok er ut, skjerm er inn
  819. Teknisk Ukeblad (Magazine/Web), 2014-11-22, Han ser ut som en sjørøver og forsvarer pirater
  820. The Reporter (Web), 2014-11-20, VUSD leaders get lesson in 21st-century teaching
  821. Mount Plesant Daily Voice (Web), 2014-11-20, Briarcliff Middle School Teachers Get Technology Lesson From Peers
  822. Trondheimtech.no (Podcast), 2014-11-18, Episode 3: Da fruen gikk ut etter øl
  823. NY Patch (Web), 2014-11-17, Technology Enhances Teaching at Briarcliff Middle School
  824. NRK Super (TV), 2014-11-14, Supernytt - 14.11.2014 (use of Kahoot!)
  825. Gemini (Magazine/Web), 2014-11-11, Solgte gründersuksessen Kahoot!
  826. Dagens Næringsliv (Newspaper), 2014-11-10, Kahoot-feberen herjer - Norsk quizspill har 12 millioner brukere
  827. Universitetsavisa (Newspaper/Web), 2014-11-10, Kahoot håper på 20 millioner brukere i år
  828. NTNU Technology Transfer (Web), 2014-11-10, NTNU suksess mot stadig nye høyder
  829. Trondheimtech.no (Web), 2014-11-10, NTNU TTO selger Kahoot!-aksjer for 11 MNOK
  830. Hegnar.no (Web), 2014-11-10, – Konseptet er utvilsomt "one of a kind"
  831. Ottumwa Courier (Web), 2014-11-10, Byte Jam teams begin coding
  832. Dagens Næringsliv (Newspaper/Web), 2014-11-09, Får 900.000 nye brukere hver uke
  833. DMG Tech (Blog), 2041-11-07, Kahoot! – A Simple Case Study in Gamification
  834. Appex (Blog), 2014-11-06, Slik blir lærerne klasserommets superhelter
  835. VGTV (TV/Web), 2014-11-05, LEVEL UP#88: Ukens hotteste esport-nyheter - JoinGame
  836. Webrazzi (Web), 2014-11-03, Kahoot! gains popularity as quiz and survey-creation platform for educators
  837. October

  838. East London Lines (Newspaper/Web), 2014-10-28, Co-working: London’s new way of doing business
  839. LevelUp / VG-TV (TV/Web), 2014-10-28, JoinGame på SpillExpo
  840. Budstikka (Newspaper/Web), 2014-10-27, Suksessfull spillutvikler tilbake på gamleskolen – med quiz
  841. Artic Startup (Web), 2014-10-27, Norway's Kahoot is an EdTech rocket with 900,000 unique new players last week
  842. Aftenbladet (Newspaper/Web), 2014-10-23, 10 millioner bruker nordmannens lære-app
  843. Bouvet (Web), 2014-10-23, To dger på festival
  844. Trendsonline.dk (Web), 2014-10-23, Kan de norske cutting edge startups overhale København? Oslo tech og Startupslabs arbejder på sagen
  845. Fædrelandsvennen (Newspaper/Web), 2014-10-22, - Drømmen er å gjøre Norges lærere lekne, NTNU-professor Alf Inge Wang og hans team vil forandre verden.
  846. Bergens Tidende (Newspaper/Web), 2014-10-22, - Drømmen er å gjøre Norges lærere lekne
  847. Your Houston News (Web), 2014-10-22, Willis ISD Observes Digital Citizenship Week
  848. Levangeravisa (Newspaper/Web), 2014-10-22, Fra gutterommet i Levanger til hele verden
  849. Aftenposten (Newpaper/Web), 2014-10-22, Drømmen er å gjøre Norges lærere lekne - NTNU-professor Alf Inge Wang og hans team vil forandre verden.
  850. Avisa Sør-Trøndelag (Newspaper/Web), 2014-10-22, Over 10 millioner bruker hans app - Han er NTNU-professor i spillbasert læring.
  851. Adresseavisen (Newspaper/Web), 2014-10-21, - Drømmen er å gjøre Norges lærere lekne
  852. THE Journal (Magazine/Web), 2014-10-20, Are Cell Phone Bans Worth the Trouble?
  853. Byte(Web), 2014-10-20, Dette likte vi best på Webdagene
  854. Bekk Open (Web), 2014-10-20, A review of Webdagene, a ux conference in Oslo
  855. ilive2learn ilove2grow (Blog), 2014-10-20, I'm a Kahooter! Learn more about Kahoot!!
  856. Gemini (Magazine/Web), 2014-10-17, Kahoot! vant hederspris
  857. UnderDusken (Magazine/Web), 2014-10-17, Hederspris til Kahoot!
  858. Universitetsavisa (Newspaper/Web), 2014-10-17, Spillprofessoren fikk ny heder for Kahoot
  859. INMA - IAB Norway (Web), 2014-10-17, Kahoot vant digital pris for å engasjere i klasserommet
  860. enerWE (Web), 2014-10-17, Kahoot endrer verden - 8,6 millioer brukere
  861. 3in (Web), 2014-10-17, Hederspris til Kahoot
  862. The Alterantive Press (Web), 2014-10-17, The Spanish National Honors Society Induction Held
  863. 23 Video (Web/TV), 2014-10-16, Kahoot! vinner prisen for digital tjeneste som forandrer verden
  864. El Norte de Castilla (Newspaper/Web), 2014-10-14, Sin libros en la mochila
  865. Teknisk Ukeblad (Magazine/Web), 2014-10-13, OSLO INNOVATION WEEK – Hele verden ser på de norske edtech-selskapene
  866. WKSU (Radio), 2014-10-13, An Ohio middle school implements "blended learning"
  867. Finansavisen (Newspaper), 2014-10-13, Kahootemegtu for en vekst
  868. StateImpact (Web), 2014-10-09, Blended Learning Expanding In Mentor, With The Help Of A State Grant
  869. September

  870. Examiner.com (Web), 2014-09-23, Gamifying your classroom with Kahoot!
  871. Under Dusken (Magazine/Web), 2014-09-23, Indieutviklerne inntar Trondheim (side 37)
  872. Vest 24 (Newspaper/Web), 2014-09-16, Quiz for å bli kvassere
  873. P5 (Radio), 2014-09-10, Interview about Apple's launch of iPhone6, Apple Watch and Apple Pay
  874. Abelia.no (Web), 2014-09-08, Teknologi som endrer alt – unntatt skolen?
  875. NRK (TV), 2014-09-06, Nettbrett i skolen (Lørdagsrevyen)
  876. The Tempred Radical (Blog), 2014-09-03, Tool Review: Kahoot
  877. Gamification, could that work?, 2014-09-01, I hijacked a colleague's lesson
  878. August

  879. Aftenposten (Newspaper/Web), 2014-08-31, Norske læringsspill har millioner av brukere - i USA
  880. The New Indian Express (Newspaper/Web), 2014-08-05, Games to Encourage Student Response in Class, Another version of the same article
  881. The New Indian Express (Newspaper), 2014-08-02, 'Gamification in Classrooms to Make Learning Enjoyable
  882. June

  883. The State Journal Register (Newspaper/Web), 2014-06-30, Individual iPads give boost to summer school students
  884. TechFaster (Web), 2014-06-11, EdTech: Kahoot Is Gamifying Quizzes & Classroom Participation
  885. Nordahl Grieg Videregående Skole (Magazine), 2014-06-05, - Større selskap ser jo på alle pengane dei tapar (s36-38), Opphavsrett og Personvern, NGVmedia 2014
  886. May

  887. Blemded Learning Implementation (Blog), 2014-05-23, Get Kahoot!
  888. NRK (Web), 2014-05-18, - PC-ene er som en dårlig hviterussisk traktor
  889. Mr. K's Wonderings: (Blog), 2014-05-15, What a "HOOT" if you play Kahoot!
  890. Educational Aspirations (Blog), 2014-05-15, Low-Risk Formative Assessments - Kahoot
  891. TheGeometryTeacher (Blog), 2014-05-15, My experiences with Kahoot!
  892. Technology TailGate (Blog), 2014-05-13, Kahoot is a Hoot!
  893. Free Technology for Teachers (Blog), 2014-05-12, Kahoot Adds Another Helpful Option - Dismissing Names
  894. Instructional Technology (Blog), 2014-05-12, Review Games
  895. Implementing 21st Century Skill (Blog), 2014-05-12, Another Formative Assessment Tool: KaHoot! provides a gaming format
  896. The Tech Ninja Blog (Blog), 2014-05-11, What's the Big Kahoot?
  897. Teknisk Ukeblad (Magazine/Web), 2014-05-10, Lærer bort matte med hip hop
  898. Teaching with Technology (Blog), 2014-05-09, Student Response System...Gamified!
  899. Remixing the Classroom Holly Clark (Blog), 2014-05-09, Four Powerful Formative Assessment Tools for the Chromebook Classroom
  900. TV2 (TV/Web), 2014-05-07, "Elevene er digitalt kompetente - kan ikke si det samme om lærerne"
  901. WFAA 8 ABC (TV/Web), 2014-05-05, Bastrop ISD unlocks social media sites for students, teachers
  902. Regjeringen.no (Blog), 2014-05-05, Smart bruk av teknologi i skolen
  903. Free Technology for Teachers (Web), 2014-05-05, Kahoot Adds Rich Text Editing - Create and Display Quizzes In Students' Browsers
  904. KVUE ABC (TV), 2014-05-04, Bastrop ISD unlocks social media sites
  905. Yahoo! News (Web/Video); 2014-05-04, Bastrop ISD unlocks social media sites
  906. Crowdfund Insider (Magazine/Web), 2014-05-04, Technoport Crowdfunding Experiment Declares Success
  907. Ramblings of a Social Studies Nerd (Blog), 2014-05-04, Kahoot!, it's a game changer
  908. Aventuras Nuevas (Blog), 2014-05-03, Do you Kahoot?
  909. Hot Topics (Magazine), 2014-05-02, Gamification - Education's friend or foe? (page 5-6)
  910. Ukeavisen Ledelse, 2014-05-02, Lærerspillgrúndere tar verden med storm, Artikkel del 1, Artikkel del 2
  911. Eidsberg Ungdoms Skole Avis (Web), 2014-05-02, Kahoot!
  912. Technoport Playground (Blog), 2014-05-01, Technoport’s Live Crowdfunding Beats Expectations
  913. Little Bytes (Blog), 2014-05-01, GAME-BASED LEARNING WITH KAHOOT! (DEMO VIDEO)
  914. April

  915. Partnere for nyskaping (Blog), 2014-04-30, Gjeve priser, glade vinnere
  916. SpareBank 1 SMN Blogg (Blog), 2014-04-30, Gjeve priser til glade vinnere
  917. YouTube (Video), 2014-04-30, Minnetonka Schools iPads: Formative Assessments
  918. 1011 (TV), 2014-04-30, North Platte Schools Using Technology to Engage Students
  919. Adressa (Newspaper), 2014-04-29, Milliondryss over midtnorske gründere, Vinnerbildet.
  920. Gemini (Web), 2014-04-29, Midtnorske gründere delte en million
  921. Adressa (Newspaper/Web), 2014-04-28, Mobitroll vant innovatørenes Oscar
  922. Trønder-Avisa (Newspaper/Web), 2014-04-28, Alf Inge vant 500.000
  923. Kenny C. McKee (Blog), 2014-04-26, The Vocab Games: Kahoot!
  924. Med iPad i timen (Blog), 2014-04-24, Kahoot, spill for læring
  925. 3 RS 4 TEACHERS (blog), 2014-04-19, WHY I’M ABANDONING SOCRATIVE FOR KAHOOT...AT LEAST SOME OF THE TIME
  926. STAAR TEACHERS (Blog), 2014-04-18, KAHOOT IT + STUDENTS = CONTAGIOUS LEARNING
  927. Traveloteacher (Blog), 2014-04-16, Let them take control! (Recommended!)
  928. EduFlections (Blog), 2014-04-16, Kahoot!
  929. Slideshare (Slides), 2014-04-16, Calum Thompson, MMU, Using Kahoot as a classroom response system
  930. around edu (blog), 2014-04-16, KAHOOT
  931. Northwest Evaluation Association (Blog), 2014-04-15, UPDATE: 36 Digital Formative Assessment Tools for the Classroom
  932. The Tech Lady (Blog), 2014-04-15, Tech Tip Tuesday: Experiment with KaHoot!
  933. Susie Simmons' Technology in the Classroom (Blog), 2014-04-15, Yay, Ms. Tauroney!
  934. RRISD Instructional Technology PD (Web), 2014-04-15, Technology Tools: Kahoot!
  935. Technology Tidbits (Blog), 2014-04-14, Jazz Up STAAR Review with Technology!
  936. Teachers Use Tech (Blog), 2014-04-14, Students Go Crazy for Kahoot! Why You Should Play...
  937. Kielenopettajan eTabbi (Blog), 2014-04-14, Aamiaispöydästä luokkahuoneeseen: Kahoot!
  938. Haugesund Fotballklubb (Web/Video), 2014-04-13, Kahoot er tingen !
  939. Tech with Jen (Blog), 2014-04-12, KAHOOT! BRIGHT IDEA FOR INTERACTIVE STUDENT RESPONSES
  940. Canyon Vista Technology (Blog), 2014-04-11, Game On!
  941. Static Squarespace (Magazine), 2014-04-11, iPad as the TEACHER'S PET
  942. Technology Tibits (Blog), 2014-04-11, Kahoot
  943. YouTube (Video); 2014-04-11, Kahoot Addition (Kindergarden)
  944. YouTube (Video), 2014-04-10, kahoot (Hebraic)
  945. Joan Ganz Cooney Center (Blog), 2014-04-10, Developers Look at Game-Based Learning in the UK
  946. The Languages Resources Blog, 2014-04-10, Whole class response
  947. Asker Videregående Skole (Web), 2014-04-10, Gameshow in engelsktimen
  948. Vestfold fylkeskommune (Web), 2014-04-09, Kahoot!
  949. ICT To Computing (Blog), 2014-04-09, Kahoot!
  950. A Blonde and a Blog!, 2014-04-09, It's Gettin' "Kahoot" Up In Here! (Recommended!)
  951. Kim-Daniel's Digital Didactical Blog, 2014-04-09, Apps + Homework = MALL
  952. Partnere for Nyskapning (Web), 2014-04-08, Startstøttefinalistene er klare!
  953. Social Studies Web 2.0 Guru (Blog), 2014-04-08, Kahoot! Never Give a Jeopardy Review Again!!! (Recommended!)
  954. IKT i skolen (Blog), 2014-04-07, Kahoot!
  955. YouTube (Video), 2014-04-07, Kahoot
  956. Kristen Dembronski (Blog), 2014-04-07, What a Kahoot!
  957. Rosthaug Videregående (Web), 2014-04-04, 1STB avsluttet sin USA week på Kahoot!
  958. YouTube (Video), 2014-04-03, Get to Know...Kahoot! (Recommended!)
  959. LearningLab BI (Blog), 2014-04-02, Kahoot populært på BI
  960. Sandra Wissting (Blog), 2014-04-02, Kahoot är det nya svarta
  961. Susie Simmons' Technology in the Classroom (Blog), 2014-04-02, Are you Kahooting?
  962. MathyCathy (Blog), 2014-04-01, Kahoot! A Great Formative Freebie (Recommended!)
  963. Algebrainiac (Blog), 2014-04-01, Innoation
  964. YouTube (Video), 2014-04-01, RSCni March Webinar - Engage and Assess
  965. March

  966. YouTube (Video), 2014-03-31, Kahoot! in the Classroom (Recommended!)
  967. Best PracTICE (Blog), 2014-03-31, kahoot! un site funky pour créer des quiz interactifs!
  968. Kilted Teacher (Blog), 2014-03-31, IKT-Tips: Tre sätt att använda Kahoot i undervisningen
  969. IKTsidan (Blog), 2014-03-31, Spelbaserat quiz att använda i klassrummet
  970. Leren Ontrafeld (Blog), 2014-03-31, MENEER, DOEN WE DIT VAKER?" -> #GAMIFICATION IN JE KLASLOKAAL MET KAHOOT!
  971. YouTube (Video), 2014-03-31, Kahoot!
  972. YouTube (Video), 2014-03-31, Kahoot
  973. YouTube (Video), 2014-03-31, Kahoot Collaboration In Norway
  974. YouTube (Video), 2014-03-30, Jamie Brooker of Kahoot!: Impact from a Game-based Approach at #LEGup
  975. Connect Learning Today (Blog), 2014-03-28, THINKING PAINTFONT, RECITE THIS, & KAHOOT
  976. Chromebooks in Eduction (Blog), 2014-03-28, Formative assessments don't have to be so formal
  977. NRK (Web), 2014-03-27, Ser mot fremtiden med Facebooks ny briller
  978. EduTech 2.0 (Blog), 2014-03-27, A GAME-BASED CLASSROOM RESPONSE SYSTEM
  979. YouTube (Video), 2014-03-27, Kahoot with Ms K
  980. Getting I.T. Right @ Caraway (Blog), 2014-03-27, Kahoots!
  981. Graphite (Blog), 2014-03-26, Fantastic Formative Assessment Tools that Give Great Feedback
  982. Williamson CI & TPRS (Blog); 2014-03-26, Kahoot!
  983. YouTube (Video), 2014-03-26, Kahoot! demo for teachers
  984. Berria.info (Web), 2014-03-26, Ikasgeletan erabiltzeko galdera eta erantzun bidezko plataforma berriak
  985. Dustin Williamson's CI & TPRS, 2014-03-26, Kahoot!
  986. YouTube (Video), 2014-03-25, Kahoot Tutorial
  987. BSS Tech Blog, 2014-03-25, Formative Assessment
  988. Spinning the Classroom (Blog), 2014-03-25, Kahooting it all over!!
  989. BravesTech (Blog), 2014-03-25, App of the Week March 25, 2014
  990. History Tech (Blog), 2014-03-25, Everyslide = SlideShare+Socrative
  991. Frank Thuss (Blog), 2014-03-25, LEUKER QUIZZEN MET KAHOOT (#YAM)
  992. Simply 2nd Resources (Blog), 2014-03-24, Kahoot
  993. R2: Digital Conversion (Blog), 2014-03-24, Technology Spotlight - Kailey Shin, Richland Northeast High School
  994. Bother's Bar (Blog), 2014-03-24, The kids’ got Kahoot!
  995. YouTube (Video), 2014-03-24, Brig' Big Quiz
  996. Readbox (Blog), 2014-03-22, Kahoot
  997. Maikan työkalupakki (Blog), 2014-03-22, Kahoot! - pelillisyys kannustaa oppimaan
  998. BBC (Web/Video), 2014-03-21, Learning a new language with help from your peers
  999. YouTube (Video), 2014-03-21, Kahoot (Created with @Magisto)
  1000. Fishing for EdTech (Blog), 2014-03-20, Kari's Technology Bits and Bytes (Blog), 2014-03-20, Liven Up Your Review Sessions with Kahoot!
  1001. The Geezum Crow Blog, 2014-03-20, “I secretly (and now not-so-secretly) have a problem with fun” -or- “Gamematizifying the Latin classroom”
  1002. YouTube (Video), 2014-03-20, Kahoot
  1003. The Happy IT Guy, 2014-03-19, Give a.... Kahoot! Blending learning Tool that Works!
  1004. And the Cherry on Top (Blog), 2014-03-19, Engagement
  1005. El Gamificator (Blog), 2014-03-19, Engagez votre audience avec Kahoot!
  1006. Artic Startup (Web), 2014-03-18, This Norwegian EdTech startup is growing 150,000 users a week
  1007. YouTube (Video), 2014-03-18, Math and English Tools: Game Based Learning with Kahoot
  1008. Free Technology for Teachers (Blog), 2014-03-17, Seven Good Student Response Systems That Work On All Devices
  1009. New Mexico Science Teacher's Association (Blog), 2014-03-17, Seven Good Student Response Systems That Work On All Devices
  1010. HubPages (Blog), 2014-03-16, Free Online Assessment Tools for Teachers
  1011. YouTube (Video), 2014-03-16, Kahoot - formative assessment and review
  1012. Learning @ VRG (Blog), 2014-03-16, Kahoot in Spanish
  1013. Artic Startup (Web), 2014-03-14, The Nordics at SXSW Interactive
  1014. One Good Thing (Blog), 2014-03-13, KAHOOT!
  1015. Nina Ronæs - hvordan vi lar oss friste (Blog), 2014-03-12, Kahoot skaper læring – og et enormt engasjement i auditoriet!
  1016. YouTube (Video), 2014-03-12, Creating Quizzes in Kahoot
  1017. YouTube (Video), 2014-03-12, Kahoot Overview
  1018. Techno-Logical Teaching (Blog), 2014-03-11, Get Kahoot!
  1019. Teagan McMillan (Blog), 2014-03-11, Tech Task 8
  1020. iPaddiction (Blog), 2014-03-10, GetKahoot! Engaging & Effective Interactive Classroom Tool
  1021. NRK (TV), 2014-03-06, Lærelyst med dataspill (Schrödingers katt NRK1)
  1022. YouTube (Video), 2014-03-06, Official Kahoot Quiz Video
  1023. The Educator's Room (Blog), 2014-03-05, Week 5/6: iPad Rollout-Differentiation
  1024. Hernandez Ed Tech (Blog), 2014-03-05, Get Kahoot! - Game-based learning
  1025. Educational Data & Technology (Blog), 2014-03-05, Fast, Engaging Assessment using Kahoot!
  1026. Pratt_Man's Technology Blog (Blog), 2014-03-05, Get on Board With GetKahoot.com
  1027. Media en Technologie in het Onderwijs (Blog), 2014-03-05, KAHOOT! FORMATIEF TOETSEN MIDDELS GAME
  1028. Levanger Avisa (Newspaper), 2014-03-04, Gameshow slo an
  1029. Frequency.com (Video), 2014-03-04, ZACK GILBERT INTRODUCES KAHOOT AS A FUN STARTER TO OUR PLAYFUL LEARNING WORKSHOP AT SXSWEDU IN AUSTIN, TEXAS.
  1030. YouTube (Video), 2014-03-03, Introduction to GetKaHoot.com
  1031. smore - Tools for Learning (Blog), 2014-03-03, Kahoot! - getkahoot.com
  1032. In That Room... (Blog), 2014-03-02, Best thing EVAH! - Kahoot!
  1033. February

  1034. YouTube (Video), 2014-02-28, Curriculum & Instruction using Kahoot!
  1035. Arligton ISD (Blog), 2014-02-27, Kahoot! is Causing Students to cry "Let's Do it Again!"
  1036. YouTube (Video), 2014-02-27, Kahoot
  1037. Frequency.com (video), 2014-02-27, Kahoot
  1038. YouTube (Video), 2014-02-27, Hvordan lage avanserte oppgaver i kahoot
  1039. Brenha, Tech Daily, 2014-02-26, WOW Wednesday: Bethany Sherrard, BMS
  1040. Rave Generator (comic), 2014-02-26, Rage Comic Kahoot!
  1041. Edit 7500 (Blog), 2014-02-26, Wednesday, February 26, 2014
  1042. YouTube (Video), 2014-02-26, How to run a Kahoot in the Classroom
  1043. Create a Culture of Learning (blog), 2014-02-25, Fantastic Feedback Tool for Every COL and SBL Class!
  1044. Teknisk Ukeblad (Magazine/Web), 2014-02-25, BYLARM INTERACTIVE Vil gjøre Bylarm til storstue for IT-entreprenørskap
  1045. Gruppeblogg for studenter på IKT for lærere (blog), 2014-02-25, KAHOOT - QUIZ SOM ENGASJERER
  1046. Free Technology for Teachers (blog), 2014-02-24, A Quick Comparison of Five Popular Backchannel and Informal Assessment Tools
  1047. Digital Goonies (Blog), 2014-02-24, Kahoot! Your Students Will Ask to Play Again and Again!
  1048. By:Larm (Web), 2014-02-24, STARTUPLAB PRESENTS: KAHOOT!
  1049. Free Technology for Teachers (Blog), 2014-02-23, Webinar Recording - A Teacher's Guide to Backchannels & Informal Assessments
  1050. Vimeo (video), 2014-02-23, Create Web-based student quizzes with Kahoot
  1051. GALA (Web), 2014-02-22, The developer of the Kahoot! serious game received the Norwegian Technology Prize 2014
  1052. FutureLab - UiT (Web), 2014-02-21, Klikkere i undervisning
  1053. By:Larm (Web), 2014-02-20, BRAND & SOMMERFELT’S GUIDE TO BY:LARM INTERACTIVE: FOR TECH SAVVY GEEKS AND CUBICAL WORKERS
  1054. YouTube (video), 2014-02-20, Kahootdemo
  1055. Aula Blog (Blog), 2014-02-19, Kahoot: piattaforma blended learning per l'apprendimento basato sul gioco game-based learning
  1056. Collaborative Technologies (Blog), 2014-02-19, Kahoot
  1057. nortrade.com (Web), 2014-02-17, Educational game captures technology prize
  1058. Crea y aprende con Laura (Blog), 2014-02-17, Kahoot! Un gran aprendizaje comienza por hacer grandes preguntas
  1059. The Flipped Classroom (Blog), 2014-02-15, ¿Le das importancia al “arte” de “saber preguntar”?
  1060. History Tech (Blog), 2014-02-14, Tip of the Week: C4 Framework iPad Apps
  1061. SDW Tech Integration Now, 2014-02-14, Guest Blog: Competition in the classroom?
  1062. YouTube (Video), 2014-02-14, Kahoot Tutorial
  1063. Teknisk Ukeblad (Magazine), 2014-02-13, Professor Alf Inge Wang tildelt Teknologibragden: Årets Vinner
  1064. The Research Council of Norway (Web), 2014-02-13, Educational game captures technology prize
  1065. Smore (Blog), 2014-02-12, Have a Hoot with Kahoot!
  1066. YouTube (Video), 2014-02-12, Kahoot in the Classroom
  1067. YouTube (Video), 2014-02,11, Kahoot
  1068. IDI NTNU (Web), 2014-02-11, Alf Inge Wang Won Teknologibragden 2014
  1069. EdShelf, 2014-02-10, Kahoot!
  1070. GALA (Web), 2014-02-10, Gamification in the classroom
  1071. cstrangerj (Blog), 2014-02-09, The wonders of Kahoot (Recommended)
  1072. Shake up learning (Blog), 2014-02-08, My TCEA 2014 Top Ten List
  1073. Forskningsrådet - FORNY2020 (Web), 2014-02-07, Kahoot! ble Årets teknologibragd
  1074. NTNU TTO (Web), 2014-02-07, Alf Inge Wang vant årets Teknologibragd!
  1075. PurhelpNews (Web), 2014-02-07, Årets Teknologibragd
  1076. Skaunnytt (Web), 2014-02-07, Årets teknologibragd
  1077. Gemini (Magazine/Web), 2014-02-07, Læreprogram for mobil vart Årets teknologibragd
  1078. Under Dusken (Magazine/Web), 2014-02-07, Spillprofessor vant teknologipris
  1079. Universitetsavisa (Newspaper/Web), 2014-02-07, Innertier for Kahoot
  1080. Abelia (Web), 2014-02-07, Årets Teknologibragd
  1081. Levangeravisa (Newspaper/Web), 2014-02-07, Gameshow slo an hos juryen
  1082. Trønder-Avisa (Newspaper/Web, 2014-02-07, Levangermann til topps med spillbasert læring
  1083. Adressa (Newspaper/Web), 2014-02-06, NTNU-professor seiret med interaktivt spill
  1084. Teknisk Ukeblad (Web), 2014-02-06, Sjokkert og glad vinner av Teknologibragden
  1085. NRK (web), 2014-02-06, Trønder vant Årets teknologibragd
  1086. Adressa (Newspaper/Web), 2014-02-06, Kan vinne gjev pris
  1087. YouTube (Video), 2014-02-05, AEA's OnAir Presents - Kahoot
  1088. YouTube (Video), 2014-02-05, Kahoot in AP
  1089. NRK (TV), 2014-02-04, Gameshow i forlesningssalen (Dagsrevyen)
  1090. NRK (Web), 2014-02-04, Gameshow i forelesningssalen
  1091. Gemini (Magazine, Web), 2014-02-04, – Betre læring med mobil i klasserommet
  1092. The DigiTeacher (Blog), 2014-02-04, Kahoot is a Hoot!
  1093. Karuss skole (Blog), 2014-02-02, Kahoot i språkfag på 9.trinn
  1094. January

  1095. Channel 4 UK (TV), 2014-01-27, The 50p rate: does Miliband have the public on side?
  1096. Hermenes (Blog), 2014-01-23, Kahoot - uventet engasjement og entusiasme
  1097. i3: Digital Conversion (Blog), 2014-01-22, Mystery Date- Speed Dating Tech Style PD Session @ Blythewood High
  1098. Gemini (web), 2014-01-21, Årets teknologibragd fra NTNU?
  1099. Silicon Valley comes to the UK (Web), 2014-01-20, Case Study: Kahoot! Game-based digital pedagogy for the classroom (page 47)
  1100. UPI.com (Web), 2014-01-20, Norwegian high school class learns from 'The Walking Dead' game
  1101. Interface - Integrating Technology and Pedagogy (Web), 2014-01-20, Assessment
  1102. Teknisk Ukeblad (Magazine/Web), 2014-01-20, To kandidater leder i kampen om å bli Årets teknologibragd
  1103. Romsdals Budstikke (Newspaper/Web), 1014-01-19, Åpner for mobil i skoletimen
  1104. Teknisk Ukeblad (Magazine/Web), 2014-01-17, Én av kandidatene har fått et forsprang
  1105. Gamer (Magazine/Web), 2014-01-17, - Dataspill lærer elevene at det ikke er så farlig å feile
  1106. Teknisk Ukeblad (Magazine), 2014-01-16, Kandidat 6: Professor Alf Inge Wang, NTNU
  1107. NRK (Web), 2014-01-16, Brukar zombiar for å lære elevane etikk
  1108. NRK TV (TV), 2014-01-16, Bruk av dataspill til å lære etikk (Kahoot!)
  1109. CarstenSkiold (Blog), 2014-01-16, En pappersfri skola
  1110. Smore (Blog), 2014-01-15, Kahoot! Happy Wednesday!
  1111. Teknisk Ukeblad (Magazine/Web), 2014-01-14, Tett kamp om teknologibragden
  1112. linakrogstad (blog), 2014-01-14, Hvordan lærer vi best?
  1113. YouTube (Video), 2014-01-14, Formative student feedback on kahoot
  1114. Michael Haglöf (Blog), 2014-01-14, Kahoot!
  1115. Universitetsavisa (News paper/Web), 2014-01-10, Prisnominert spillprofessor
  1116. Teknisk Ukeblad (Magazine/Web), 2014-01-10, Teknologibragden - Han gjør læring til en fest
  1117. Teknisk Ukeblad (Magazine/Web), 2014-01-10, Teknologibraden - En av disse blir årets teknologibradg
  1118. The Organized Classroom Blog, 2014-01-10, Add A Little Tech To Your Test Prep
  1119. YouTube (Video), 2014-01-10, Kahoot Review of Graph Interferencing
  1120. Lost in translation (Blog), 2014-01-09, Energizing the classroom
  1121. Edtechlicious, 2014-01-09, Semester Review? Get a Kahoot!
  1122. Rather's Rascals (blog), 2014-01-09, Cahoot or Kahoot?
  1123. Sharing Technology, 2014-01-09, Kahoot Gives Us New Choices and Updates!
  1124. No matter how good a teacher is, it's always possible to be better (Blog), 2014-01-09, Directe feedback met Kahoot!
  1125. Vimeo (Video), 2014-01-08, kahoot.it
  1126. Michiel (Blog), 2014-01-08, Kahoot! echte interActie
  1127. Full STE(A)M Ahed (Blog), 2014-01-08, Love to Kahoot
  1128. Pressfire (Newspaper/Web), 2014-01-07, Zombiespill lærer elever i Bergen om etikk
  1129. YouTube (Video), 2014-01-06, Adding Video and Gifs to Kahoot
  1130. Teachers Engage - Intel (Blog/Video), 2014-01-05, Chat with Deb About Kahoot
  1131. YouTube (Video), 2014-01-04, Kahoot Chat with Deb
  1132. Okulog (Blog), 2014-01-03, ÖGrenmeyi Zevkli Hale Getirin: Kahoot!
  1133. 2013

  1134. Institute for Software Research, UCI (Newsletter), 2013-12-23, Visitor from Norway On a Quest to Improve Teaching through Games
  1135. YouTube (Video), 2013-12-23, Kahoot! An Introduction
  1136. The CyberCafe Blog (Blog), 2013-12-20, Friday Freebie: Kahoot! A great new online response system!
  1137. YouTube (Video), 2013-12-20, MSDSC Kahoot Step 1 Creating a Quiz
  1138. YouTube (Video), 2013-12-20, MSDSC Kahoot Step 2 Quiz Your Class!
  1139. YouTube (Video), 2013-12-19, Kahoot
  1140. Free Technology for Teachers, 2013-12-19, Kahoot Adds New Features for Creating and Displaying Quizzes In Students' Browsers
  1141. YouTube (Video), 2013-12-19, Kahoot - Game based Formative Assessment Tool
  1142. AHS Technology Integration, 2013-12-19, Kahoot - game based Formative Assessment tool
  1143. Education Technology Consultant, 2013-12-18, Kahoot! and the Gamification of Online Assessment
  1144. Andrew Wilcox Consultancy (Blog), 2013-12-18, FirstThing at Christmas – No Animals, No Children and Technology
  1145. Edina Technology Integration (Blog), 2013-12-17, TIES 2013 Keynote: Mimi Ito on Connected Learning
  1146. Confessions of a Technology Nerd (Blog), 2013-12-17,
  1147. Lector Hernesvolds fagblogg (Blog), 2013-12-16, Den mislykkede timen, vol 2, eller: Finn fem feil
  1148. Lector Hernesvolds fagblogg (Blog), 2013-12-16, Quora, Kahoot og Todaysmeet – en digital juleavslutning
  1149. Edina Technology Integration (Blog), 2013-12-16, TIES 2013: Andrew Vanden-Heuvel-The Future of Learning is Here!
  1150. Yo Profesor (Blog), 2013-12-14, Kahoot, lo mejor para crear cuestionarios y mas
  1151. YouTube (Video), 2013-12-12, Kahoot! Gamify Your Class
  1152. mmuTube (Video), 2013-12-12, Kahoot intro video
  1153. YouTube (Video), 2013-12-12, Experiment met een nieuwe tool. Wat gebeurt hier? Maandag meer :)
  1154. Librarian's Quest (Blog), 2013-12-11, Fun and Games, Device Delight
  1155. Educating possible future Historians (Blog), 2013-12-10, That's All Folks
  1156. YouTube (Video), 2013-12-10, Kahoot 1/4: Oprettelse som bruger
  1157. YouTube (Video), 2013-12-10, Kahoot 2/4: at lave en Kahoot
  1158. CISD Instructional Technology (Blog), 2013-12-10, Kahoot! Another Student Response Website
  1159. Richland School District Two's Digital Conversion (Blog), 2013-12-09, Technology Spotlight - Mary Allen, Summit Parkway Middle School
  1160. Lektor Hernesvold fagblogg, 2013-12-06, Lektoren som underholdningsmaskin. Å quizze i klasserommet.
  1161. eduGames Hub, 2013-12-05, Building engagement with your users: 8 crucial tips from Kahoot!
  1162. YouTube (Video), 2013-12-05, How to use Kahoot! Game-based Response System using web and mobile devices
  1163. YouTube (Video), 2013-12-02, Kahoot at Odda secondary school - Norway
  1164. Teacher Tech (Blog), 2013-12-02, Kids Love Kahoot!
  1165. Languages and Learning, 2013-11-28, Reflections of an iPad classroom
  1166. Kelly Rexine (Blog), 2013-11-26, Kahoot!
  1167. My Big Campus (Blog), 2013-11-26, Student Response Systems
  1168. Thereses digitale klasserom, 2013-11-26, Kahoot!
  1169. EDge21 (blog), 2013-11-25, Featured: 11-25-2013 Kahoot!
  1170. STAAR Teachers (Blog):, 2013-11-20, ENTHUSIASM FOR LEARNING + TEACHING FOR TODAY = COLLABORATION 2.0
  1171. Sharing Technology (Blog):, 2013-11-20, Kahoot - A Really Fun Student Response Application
  1172. Inside the classroom, outside the box! (Blog):, 2013-11,17, Using Kahoot! with Learners of Any Age and Subject
  1173. MentorMob EDU (Web), 2013-11-14, Kahoot - MentorMob
  1174. AEA PD Online (Web), 2013-11-14, AEA PD Online: Tool of the Month: Are you Kahoot-ing?
  1175. History tech (Blog), 2013-11-12, Kahoot equals easy, fun gamified assessment
  1176. JCS Tech Contact Blog (Blog), 2013-11-06, Wednesday Web Tool: Use Kahoot to Create Online Quizzes and Polls across platforms!
  1177. Miss McLachlan's Musings... (Blog), 2013-11-05, Online tools for MFL Learning - Kahoot
  1178. Getting Smart (Blog), 2013-11-05, You May Be a 21st Educator If...
  1179. Koulua ja kasvatusta (Blog), 2013-11-05, Socrative vs. Kahoot!
  1180. Mary Lou Fulton Teachers College Technology Lounge (Blog), 2013-11-04, KAHOOT - CREATE QUIZZES AND SURVEYS YOUR STUDENTS CAN ANSWER ON ANY DEVICE
  1181. FNS Tech (Blog), 2013-11-04, (It's a) Kahoot!
  1182. Free Technology for Teachers (Blog), 2013-11-04, Kahoot - Create Quizzes and Surveys Your Students Can Answer on Any Device
  1183. Tutor2u (Blog), 2013-11-01, Create Online quizzes with Kahoot
  1184. ISR UCI Youtube channel, 2013-10-30, The Use of Game-Based Learning in the Classroom
  1185. NRK Troms og Finnmark (Radio), 2013-10-30, Morra i NRK P1 - Spillkonferanse i Tromsø
  1186. iTromso (Newspaper/Web), 2013-10-30, Utvikler apper for autistisk datter
  1187. NRK Troms og Finnmark (Radio), 2013-10-29, Morra i NRK P1 - Dataspillkonferanse i Tromsø
  1188. iTromso (Newspaper/Web), 2013-10-29, Fikk jobbtilbud på spillsamling
  1189. Norges Forskningsråd (Web), 2013-09-19, Fanger oppmerksomheten i auditoriet
  1190. EdTechReview, India (Web), 2013-09-19, Kahoot- Game-Based, Classroom Engagement Tool for Schools and Universities
  1191. NRK (Web), 2013-06-30, Ny app for snille mobilfinnere
  1192. NRK (Web), 2013-05-07, Nå skal de avsløre hemmeligheten som kan forandre vinnerens liv
  1193. Forskning.no (Web), 2013-04-28, Lek deg til kunnskap
  1194. Phys.org (Web), 2013-04-26, Learning platform uses quiz concept
  1195. Forskningsrådet (Web),2013-04-19, Lek deg til kunnskap
  1196. NRK (TV), 2013-04-17, Nytt senter for patenter ved NTNU (Midtnytt)
  1197. Universitetsavisa (Newspaper/Web), 2013-04-16, - NTNU er et fyrtårn på dette området i Norge
  1198. NTNU TTO (Web), 2013-04-16, Det beste skal på bordet med Giske på besøk
  1199. EdGamer (Podcast), 2013-03-30, EdGamer 94: Kahoot!
  1200. EdGamer (Poscast), 2013-03-23, EdGamer 93: Great Gaming Resource and a New Tool Called Kahoot!
  1201. EdRearch (YouTube), 2013-03-09, Kahoot.it: Disrupting Education by Making it Fun!
  1202. Trønder Bladet (Newspaper), 2013-03-07, Laget lærerikt spill
  1203. Klar Tale (Newspaper), 2013-03-07, Lærer av dataspill
  1204. Genuin (Magazine), 2013-02-28, De spiller seg flinke (s.58-59), De spiller seg flinke (s.60)
  1205. Genuin (Magazine), 2013-02-28, Spillmaster (s.55)
  1206. Genuin (Magazine), 2013-02-28, Starter App-lab (s.27), Starter App-lab (s.28)
  1207. Genuin (Magazine), 2013-02-28, Lykkes som liten (s.26-27)
  1208. Teknisk Ukeblad (Magazine), 2013-02-28, 5 spørsmål om tanke-styrte maskiner
  1209. Navigator (Web), 2013-03-06, LAUNCHedu finalists in the blogger lounge
  1210. SAGE VC, 2013-03-05, LAUNCHedu Finalists for SXSWedu 2013
  1211. ABC News (TV), 2013-03-05, SWSedu attracts world-wide attention
  1212. ABC News (Web), 2013-03-05, SWSWedu attracts world-wide attention
  1213. Trønderbladet (Web), 2013-03-02, Kan ha laget verdens mest lærerike spill
  1214. Dusken.no (Web), 2013-02-23, Gaming i timen på Gløshaugen
  1215. NRK P1 (Radio), 2013-02-21, Lansering av Playstation 4
  1216. NRK Ytring (Web), 2013-02-21, Spillkonsollenes fremtid
  1217. Magasinet Genuin (Web), 2013-02-03, Se Kahoot på StartupBootcamp
  1218. NTNU Discovery (Magazine), 2013-01-18, Bedre læring med quiz i klassen, Gode fortellinger fra 2012
  1219. Bergens Tidende (Web), 2013-01-07, Kraftig vekst i spillbransjen
  1220. 2012

  1221. DN (Web), 2012-12,23, Fikk en ny verden i julegave
  1222. DN (Newspaper), 2012-12-21, "Positiv forsker", "Skeptiske forlag","Lek og Lær"
  1223. NRK (TV), 2012-12-18, For første gang topper norsk mobilspill listene i USA (NRK1)
  1224. NRK (TV), 2012-12-18, Studentspill på topp i USA (NRK Midtnytt)
  1225. NRK (Web), 2012-12-18, Fire millioner har lasted ned dette
  1226. NRK (Radio), 2012-12-18, Innslag om spillet om mobilspillet Fun Run ( NRK P1 Trøndelag, NRK P1 Her og Nå, og NRK P2 Kulturnytt )
  1227. Adresseavisen (Newspaper), 2012-12,15, Studentspill på topp i USA
  1228. Adresseavisen (Web), 2012-12-15, - Vi visste at vi satt på noe som kunne bli stort
  1229. NRK P3 (Radio), 2012-12-02, Søndagsmorgen: Spillpanel om Nintendo Wii U
  1230. Offline (Web), 2012-11-29, Offline Nr.4 2012, s.20-22
  1231. BIFF-TV (TV/Web), 2012-10-19, Spillutviklere i fokus
  1232. VGTV (TV/Web), 2012-10.16, Spillfestival i Bergen
  1233. Adressa (Web), 2012-10-16, Snart kan du spille på kino
  1234. NRK Web, 2012-10-04, Frykter helseskader - ønsker pause i dataspillingen
  1235. NRK Radio (Troms og Finnmark), 2012-10-04, Ønsker tiltak mot dataspill
  1236. Gemini (Magazine), 2012-09-21, Mobitroll (Nr 3, September 2012)
  1237. Skolemagasinet (Web), 2012-07-28, Britiske skoler skal bruke app laget på NTNU
  1238. Dagens Næringsliv (Newspaper), 2012-07-26, På nattbordet
  1239. Adressa (Web),2012-07-22, Britiske skoler skal bruke app laget i Trondheim
  1240. DN (Web), 2012-07-20, Flesker til med 220 ipads til nye studenter
  1241. DN (Newspaper), 2012-07-20, Advarer mot brettsinker
  1242. NRK (Web), 2012-06-15, Her jublar elevane over samfunnsfagprøven
  1243. NRK P3 (Web), 2012-06-12, Dataspill (Opptak mp3 43:50-51:55)
  1244. Tek.no (Web), 2012-06-07, Snart får du de råeste spillene rett i TV-en
  1245. NRK P3 (Web), 2012-06-06, Snart kan disse bli unødvendige
  1246. Forskningsrådet (Web), 2012-04-27, Høy fart på IKT-utviklingen
  1247. VG (Web), 2012-04-20, Nei, en app er ikke en "firkantet boks"
  1248. Adressa (Web), 2012-04-19, - Behring Breivik har til en viss grad rett
  1249. P4 (Radio), 2012-04-19, 17:30-18:00, Intervju til "P4 Sytten Tretti" med Erik Molland om Behring Brevik og dataspill
  1250. NRK (Radio P2), 2012-04-19, 16:00-16:30, Intervju av Ida Creed om Behring Brevik og Call of Duty
  1251. P4 (Radio), 2012-04-19, 16:55 - Kan lære taktikk av Call of Duty
  1252. Aftenposten (Web), 2012-04-19, - Behring Brevik har til en viss grad rett
  1253. VG (Web/TV), 2012-04-10, Møt indiespill-stjernen Kellee Santiago
  1254. VG (Web/TV), 2012-04-10, Level Up - Uke 15 [TG Spesial] (04:38 og 13:07)
  1255. Trønderbladet (Newspaper), 2012-03-20, - Vi må tenkte innovativt
  1256. NRK (Web), 2012-03-20, GTA er den store samtidsromanen
  1257. Innovation House in Silicon Valley (Web), 2012-03-10, Norway rocking at GDC 2012!
  1258. Dagbladet (Newspaper/Web), 2012-03-10, Norske spillutviklere på frierferd i utlandet
  1259. Norsk Film Institutt (Web),2012-03-08, Tidenes norske deltakelse på spillmesse
  1260. Levanger avisa (Newspaper), 2012-02-21, Alf Inge er hekta på dataspill
  1261. Adressa (Newspaper), 2012-02-16, Data spill er gøy - men gir ikke bedre karakterer
  1262. Gemini (Web), 2012-02,15, Quiz for klassen (Magasin), Quiz for klassen (web)
  1263. Gemini (Magazine), 2012-02-15, Spill for auditoriet (magasin), Spill for auditoriet (web), Gemini nr 1, februar 2012.
  1264. NRK P1 (Radio), 2012-02-14, Her og nå 14.2.2012 15:05, Intervju om misbruk av informasjon.
  1265. Bergens Tidende (Web) og BSTV (TV), 2012-02-12, "Game On"
  1266. Hordaland (Newspaper), 2012-02-04, "Spelemann set Voss på kartet" (pages. 10-11).
  1267. Bergens Tidende - BT (Newspaper/Web), 2012-02-03, Femdobling av lesebrett frem mot 2015".
  1268. VG (Web),2012-02-02, Eksplosiv vekst for norsk spillbransje.
  1269. Hordaland (Newspaper), 2012-02-02, "International spelkonferanse" (page. 14).
  1270. Teknologia (Web/TV), 2012-02-01, Dataprat #64 (1st International JoinGame Conference denne uken (05:30).
  1271. Adressa (Newspaper), 2012-01-13, -En økende trend.
  1272. 2011

  1273. Trønder-Avisa (Newspaper), 2011-11-21, Ble årets formidler.
  1274. Medietilsynet.no (Web), 2011-11-16, JoinGame 2.0 sparkes i gang i Trondheim i dag.
  1275. NRK (Radio P1), 2011-10-24, Norgesglasset, Datatastatur.
  1276. NRK (Radio P3), 2011-10-20, Banden 20.10.11 (intervju om spillutdanning (innslaget starter 41:09 min ut i sendinga).
  1277. VG (Web), 2011-09-02, Streng jury i indiespill-kåring.
  1278. Gamer.no (Web), 2011-08-31, - Behring Breivik brukte dataspill som verktøy.
  1279. Mobilen.no (Web), 2011-08-30, Her er verdens første app-styrte rodeo-ku. (Based on technology from my MOOSES-projet)
  1280. Kreativt Forum (Web), 2011-08-30, Litago med applikasjonsstyrt ku-rodeo. (Based on technology from my MOOSES-project)
  1281. Youtube (Web), 2001-08-30, Litago Ku-rodeo live. (Based on technology from my MOOSES-project)
  1282. Onkel Jon's hjørne (Web), 2011-08-29, Dagbladet-oppgulp.
  1283. NRK P3 Radio (Banden), 2011-08-29 16:10, Voldelige dataspill ifm. 22.7 (fra 3:25-9:15)
  1284. Dagbladet (Web), 2011-08-29, Slik var massedrapsmannen på nett.
  1285. Dagbladet (Newspaper), 2011-08-29, Lærer styring og språk.
  1286. Adresseavisen (Newspaper), 2011-08-15, Brukte dataspill til terror-trening.
  1287. NRK, Newton (TV), 2011-01-23, NRK1, De aller første dataspillene, bidro til konseptet for innslaget (bruk av tennis som gjennomgangstema) og informasjon om dataspillenes historie. Takk på rulletekst.
  1288. Spill.no (web), 2011-01-10, NM i Gameplay.
  1289. 2010

  1290. Adresseavisen (Newspaper/Web), 2010-12-07, Foreldre må involvere seg mer.
  1291. NRK, Tekno (TV), 2010-12-06, 21:30, NRK2, Spill og bevegelsesteknologi, på "Tekno: Er weben død?", (innslaget begynner på 16:13), også sendt NRK2, tirsdag 7.12.2.10 kl 17.30 og tirsdag 7.12.2010. kl 23.45 på NRK1.
  1292. Radio 1 Drammen (Radio), 2010-12-03, Intervju, "Hvordan virkelighetsnære dataspill kan påvirke et menneske", Dokumentar om dataspillets utvikling fra første dataspill til fremtiden.
  1293. Steinkjer Avisa (Web), 2010-09-21, Article, Steinkjerelever på forskernatt (multiplayer spill på storskjerm)
  1294. VG nett (Web), 2010.08.28, Article, Kåret Norges beste indie-spill
  1295. Adressa (Web), 2010.08.24, Article, NGA-finale på Gløshaugen
  1296. FOKUS, Fagbladet for politiets kriminalitetsforebyggende forum (Magazine), 2010.06.01, Article, Teknologisk utvikling og vold i dataspill
  1297. Online-no (Web), 2010.05.25, Article, Dataspillvold gjør deg aggressiv
  1298. Filmweb (Web), 2010.05.19, Article, Når dataspill blir film
  1299. Nordlys (Newspaper/Web), 2010.05.19, Article, Når dataspill blir film
  1300. NRK (Radio), 2010.05.12, Radio interview, Sånn er livet : "Har internet påvirket din måte å tenke på?"
  1301. Aftenposten (Newspaper/Web), 2010.05.08, Article, Foreldrene på banen!
  1302. Fedrelandsvennen (Newspaper), 2010.04.15, Article, Ellevill spillgrunder / Spillmiljøet blomstrer i sør
  1303. Innovator (Web), 2010.04.14, Article, Sunnmøringer med sikker oljelasting vant to gründerpriser (MOOSES på INNOVATOR)
  1304. NRK Trøndelag (Radio), 2010.04.14 17:00, Radio report, MOOSES i INNOVATOR 2010, sendt i God Ettermiddag Trøndelag
  1305. Barnevakten (Web), 2010.04.12, Article, - Følg aldersgrensene på spill
  1306. NRK (TV), 2010.04.08 19:45, TV interview, "Vold i dataspill", sendt som en del av Schrödinger's katt (NRK1-TV)
  1307. NRK (Web), 2010.04.08, Article, Slik barnesikrer du spillkonsollen
  1308. NRK (Web), 2010.04.08, Article, "Dataspillvold gjør deg aggressiv"
  1309. 2009

  1310. Verdens Gang (Web), 2009.05.10, Article: "Lyden av Norge i spill"
  1311. Verdens Gang (Web), 2009.05.09, Article: "Opp og frem i spill-Norge"
  1312. 2008

  1313. Namdalsavisa (Web), 2008.07.22, Article: "Setter Norge på verdenskartet"
  1314. Hardanger folkeblad (Web), 2008.07.22, Article: "Setter Norge på verdenskartet"
  1315. Tidens Krav (Web), 2008.07.22, Article: "Setter Norge på verdenskartet"
  1316. Indre Akershus Blad (Web), 2008.07.22, Article: "Setter Norge på verdenskartet"
  1317. Bergensavisen (Web), 2008.07.22, Article: "Setter Norge på verdenskartet"
  1318. firdaposten.no (Web), 2008.07.22, Article: "Setter Norge på verdenskartet"
  1319. firda.no (Web), 2008.07.22, Article: "Setter Norge på verdenskartet"
  1320. Sogn Avis (Web), 2008.07.22, Article: "Setter Norge på verdenskartet"
  1321. Nordlys.no (Web), 2008.07.22, Article: "Setter Norge på verdenskartet"
  1322. RanaBlad.no (web), 2008.07.22, Article: "Setter Norge på verdenskartet" ,
  1323. siste.no (Web), 2008.07.22, Article: "Setter Norge på verdenskartet"
  1324. offshore.no (web), 2008.07.22, Article: "Fataspill kan sette olje-Norge på verdenskartet" ,
  1325. AgderAvisen (Web), 2008.07.22, Article: "Dataspill setter Norge på verdenskartet"
  1326. VestbyAvis (web), 2008.07.22, Article: "Setter Norge på verdenskartet" ,
  1327. ab24 (Web), 2008.07.23, Article: "Dataspill setter Norge på verdenskartet"
  1328. Trønderbladet (web), 2008.07.23, Article: "To av tre gutter spiller dataspill daglig" ,
  1329. DN.no (Web), 2008.07.22, Article: "FUNCOM Setter NORGE på verdenskartet"
  1330. Driva (web), 2008.07.22, Article: "Dataspill setter Norge på verdenskartet" ,
  1331. teknofil.no (Web), 2008.07.22, Article: "Dataspill driver teknologiutviklingen"
  1332. Petro & industri (web), 2008.07.22, Article: "Dataspill løfter oljesektoren" ,
  1333. digi.no (Web), 2008.07.22, Article: "Dataspill styrker Norge innen helse og olje"
  1334. NTB info (web), 2008.07.22, Article: "Dataspill setter Norge på verdenskartet" ,
  1335. Forskningsrådet (Web), 2008.07.22, Article: "Dataspill setter Norge på verdenskartet"
  1336. DagensNæringsliv (Newspaper), 2008.06.09, Article: "Setter opp kjempespill på lerretet"
  1337. MandagMorgen (Magazine), 2008.05.19, Article: "Alt klart for The Age of Conan"
  1338. Dagbladet.no (Web), 2008.05.10, Article: "Blodig rovdyrkamp er beste norske spill"
  1339. Adressa (Web), 2008.05.10, Article: "Rovdyr vant i ny spillkåring"
  1340. Adressa (Web), 2008.05.09, Article: "Vil gjøre Trondheim til spillhovedstad"
  1341. Adressa (Web), 2008.04.11, Article: "65 000 kroner til beste spill"
  1342. Aften (Newspaper), 2008.03.31, Article: "Kong Conan av Oslo" ,
  1343. NRK (TV), Schrödinger katt, 2008.03.27, Video: "Dataspill er universitetsfag"
  1344. NTNU (Web), 2008.03.12, Video: "Teknologi og realfag" ,
  1345. NRK (TV) sponsored by NTNU, 2008.03.06, Video: "Gullstikka 2007" ,
  1346. Trønder-Avisa (Web/Newspaper), 2008.02.21, Article: "Unik spillsatsing"
  1347. NRK Trøndelag (Radio, Web), 2008.02.20, Article: "Spillsatsing i Namsos"
  1348. Norway exports, information & communication technology (Magazine), 2007/2008, Article: "Computer game development & technology graduate studies programme"
  1349. Teknisk Ukeblad (Web/Magazine), 2008.02.20, Article: "NTNU med dataspillstudier"
  1350. Adresseavisen (Newspaper), 2008.02.01, Article: "NTNU vil utfordre verdens spillindustri"
  1351. Under Dusken (Web/Magazine), 2008.01.30, Article: "Mastergrad i dataspill"
  1352. Trønderbladet (Web/Newspaper), 2008.01.24, Article: "Buviking samler dataspillkrefter"
  1353. Aftenposten (Newspaper), 2008.01.18, Article: "Dataspillstudier"
  1354. Universitetsavisa (Web), 2008.01.08, Article: "NYTT STUDIETILBOD - Ikkje eit popstudium"
  1355. 2007

  1356. Aftenposten (Web), 2007.12.17, Article: "- Spill er den nye romanen"
  1357. Spillmodding.no (Web), 2007.10.31, Article: "JoinGame & NTNU"
  1358. Dagens IT (Web), 2007.10.24, Article: "Vil skape spill i skyggen av kjempen"
  1359. Under Dusken (Magazine), 2007.10.23, Article: "Til kamp mot bakleksa"
  1360. Produsentforeningen (Web), 2007.10.23, Article: "Dataspill på lek og alvor"
  1361. Universitetsavisa (Web), 2007.10.22, Article: "Dataspill på lek og alvor"
  1362. Aftenposten (Newspaper/Web), 2007.10.18, Article: "Dr. cand. spill"
  1363. Aftenposten (Newspaper/Web), 2007.10.18, Article: "Spiller på kinolerretet"
  1364. Dagens Næringsliv (Newspaper), 2007.10.12, Article: "Utvikling gjennom spill"
  1365. Adresseavisen (Web), 2007.09.21, Article: "Lærer å lære om spill"
  1366. Adresseavisen (TV), 2007.09.21, Report: "Tokyo redder NTNU-spillstudie"
  1367. Dagbladet.no (Web), 2007.07.31, Article: "Blir dyrere enn Norges dyreste film"
  1368. Adresseavisen (Web), 2007.06.26,s Article: "Filosofer i cyberspace"
  1369. NRK (TV), 2007.05.20, Report: "Test av kinospill på Newton"
  1370. Teknisk Ukeblad (Magazine), 2007.05.18, Article: "Norsk spillindustri opp av bølgedalen"
  1371. Teknisk Ukeblad (Magazine), 2007.05.18, Article: "Klart for nasjonal spillkonkurranse"
  1372. Under Dusken (Magazine), 2007.05.08, Article: "- Dataspill ikke lengre tullete"
  1373. Teknisk Ukeblad (Web), 2007.05.05, Article: "Slagmark i sal 10"
  1374. Digi (Web), 2007.05.03, Article: "Vil til Norge for å forske på dataspill"
  1375. Dagbladet (Web), 2007.05.02, Article: "Nå kommer norske Game Awards"
  1376. Adresseavisen (Newspaper), 2007.04.26, Article: "Giske lover plan for dataspill"
  1377. Kosmorama (Newspaper), 2007.04.21, Article: "Slagmark i sal 10"
  1378. Kosmorama (Newspaper), 2007.04.20, Article: "Fremad for norsk spillindustri"
  1379. Kosmorama (Newspaper), 2007.04.20, Article: "- Norge bør satse stort på dataspill"
  1380. Dagbladet.no (Newspaper), 2007.04.20, Article: "Innspill Fredag"
  1381. Catch Gamer (Web), 2007.04.20, Article "Vinneren i Kosmoramas spill-film konkurranse!"
  1382. NRK (Web), 2007.04.19, Article: "Dataspill på storskjerm"
  1383. NRK (Radio), 2007.04.19, Report: "Spill er best på kino"
  1384. NRK (Radio), 2007.04.19 11:45, Intervju: "NTNU og dataspill og introduksjon til spillseminar"
  1385. Adresseavisen (Newspaper), 2007.04.19, Article: "- Norge bør satse stort på dataspill"
  1386. NRK (TV), 2007.04.18 18:40, TV report (Midtnytt): "Trondheim senter for dataspill"
  1387. Dagbladet.no (Web), 2007.04.17, Article: "Snart kan du spille dataspill i kinosalen"
  1388. Adressa (Newspaper and Web), 2007.04.11, Article: "KOSMORAMA 2007 - Satser på gaming"
  1389. readme (newspaper), 2007.03.30, Article: "Ny spillinje på NTNU"
  1390. Trønderbladet (Newspaper), 2007.03.29, Article: "Buviking i spissen for forskning på dataspill"
  1391. Kanal 24 (Radio), 2007.03.25, Interview by Leif Erik Forsberg in the program Hjemfart 20:15,
  1392. Grunder.no (Web), 2007.03.23, Article: "Skal forske på dataspill"
  1393. Digi (Web), 2007.03.23, Article: "NTNU på offensiven: Utlyser tre doktorstipend innen dataspill"
  1394. Universitetsavisa (Web), 2007.03.22, Article: "Microsoft og NTNU samarbeider om dataspel"
  1395. Adresseavisen (Web), 2007.03.17, Article: "Nybakt storsatsing på dataspill"
  1396. Computerworld.no (Web), 2007.03.16, Article: "NTNUs spill-forskning er i gang"
  1397. Catch Gamer (Web), 2007.03.14, Article "Kosmorama satser på gaming!"
  1398. Studentradioen i Bergen (Radio), 2007.03.01, Radio news 17:00: "NTNU og dataspill" (Norwegian).,
  1399. Dagbladet (Web), 2007.02.28, Article: "Vil lage Norges beste spillutdanning"
  1400. Top Temp IT (Web), 2007.02.16, Article: "NTNU trapper opp satsning på dataspill"
  1401. TV Norge (TV), 2007.02.16, TV report about game education at NTNU,
  1402. Vårt Land (Web), 2007.02.16, Article: "Får spille i studietida"
  1403. Digi.no (Web), 2007.02.14, Article: "NTNU trapper opp satsning på dataspill"
  1404. Computer World (Web), 2007.02.14, Article: "NTNU vil bli best på spillutdanning"
  1405. Under dusken (Magazine), 2007.02.13, Article: "Technorama"
  1406. NRK Trøndelag (Radio), 2007.02.08, Interview: Lecture Quiz - one of my video game project,
  1407. NRK Trøndelag (radio), 2007.02.08, Interview: "NTNU og spillutdanning"
  1408. Universitetsavisa, 2007.02.06, Article: "Bør satsa stort på dataspel"
  1409. 2006

  1410. ITU (web), 2006.10.06, Article: "Seminar med Angela McFarlane"
  1411. 2005

  1412. Ingeniør NYTT, 2005.04.20, Article: "Deltar i unikt dataeksperiment"
  1413. Universitetsavisa, 2005.02.11, Article: "Deltar i unikt dataeksperiment"
  1414. 2004

  1415. NRK Midtnytt (TV), 2004.06.02, TV report: Lokasjonsfølsom turistguide,
  1416. Verdens Gang (VG), 2004.06.02, Article: "Studenter laget mobilguide"
  1417. ComputerWorld, 2004.06.02, Article: Lokasjonsfølsom turistguide,
  1418. Teknisk Ukeblad, 2004.05.21, Article: "Medbrakt turistguide"
  1419. TV Norge, 2004.05.16, TV report: Lokasjonsfølsom turistguide,

Other articles related to NTNU and computer games:

  1. 2007-06-26 Filmweb (Web): "Egen stortingsmelding om norsk språk". The article
  2. 2007-05-18 Teknisk Ukeblad: "Hvordan vil spill og mobiltelefon påvirke hverandre". The article
  3. 2007-04-20 Digi.no : "YouTube"-tjeneste for spill fra NTNU-studenter". The article
  4. 2007-04-19 Adressa: Åpner for full norsk spillsatsing. The article.
  5. 2006-08-29 Adressa: Dataspill kan bli eget fag: Interview about game and education at NTNU. The article.

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Conference Commissions/Activities

    2021

  1. Keynote: From idea to global success, my personal story about Kahoot!, Eika Technology Group, March 18th, 2021 (Digital)
  2. Keynote: From idea to global success, my personal story about Kahoot!, California State University Long Beach (CSULB) Student Online Learning Success Program Conference, February 5th, 2021 (Digital)
  3. 2020

  4. Invited talk: How to Engage Students in Learning through Game Platforms, EDCRUNCH 2020, December 9th, 2020, Internet
  5. Keynote: "Implementing gaming principles is serious business", Webinar - Game Technology for Health, 23. November 2020
  6. Keynote: "Does Game-based Learning Really Work?", ECEL 2020: 19th European Conference on e-Learning, October 29th, 2020, Internet
  7. Keynote: "Life as a Professor and Research on Game Technology", Catch IDI Conference, 7th of February 2020, Trondheim, Norway
  8. Presentation: "Research stay in USA with Fulbright", Fulbright meeting, January 29th 2020, NTNU, Trondheim, Norway
  9. 2019

  10. Keynote: "Does Game-based Learning really work?", Learning Technology Workshop, January 25th 2019, Chapman University, Orange, California, USA
  11. Presentation: "Use of Game Technology to Help Syrian Refugee Children", Research Workshop, May 10th 2019, UCI, Irvine, California, USA
  12. Presentation: "Jumble vs. Quiz - Evaluation of Two Different Types of Games in Kahoot!", European Conference on Games Based Learning, October 3rd 2019, Odense, Denmark
  13. Presentation: "Data - Jobb og utdanning", Yrkesmesse paa Skaun Ungdomsskole, November 14th 2019, Boersa, Norway
  14. Keynote: "Get Healthy and Smart Through Gaming", NIKT 2019, November 26th 2019, Narvik, Norway
  15. Presentation: "Spill deg frisk og smart", Normkonferansen 2019, November 27th 2019, Gardermoen, Norway
  16. Presentation: "Kahoot!", Noradkonferansen 2019, December 11th 2019, Oslo, Norway
  17. 2018

  18. Presentation: "Make a difference with Computer Science", Computer Science Seminar, Laguna Beach High School, December 5th 2018, Laguna Beach, California, USA
  19. Presentation: "Insights into Design of Educational Game: Comparative Analysis of Design Models", Future Technology Conference (FTC) 2018, November 13th 2018, Vancouver, Canada
  20. Presentation: "Overview of Research on Game-based Learning", UCI Workshop, University of California, Irvine, November 2nd 2018, Irvine, California, USA
  21. Presentation: "Does Game-based Learning Really Work?", HitLabNZ Seminar, October 7th 2018, HitLab, University of Canterbury, Christchurch, New Zealand
  22. Keynote: "Does Game-based Learning Really Work?", Invited keynote, at Chapman University, Orange, California, USA, 3rd of October 2018.
  23. Keynote: "Teaching Children through Innovation - Experiences from EduApp4Syria and Kahoot!", 17th Interaction Design and Children Conference, Trondheim, Norway, 22.June 2018
  24. Keynote: "The Power of Video Games and ExerGames", SGWELTECH Conference 2018 - Serious Games and Welfare Technology, 14.June 2018
  25. Guest talk (invited), "Can you solve global challenges through computer science?", Laguna Beach High School, Laguna Beach High School, California, USA, 26.March 2018
  26. Guest talk (invited), "Mitt yrke og historien om Kahoot!", Trondheim International School, Trondheim, 24th of January 2018
  27. 2017

  28. Guest talk (invited), "Kahoot! - Fra ide til global suksess!", Vitensenteret Seminarserie, Vitensenteret, Trondheim, 9.March 2018
  29. Guest talk (invited), "Innovation @ IDI", Innovation Day at IDI, Gardermoen, 24.November 2017
  30. Guest talk (invited), "Bruk av Spillteknologi og Innovasjonskunkurranse i Humanitert Arbeid", Ingenioerer uten grenser, Trondheim, Norway, 1.November 2017
  31. Guest talk (invited), "Spilldesign og muligheter", Norges Tekniske Vitenskapsakademi (NTVA), Trondheim, Norway, 31.October 2017
  32. Guest talk (invited), "Historien om hvordan vi gjorde husarbeid til en lek med Mænage, et seriøst spill for adferdsendring", with Ole Andreas Alsos, Trondheim Developers Conference 2017, Trondheim, Norway, 30.October 2017
  33. Keynote: "Innovation in Game Technology as the Ultimate Quest", Women and Computer Games Workshop at ICEC 2017, Tsukuba, Japan, 18.September 2017
  34. Guest talk (invited), "Use of Game Technology and Innovation Competition for Humanitarian Aid", STOA high-level expert meeting, ø"Technological innovation for humanitarian aid and assistance to the most vulnerable people", European Parlament, Brussels, 7. September 2017.
  35. Guest talk (invited), "Kahoot! - fra ide til suksess, Levanger næringsforening, Levanger, Norway 3.August 2017
  36. Guest talk (invited), "Summary of Kahoot! History and Research", Kahoot!ado 2017, Oslo, Norway, 19.June 2017
  37. Guest talk (invited), "Kahoot! - fra ide til suksess", Teknologidagen Møre og Romsdal, Bergtatt Opplevelser, Eide, Norway, June 14th 2017
  38. Guest talk (invited), "Tale under diplomutdeling IDI Datateknikk 2017", IDI, NTNU, Trondheim, Norway, June 9th 2017
  39. Guest talk (invited), "Design of game-based learning applications", HeadShed Advisory Workshop, Trondheim, Norway, May 30th 2017
  40. Guest talk (invited), "Spill og læring!", Teknologidagen NTNU, Trondheim, Norway, April 27th, 2017
  41. Guest talk (invited), "Historien om Kahoot!", Seminar på Skaun bibliotek, Børsa, Norway, April 18th 2017
  42. Guest talk (invited), "History of Kahoot", Erasmus Student Exchange Week", Tiller VGS, Trondheim, Norway, February 2nd 2017
  43. 2016

  44. Guest talk (invited), "Spill og læring!", Teknologicamp NTNU, November 8th 2016
  45. Guest talk (invited), "Why Computer Science and Kahoot! history", Programming class at Laguna Beach High School, Laguna Beach, California, USA, October 12th 2016
  46. Guest talk (invited), "The effect of audio and points in Kahoot!", School of Education seminar at University of California, Riverside, Riverside, California, USA, October 10th 2016
  47. Guest talk (invited), "The Effect of Gamifying Quizzing in the Classroom", Campus-wide seminar at University of California, Riverside, Riverside, California, USA, October 10th 2016
  48. Guest talk (invited), "Design of game-based learning applications", MSE 116 Engineering & Computer Science Colloquium, University of California, Riverside, Riverside, California, USA, October 10th 2016
  49. Guest talk (invited), "Spill, læring og Kahoot!", Researchers Night 2016, Trondheim, Norway, September 23rd, 2016
  50. Guest talk (invited), "ExerGames and the Power of Video Games", Active Ageing, Active Health: Setting the Agenda for Exergaming, Trondheim, Norway, September 1-2, 2016
  51. Opponent PhD for Konstantinos Boletsis, "Augmented Reality Serious Gaming for Cognitive Health", NTNU Gjøvik, Norway, August 25th, 2016
  52. Program committee 10th European Conference on Game Based Learning (ECGBL 2016)
  53. Program committee 9th Internationl Conference on Game and Entertainment Technologies (GET 2016), Funchal, Madeira, Portugal, 2-4 July 2016
  54. Guest talk (invited) "Hvordan dataspill og innovasjon kan hjelpe barn i krise?", Nasjonal forskerutdanningskonferanse 2016, Trondheim, Norway, June 6th 2016
  55. Guest talk (invited) "Game-based Learning", Teknologidagen 2016, NTNU, Trondheim, Norway, April 28th 2016
  56. Guest talk (invited) "Kahoot! - digitalt spill som tar verden med storm", World IP Day, Patentstyret, Oslo, Norway, April 26th 2016,
  57. Program committee: 8th International Conference on Computer Supported Education (CSEDU 2016), Rome, Italy, 21-23 April 2016
  58. Guest talk (invited) "What is EduApp4Syria?", Næringslivsdagen NFR: Uten grenser, Det Norske Teater, Oslo, Norway, April 19th 2016
  59. Program committee: 29th IEEE Conference on Software Engineering Education and Training (CSEE&T), Dallas, Texas, USA, April 5-6, 2016
  60. Guest talk (invited) "Game developer, NTNU and Kahoot!", KVT vgs, Feb. 29th, 2016
  61. Guest talk (invited) "What is EduApp4Syria?", Norwegian Game Awards Finals, Trondheim, Norway, Feb. 11th, 2016
  62. 2015

  63. Guest talk (invited) "Presentation of the IT-occupation", Skaun ungdomsskole, Børsa, Norway, Nov. 19th, 2015
  64. Guest talk (invited) "Game-based learning", Teknologicampen 2015, NTNU, November 3rd, 2015
  65. Program committee: 9th European Conference on Games Based Learning (ECGBL 2015), Steinkjer, Norway, 8-9 October 2015.
  66. Keynote "Why Game-based Learning?", 9th European Conference on Games Based Learning (ECGBL 2015), Steinkjer, Norway, 8-9 October 2015.
  67. Publicity chair: IFIP International Conference on Entertainment Computing (ICEC 2015), Trondheim, Norway, Sept. 9th to Oct.2nd, 2015.
  68. Keynote "Kahoot: A Game-based classroom response system", IFIP International Conference on Entertainment Computing (ICEC 2015), Trondheim, Norway, October 1st, 2015.
  69. Guest talk (invited) "Kahoot!", Uninett konferasen 2015
  70. , Tromsø, Norway, June 4th, 2015.
  71. PC-member: CSEDU 2015 - 7th International Conference On Computer Supported Education, Lisbon, Portugal, May 23-25, 2015
  72. Program committee: JSEET - Joint Software Engineering Education and Training 2015, Firenze, Italy, May 16-24 2015
  73. Guest talk (invited) "Spill og læring", Teknologidagen 2015, NTNU, Trondheim, Norway, April 30th, 2015.
  74. Keynote Why Game-based Learning?", Emering Technologies in Academics Libraries (ECMTACL15), Trondheim, Norway, April 22th, 2015.
  75. Organized and invited speaker to workshop on "Game-based Learning in the Classroom", at University of California, Irvine, Irvine, California, USA, April 2nd.
  76. Guest talk (invited) "My Professional Background & History of Kahoot!" at Trabuco Hills High School, Mission Viejo, California, USA, April 1st.
  77. Guest talk (invited) "Why Computer Science & History of Kahoot!" at Capistrano Valley High School, Mission Viejo, California, USA, March 27th.
  78. Guest talk (invited) "Game professor and software engineering" at Laguna Beach High School, Skype, March 25th.
  79. Guest talk (invited) "Game-based learning in the classroom" at Woodbury University, Burbank, California, USA, March 23rd.
  80. Guest talk (invited) "Historien om Kahoot!", Start-IT NTNU, Trondheim, Norway, March 12th.
  81. Guest talk (invited) "Spillbasert læring", Jentedagen NTNU, Trondheim, Norway, Feb. 5th.
  82. 2014

  83. PC-member: Joint Software Engineering Education and Training Conference, May 2015
  84. Invited speaker to Prestasjonskonferasen 2014 (Olympiatoppen), "Årets teknologibragd" in the session "Presentasjon av norske prestasjoner", September 26th, 2014, Operahuset Oslo, Norway
  85. Invited speaker to Gløshaugen Akademiske Klubb: "Spillbasert læring i klasserommet", September 11, 2014, Trondheim, Norway
  86. PC-member: Game and Entertainment Technologies Conference 2014, July 15-17, 2014, Lisbon, Portugal
  87. PC-member: 27th Conference on Software Engineering and Training (CSEE&T 2014), April 23rd-25th, 2014, Klagenfurt, Austria.
  88. Chair/Organizer: 3rd International JoinGame Workshop, January 30-31, 2014, Voss, Norway
  89. 2013

  90. Chair/Organizer: JoinGame Workshop XVI, October 29th, 2013, Tromsø, Norway.
  91. PC-member: 26th Conference on Software Engineering Education and Training (CSEE&T), May 19th-21st 2013, San Francisco, USA.
  92. Chair/Organizer: JoinGame Workshop XV, April 18th, 2013, Trondheim, Norway.
  93. Co-organizer: 3rd International Workshop on Games and Software Engineering (GAS 2013), May 18th 2013, San Francisco, USA
  94. Invited guest lecturer: Jentedagen 2013, "Dataspill og Læring", Feb. 7th 2013, NTNU, Trondheim
  95. Chair/Organizer: 2nd International JoinGame Conference, January 31st 2013, Oslo, Norway
  96. 2012

  97. Organizer/Chair: JoinGame Workshop 14 - Dataspill på godt og vondt?, October 18th 2013, Bergen, Norway
  98. Guest lecture: Science quiz, Kunnskapsbyen NTNU, September 25, 2012
  99. Reviewer: The 16th IASTED International Conference on Software Engineering and Applications (SEA 2012), November 14-12, 2012, Las Vegas, USA.
  100. Jury of Norwegian Game Awards 2012, 30th of August 2012.
  101. Invited Speaker to NRK P3, "Dataspill", 25th May 2012.
  102. PC Member: 25th Conference on Software Engineering Education and Training (CSEE&T 2012), Nanjing, Jiangsu, China, Apr 17-19,2012.
  103. Chair/Organizer: JoinGame Workshop 13 - Spill: Design og levebrød, April 16th 2013, Oslo, Norway
  104. Doctoral Committee: Opponent/PhD organizer, Tor Erlend Fægri, Department of Computer and Information Science, NTNU, March 13, 2012
  105. Chair/Organizer: 1st International JoinGame Conference, February 2-3, 2013, Voss, Norway
  106. 2011

  107. Program committee: International Games Innovation Conference (IGIC 2011), November 2-4, 2011, City of Orange, CA, USA.
  108. Program committee: IADIS International Conference on Game and Entertainment Technologies 2011 (GET 2011), Rome, Italy 2011, 22-24 July 2011.
  109. Program committee: The 2011 International Conference on Collaboration Technologies and Systems (CTS 2011), Philadelphia, Pennsylvania, USA, May 23-27, 2011.
  110. Program committee: 33rd International Conference on Software Engineering, Software Engineering in Practice Track, Waikiki, Honolulu, Hawaii, May 21-28, 2011
  111. Program committee: 24th IEEE-CS Conference on Software Engineering and Training (CSEE&T 2011), Waikiki, Honolulu, Hawaii, May 22-24, 2011.
  112. Referee evaluating Bachelor program in Game Development for Norwegian Agency for Quality Assurance in Education (NOKUT), January 2011.
  113. Referee in Promotion Committee for Carleton University, Canada, January 17th 2011
  114. 2010

  115. Program chair/Organizer: 10th Workshop for JoinGame - National Professional Network on Computer Games, Bergen Norway, October 28, 2010.
  116. Referee for the Norwegian Resarch Counsil, August 2010
  117. Program committee: 24th IEEE-CS Conference on Software Engineering Education and Training, Waikiki, Honolulu, Hawaii, May 22-24, 2011
  118. Program chair/Organiser: 9th Workshop for JoinGame - National Professional Network on Computer Games, Oslo Norway, June 9, 2010.
  119. Program chair/Organiser: 8th Workshop for JoinGame - National Professional Network on Computer Games, Kristiansand Norway, April 16, 2010.
  120. Reviewer: Journal of System and Software, 2010
  121. 2009

  122. Program committee: The 2010 International Symposium on Collaborative Technologies and Systems (CTS2010), 2010
  123. Program chair/Organiser: 7th Workshop for JoinGame - National Professional Network on Computer Games, Bergen Norway, October 20, 2009.
  124. Jury member: Norwegian/Sweden Game Awards Warmup Competition - Nature Strikes Back, 2009
  125. Reviewer: For Norsk Medietidsskrift, 2009
  126. Reviewer: ECIS 2009 - 17th European Conference on Information Systems, Verona, Italy, June 8-10, 2009.
  127. Program chair/Organiser: 6th Workshop for JoinGame - National Professional Network on Computer Games, Trondheim Norway, May 6, 2009.
  128. Program committee: ITNG-2009, Las Vegas, Nevada, USA, April 27-29, 2009.
  129. Program committee: Gaming 2009, Algarve, Portugal, 17-19 June 2009.
  130. Program chair/Organiser: 5th Workshop for JoinGame - National Professional Network on Computer Games, Oslo Norway, February 2, 2009.
  131. 2008

  132. Oraniser: Forth Workshop for JoinGame - National Professional Network on Computer Games, Trondheim Norway, October 24, 2008.
  133. Doctoral Committe: Opponent for Solveig Bjørnestad, Dept. of Information Science and Media Studies, University of Bergen, May 29-30, 2008.
  134. Program committee: IADIS Gaming 2008, Amsterdam, Netherlands, 22 – 27 July 2008
  135. Chair/Organiser: Third Workshop for JoinGame - National Resource Network for Computer Games, Drammen, Norway, April 26., 2008.
  136. Reviewer: Profes 2008, Rome, Italy, June 23 - 25, 2008.
  137. Chair/Organiser: Second Workshop for JoinGame - National Resource Network for Computer Games, Trondheim, Norway, January 25., 2008.
  138. Program committee: The 2008 International Symposium on Collaborative Technologies and Systems (CTS 2008), May 19-23, 2008, Irvine, California, USA.
  139. Program chair/Workshop organizer: The 1st International Workshop on Collaborative Games (CoGames 2008), arranged at CTS 2008), May 19, Irvine, California, USA.
  140. Reviewer: IEEE Transactions on Software Engineering
  141. Program committee: 5th International Conference on Information Technology: New Generations (ITNG 2008) - Special Session: Software Specification and Modeling: Techniques, Tools, and Applications, Las Vegas, Nevada, USA, April 7-9, 2008
  142. Co-chair: The First Conference on Advances in Computer-Human Interaction (ACHI 2008), St. Luce, Martinique, February 10-15, 2008.
  143. Program committee: The Third International Conference on Internet and Web Applications and Services (ICIW 2008) - Track: Entertainment Systems (ENSYS), Athes, Greece, June 8-13, 2008.
  144. 2007

  145. Workshop organizer and program chair: The 2nd International Workshop on Mobility, Collaborative Working, and Emerging Applications (MobCops 2007) in conjunction with CollaborativeCom 2007, White Plains, New York, USA, November 12.-15., 2007.
  146. PhD co-adivisor for Jakob Sverre Løvstad "Performance Modelling and Software Architecture.
  147. Chair/Organiser: First Workshop for JoinGame - National Resource Network for Computer Games, Trondheim, Norway, October 19., 2007.
  148. Program committee: Workshop Series on Empirical Software Engineering (WSESE), 5th Workshop "Experience on Applying Quantitative and Qualitative Empiricism to Software Engineering", Riga, Latvia on July 2-4, 2007.
  149. Program committee: The Second International Conference on Software Engineering Advances (ICSEA 2007), August 25-31, 2007, Cap Esterel, French Riviera, France.
  150. Jury: Best game movie on Kosmorama. April 20, 2007, Trondheim, Norway.
  151. Session organizer and chair: "Special Session on Mobile Collaborative Work 2007", at The 2007 International Symposium on Collaborative Technologies and Systems (CTS'07), May 21-25, 2007, Orlando, Florida, USA.
  152. Program committee: The 2007 International Symposium on Collaborative Technologies and Systems (CTS 2007) ", at The 2007 International Symposium on Collaborative Technologies and Systems (CTS'07), May 21-25, 2007, Orlando, Florida, USA.
  153. Reviewer: JSS special issue for Agile Product Line Engineering, 2007.
  154. Program committee: 20th Conference on Software Engineering Education and Training (CSEE&T 2007), Dublin, Ireland, July 3-5, 2007.
  155. Co-chair: The Second Workshop on Entertainment Systems (ENSYS 2007), Mauritius, May 13-19, 2007.
  156. Program committee: Fourth International Conference on Information Technology: New Generations - ITNG 2007, Special Session on Software Specification and Modeling: Techniques, Tools, and Applications, Las Vegas, NV, USA, April 2-4, 2007.
  157. 2006

  158. Reviewer: Journal of Zhejiang University Science.
  159. Reviewer: Mobile Computing and Wireless Communications International Conference (MCWC 2006), Amman, Jordan, September 17-20, 2006.
  160. Program Committee: 1st International Workshop on Agile Product Line Engineering (APLE'06), in conjunction with SPLC 2006, Baltimore, Maryland, USA, 21. August 2006.
  161. Workshop organizer and program chair: The First International Workshop on Mobile Collaborative aPplications and Systems (MobCops 2006) in conjunction with CollaborativeCom 2006, Atlanta, Georgia, USA, November 17-20, 2006.
  162. Reviewer: Journal on Computer Supported Cooperative Work - Special edition on "Leisure Technologies"
  163. Program Committee: Workshop on Trusted Collaboration (TrustCol-2006) in conjunction with CollaborateCom 2006, November 17-20, 2006, Atlanta, Georgia, USA.
  164. Program Committee: International Conference on Software Engineering Advances (ICSEA’06), October 29 - November 1, 2006, Tahiti, French Polynesia
  165. Program Committee: Workshop on Empirical Software Engineering (WSESE 2006), PROFES 2006 Workshop, June 12-14, 2006, Amsterdam.
  166. Session organizer and chair: "Special Session on Mobile Collaborative Work 2006", at The 2006 International Symposium on Collaborative Technologies and Systems (CTS'06), May 15-19, 2006, Saint Louis, Missouri, USA.
  167. Program Committee: "19th Conference on Software Engineering Education and Training", April 19-21, 2006, Turtle Bay, North Shore, Havaii, USA.
  168. Program Committee: "1st Conference on Entertainment Systems (ENSYS 2006)", February 23-25, Guadeloupe, French Caribbean.
  169. Reviewer: ISESE'06: International Symposium on Empirical Software Engineering 2006.
  170. 2005

  171. Session Chair: IFIP International Working Conference on Mobile Information Systems (MOBIS 2005), December 6-7, 2005, Leeds, UK.
  172. Session Chair: IASTED International Conference on Software Engineering and Applications (SEA2005), November 14-16, 2005, Phoenix, Arizona, USA.
  173. Program Committee: "The First International Conference on Collaborative Computing: Networking, Applications and Worksharing", December 19-21, 2005 in San Jose, CA, USA.
  174. Reviewer: 11th IEEE International Software Metrics Symposium (METRICS'05), September 2005.
  175. Program Committee: "The 2005 IEEE Oklahoma Symposium on Information Technology and Entrepreneurship: ITE'05", April 19-20, 2005 at Langston University in Oklahoma, USA.
  176. Session organizer and chair: "Special Session on Mobile Collaborative Work 2005", at The 2005 International Symposium on Collaborative Technologies and Systems (CTS'05), May 15-19, 2005, Saint Louis, Missouri, USA.
  177. 2004

  178. Session organizer and chair: "Special Session on Mobile Collaborative Work 2004", at The 2004 International Symposium on Collaborative Technologies and Systems (CTS'04), January 18-23, 2004, San Diego, California, USA.
  179. Reviewer: "Automated Software Engineering Journal", , Issue 1, January 2005.
  180. Reviewer: "IEEE Transaction on Software Engineering", Vol. 30, No. 1, January 2004.
  181. 2003

  182. Program Committee: "2nd Workshop in Workshop Series on Empirical Software Engineering (WSESE 2003) "The Future of Empirical Studies in Software Engineering", September 29, 2003, Rome, Italy.
  183. Organiser and program chair: "Software Architecture day on ESERNET 4th Scientific Workshop and Experience Day", July 3rd, 2003, Madrid, Spain.
  184. Editor: "Empirical Methods and Studies in Software Engineering -- Experiences from ESERNET", Springer Verlag LNCS 2765, ISBN 3-540-40672-7, Aug. 2003, 278 pages.
  185. Session organizer and chair: "Special Session on Mobile Collaborative Work 2003", at The 2003 International Symposium on Collaborative Technologies and Systems (CTS'03), January 19-24, 2003, Orlando, Florida, USA.
  186. 2002

  187. Session chair: "Knowledge Management, Intelligent Agents, and Mobile Computing" at The 20th IASTED International Multi-Conference on Applied Informatics (AI 2002), February 18-21, 2002, Innsbruck, Austria.


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Publications

Here is an updated list of game conference I maintain.

International Publications

You can access my Google Scholar Citation Profile here.
You can my publications on game-based learning here.

    2024

  1. Alf Inge Wang, Vegard Aas Knutsen, and Eivind Toresen Askestad, "Balancing Enjoyment and Learning in Teaching Software Project Management with Game-Based Learning", Computers and Education Open, Volume 7, 2024, 100226
    Download PDF
  2. Alf Inge Wang, "Use of Game Design and Game Elements in Serious Project Management Games", Games and Learning Alliance Conference (GALA 2024), 20th-22nd November, 2024, Berling Germany
    Download Pre-print version (.pdf)
  3. Alf Inge Wang, Jakob Endrestad Kielland, and Wictor Zhao, Evaluation of Escapade: An Engaging, Collaborative Multi-Role Learning Game on History, Games and Learning Alliance Conference (GALA 2024), 20th-22nd November, 2024, Berling Germany
    Download Pre-print version (.pdf)
  4. 2022

  5. Rabail Tahir & Alf Inge Wang, "Evaluating the effectiveness of game-based learning for teaching refugee children Arabic using the integrated LEAGUÊ-GQM approach", Behaviour & Information Technology, pp.1-29, Taylor & Francis, 2022, DOI: 10.1080/0144929X.2022.2156386
  6. Aarón Soria Campo, Alf Inge Wang, Trine Moholdt, Jonathan Berg, "Physiological and perceptual responses to single-player versus multiplayer exergaming", Frontiers in Sports and Active Living, section Exercise Physiology, Manuscript ID: 903300, 2022
  7. Louise Petersen Matjeka and Alf Inge Wang, "Paraphernalia – Game Mechanics Facilitating Bodily Movement and Play", CHI'22 - Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April - 5 May, 2022.
    Download PDF
  8. Louise Petersen Matjeka, Dag Svanæs and Alf Inge Wang, "Turning Eight Family Homes Into Interactive, Pervasive Playgrounds During the COVD-19 Pandemic Lockdown"-, Indodied Interaction, Human Media Interaction, Frontiers, 2022.
  9. 2021

  10. Alf Inge Wang and Audun Skjervold, "Health and Social Impacts of Playing Pokémon Go on Various Player Groups", Entertainment Computing, 39, Article 100443, 2021.
  11. Alf Inge Wang, "Systematic Literature Review on Health Effects of Playing Pokémon Go", Entertainment Computing, Volume 38, Article 100411, 2021.
  12. Jonathan Berg, Guri Haugen, Alf Inge Wang and Trine Moholdt, High-intensity exergaming for improved cardiorespiratory fitness: A randomised, controlled trial, European Journal of Sport Science, Routledge, pp. 1-10, 2021.
  13. Alf Inge Wang and Njål Nordmark, "Chapter 10 Survey on Software Architecture, Creativity", in Kendra M. Cooper (editor) Software Engineering Perspectives in Computer Game Development, CRC Press, pages 253-313, 2021.
    Download Pre-print (PDF)
  14. Rabail Tahir, Krenare Pireva, Alf Inge Wang, and Ali Shariq Imran, "Game-based digital quiz as a tool for improving students’ engagement and learning in online lectures", IEEE Access, 2021
  15. Rabail Tahir and Alf Inge Wang, Completeness and Collaboration in the Early Design Phase of Learning Games: Do Ideation Cards Provide Scaffolding?, International Conference on Human-Computer Interaction, pages 94-114, 2021
  16. 2020

  17. Alf Inge Wang and Rabail Tahir, The effect of using Kahoot! for learning - A literature review, Computers & Education, January 31st, 2020
  18. Rabail Tahir and Alf Inge Wang, Transforming a Theoretical Framework to Design Cards: LEAGUE Ideation Toolkit for Game-based Learning Design, Sustainability, Special Issue "Design Methodology for Educational Game", ISSN 2071-1050, 2020
  19. Jonathan Berg, Alf Inge Wang, and Trine Moholdt, Cardiometabolic Effects Of Free Access To An Exergame In Inactive Adults: A Randomized Controlled Trial: 1667 Board# 261 May 28 10: 30 AM-12: 00 PM, Medicine & Science in Sports & Exerxise, 52(7S), 477, 2020.
  20. Jonathan Berg, Alf Inge Wang, Stian Lydersen and Trine Moholdt, "Can Gaming Get You Fit?, Frontiers in Physiology, Vol. 11, 20 August, 2020
  21. Rabail Tahir and Alf Inge Wang, Codifying Game-Based Learning: Development and Application of LEAGUÊ Framework for Learning Games, Electronic Journal of e-Learning, 18(1), 69-87, 2020
  22. Jonathan Berg, Alf Inge Wang, and Trine Moholdt, Cardiometabolic Effects Of Free Access To An Exergame In Inactive Adults: A Randomized Controlled Trial (Abstract): 1667 Board# 261 May 28 10: 30 AM-12: 00 PM, Medicine & Science in Sports & Exerxise, 52(7S), 477, 2020.
  23. 2019

  24. Meng Zhu and Alf Inge Wang, "Model-Driven Game Development: A Literature Review", ACM Computing Surveys (CSUR), 52(6), 2019, pages 1-32.
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  25. Alf Inge Wang, "Jumble vs. Quiz - Evaluation of Two Different Types of Games in Kahoot!", 13th European Conference on Games Based Learning, 3-4 October 2019, Odense, Denmark.
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  26. Alf Inge Wang, Rune Saetre, Terje Rydland and Yngve Dahl, "Evaluation of Interactive and Gamified Approaches for Teaching ICT Theory - A Study of PowerPoint, Sembly, and Kahoot!", 13th European Conference on Games Based Learning, 3-4 October 2019, Odense, Denmark.
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  27. Rabail Tahir and Alf Inge Wang, How to Evaluate Educational Games With Refugee Children: Methodological Aspects and Lessons Learned From EduApp4syria, 13th European Conference on Games Based Learning, 3-4 October 2019, Odense, Denmark.
  28. Rabail Tahir and Alf Inge Wang, "Exploring Methods and Guidelines for Child-Computer Interaction Research with Refugee Children", International Conference on Human-Computer Interaction, Springer Nature Switzerland, pages 70-89, 2019.

    2018

  29. Rabail Tahir and Alf Inge Wang, "Insights into Design of Educational Games: Comparative Analysis of Design Models", Future Technologies Conference 2018 (FTC 2018), Vancouver, BC, Canada, 13-14 November 2018
  30. Rabail Tahir and Alf Inge Wang, "State of the art in Game Based Learning: Dimensions for Evaluating Educational Games", 12th European Conference on Games Based Learning (ECGBL 2018), Sophia Antipolis, France, 4-5 October 2018
  31. Hong Guo, Shang Gao, Hallvard Trætteberg, Alf Inge Wang and Letizia Jaccheri, "Ontology-Based Domain Analysis for Model Driven Pervasive Game Development, Information 2018, 9(5):109, 2018.
  32. Alf Inge Wang, Teaching children through innovation: Experiences from EduApp4Syria and kahoot!, 17th ACM Conference on Interaction Design and Children, 2018
  33. 2017

  34. Alf Inge Wang, Kristoffer Hagen, Torbjørn Høivik and Gaute Meek Olsen , "Evaluation of the Game Exermon - a Strength Exergame Inspired by Pokémon Go", 14th International Conference on Advances in Computer Entertainment Technology (ACE 2017), 14-16 December, London, UK, 2017.
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  35. Meng Zhu and Alf Inge Wang, "RAIL: A Domain-Specific Language For Generating NPC Behaviors In Action/Adventure Games", 14th International Conference on Advances in Computer Entertainment Technology (ACE 2017), 14-16 December, London, UK, 2017.
  36. Alf Inge Wang and Tintin Trong Hoang, "Reaction vs. Completeness in Game-based Learning - Comparing two game modes in a game-based student response system", 11th European Conference on Games Based Learning (ECGBL 2017), 5-6 October, Graz, Austria, 2017.
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  37. Rabail Tahir and Alf Inge Wang, "State of the art in Game Based Learning: Dimensions for Evaluating Educational Games for Children", 11th European Conference on Games Based Learning (ECGBL 2017), 5-6 October, Graz, Austria, 2017.
  38. Trine Moholdt, Stian Weie, Konstaintionos Chorianopoulos, Alf Inge Wang and Kristoffer Hagen, "Exergaming can be an innovative way of enjoyable high intensity interval training", MBJ Open Sport & Exercise Medicine, 2017;3:e000258.
  39. 2016

  40. Meng Zhu, Alf Inge Wang and Hallvard Trætteberg, "Engine- Cooperative Game Modeling (ECGM): Bridge Model-Driven Game Development and Game Engine Tool-chains", 13th International Conference on Advances in Computer Entertainment Technology (ACE 2016), 9-12 November 2016, Osaka, Japan.
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  41. Alf Inge Wang and Andreas Lieberoth, "The effect of points and audio on concentration, engagement, enjoyment, learning, motivation, and classroom dynamics using Kahoot!", 10th European Conference on Game Based Learning (ECGBL 2016), 6-7 October 2016, Paisley, Scotland, 10 pages.
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  42. Alf Inge Wang, Meng Zhu, and Rune Sætre, "The Effect of Digitizing and Gamifying Quizzing in Classroms", 10th European Conference on Game Based Learning (ECGBL 2016), 6-7 October 2016, Paisley, Scotland, 10 pages.
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  43. Alf Inge Wang, Stian Forberg, and Jon Kjetil Øye, "Knowledge War - A Pervasive Multiplayer Role-Playing Learning Game", 10th European Conference on Game Based Learning (ECGBL 2016), 6-7 October 2016, Paisley, Scotland, 10 pages.
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  44. Kristoffer Hagen, Konstaintionos Chorianopoulos, Alf Inge Wang, Letizia Jaccheri and Stian Weie, "Gameplay as Exercise", Conference on Human Factors in Computing Shystems (CHI) 2016, San Jose, CA, USA, May 7-12, 2016
  45. Alf Inge Wang, Rune Sætre, Terje Rydland, Anders Christensen and Guttorm Sindre (Editors), "Theory Book IT Intro", 3rd edition, Person, ISBN 978-1-78449-238-0, 2016.
  46. 2015

  47. Alf Inge Wang, "The wear out effect of a game-based student response system", Computers & Education 82 (2015): 217-227.
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  48. Hong Guo, Hallvard Trætteberg, Alf Inge Wang, Shang Gao, and Maria Letizia Jaccheri, "RealCoins: A Case Study of Enhanced Model Driven Development for Pervasive Games." International Journal of Multimedia and Ubiquitous Engineering 10(5) (2015): 395-410.
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  49. Hong Guo, Hallvard Trætteberg, Alf Inge Wang, Shang Gao, and Maria Letizia Jaccheri, "Lessons from Practicing an Adapted Model Driven Approach in Game Development." Entertainment Computing-ICEC 2015. Springer International Publishing, Trondheim, Norway, September 30.-October 2.2015. 451-456.
  50. Hong Guo, Hallvard Trætteberg, Alf Inge Wang, and Shang Gao, "A Workflow for Model Driven Game Development." 2015 IEEE 19th International Enterprise Distributed Object Computing Conference (EDOC), 2015.
  51. Hong Guo, Shang Gao, John Krogstie, Hallvard Trætteberg, and Alf Inge Wang: "An evaluation of ontology based domain analysis for model driven development", International Journal on Semantic Web and Information Systems, Volume 14(4), pages 41-63, 2015.
  52. Alf Inge Wang, and Bian Wu, "Use of Game Development in Computer Science and Software Engineering Education.", Computer Games and Software Engineering, edited by Kendra M. L. Cooper and Walt Scacchi, CRC Press, Chapter 2 (2015): 31-58.
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  53. Alf Inge Wang, Mari Hansen Asplem, Mia Aasbakken, and Letizia Jaccheri, "Game-Based Interactive Campaign Using Motion-Sensing Technology.", Entertainment Computing-ICEC 2015. Springer International Publishing, Trondheim, Norway, September 30.-October 2.2015. 195-208.
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  54. Alf Inge Wang and José de Jesús Luis González Ibánez, "Learning Recycling From Playing A Kinect Game", International Journal of Game-Based Learning (IJGBL) 5(3), (2015): 25-44.
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  55. Kristoffer Hagen , Stian Weie, Konstantinos Chorianopoulos, Alf Inge Wang, and Letizia Jaccheri, Pedal Tanks - A Multiplayer Exergame Based on Teamwork and Competition", Entertainment Computing-ICEC 2015. Springer International Publishing, Trondheim, Norway, September 30.-October 2.2015. 538-544.
  56. Alf Inge Wang and Njål Nordmark, "Software Architectures and the Creative Processes in Game Development", Entertainment Computing-ICEC 2015. Springer International Publishing, Trondheim, Norway, September 30.-October 2.2015. 272-285.
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  57. 2014

  58. Alf Inge Wang, Aleksander Aanesl. Elvemo and Vegard Gamnes, "Three Social Classroom Applications to Improve Student Attitudes", Education Research International, vol. 2014, Article ID 259128, 14 pages, 2014.
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  59. Hong Guo, Hallvard Trætteberg, Alf Inge Wang, and Shang Gao, "PerGO: An Ontology towards Model Driven Pervasive Game Development", Lecture Notes in Computer Science, Volume 8842, pages 651-654, 2014.

    2013

  60. Meng Zhu, Alf Inge Wang and Hong Guo: From 101 to nnn: a review and a classification of computer game architectures, Multmedia Systems, Volume 19, Issue 3, pp 183-197, June 2013
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  61. 2012

  62. Bian Wu and Alf Inge Wang, "A guideline for game development-based learning: A literature review", International Journal of Computer Games Technology, Volume 2012, Article ID 103710, 20 pages, 2012.
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  63. Alf Inge Wang and Erik Andreas Larsen, "Using Brain-Computer Interfaces in an Interactive Multimedia Application", The 16th IASTED International Conference on Software Engineering and Applications (SEA 2012), Las Vegas, USA, November 12-14, 2012.
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  64. Alf Inge Wang and Roger Midstraum (editors), "Theory Book IT Grunnkurs", Pearson, 2012.
  65. Meng Zhu, Alf Inge Wang, Hong Guo, and Hallvard Trætteberg, "Graph of Game Worlds: New Perspectives on Video Game Architectures", ACM Computers in Entertainment, 2012.
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  66. Bian Wu and Alf Inge Wang, "Comparison of Learning Software Architecture by Developing Social Applications vs. Games on the Android Platform", International Journal of Computer Games Technology, Volume 2012, Article ID 4942323, 10 pages, doi:10.1155/2012/494232, 2012.
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  67. Meng Zhu, Alf Inge Wang and Hong Guo, "From 101 to nnn: A Review and a Classification of Computer Game Architectures", Multimedia Systems Journal (MMSJ), Special Issue on Network and Systems Support for Games, Springer, 2012.
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  68. 2011

  69. Alf Inge Wang, Audrius Jurgelionis, Hong Guo, and Hallvard Trætteberg, "Designing Enhanced Authoring Tools for Pervasive Games", Mobile Gaming workshop (moga) 2011 on the 8th International Conference on Advances in Computer Entertainment Technology (ACE 2011), Lisbon, Portugal, 8-11 November 2011.
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  70. A. Jurgelionis, H. H. Nap, B.J. Gajadhar, F. Bellotti, A. I. Wang, and R. Berta, "Player Experience and Technical Performance Prospects for Distributed 3D Gaming in Private and Public Settings", Computers in Entertainment (CIE), Volume 9, Issue 3, November 2011, ACM New York, NY, USA.
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  71. Alf Inge Wang, "Experiment on Social Multiplayer Multimodal Games", 2011 IEEE International Games Innovation Conference (IGIC 2011), Orange, California, November 2-4, 2011.
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  72. Alf Inge Wang, "Survey on How Norwegian Teenagers Play Video Games", 2011 IEEE International Games Innovation Conference (IGIC 2011), Orange, California, November 2-4, 2011.
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  73. Bian Wu and Alf Inge Wang, "A Pervasive Game to Know Your City Better", 2011 IEEE International Games Innovation Conference (IGIC 2011), Orange, California, November 2-4, 2011.
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  74. Bian Wu and Alf Inge Wang, "Game Development Frameworks for SE Education", 20011 IEEE International Games Innovation Conference (IGIC 2011), Orange, California, November 2-4, 2011.
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  75. Alf Inge Wang and Bian Wu, "Using Game Development to Teach Software Architecture", International Journal of Computer Games Technology, vol. 2011, Article ID 920873, 12 pages, 2011. doi:10.1155/2011/920873
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  76. Audrius Jurgelionis, Jukka-Pekka Laulajaien, Matti Hirvonen, and Alf Inge Wang, "An Empirical Study of NetEm Network Emulation Functionalities", ICCCN 2011 Workshop on Performance Modeling and Evaluation in Computer and Telecommunication Networks, Maui, Hawaii, July 31- August 4, 2011.
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  77. Alf Inge Wang: "Extensive Evaluation of Using a Game Project in a Software Architecture Course", Transactions on Computing Education (ACM), Volume 11, Issue 1, February 2011.
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  78. Bian Wu and Alf Inge Wang: "Improvement of a Lecture Game Concept - Implementing Lecture Quiz 2.0, 3rd International Conference on Computer Supported Education, 6-9 May, 2011, Noordwijkerhout, The Nederlands. (10% acceptance rate for full papers)
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  79. 2010

  80. Alf Inge Wang, Hong Guo, Meng Zhu, Are Sæterbø Akselsen, and Kenneth Kristiansen, "Survey on Attitude Towards Pervasive Games", 2nd International IEEE Consumer Electronics Society's Games Innovation Conference (GIC 2010), Hong Kong, 21-23 December 2010.
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  81. Bian Wu, Alf Inge Wang and Yuanyuan Zhang, "Experiences from Implementing an Educational MMORPG", 2nd International IEEE Consumer Electronics Society's Games Innovation Conference (GIC 2010), Hong Kong, 21-23 December 2010.
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  82. Alf Inge Wang, Bian Wu, Sveinung Kval Bakken, "Experiences from Implementing a Face-to-Face Educational Game for iPhone/iPod Touch", 2nd International IEEE Consumer Electronics Society's Games Innovation Conference (GIC 2010), Hong Kong, 21-23 December 2010.
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  83. Alf Inge Wang and Qadeer Khan Ahmad, "CAMF - Context-Aware Machine learning Framework for Android", Iasted International Conference on Software Engineering and Applications (SEA 2010), November 8-10, Marina Del Rey, CA, USA, 2010.
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  84. Alf Inge Wang and Esben André Føllesdal, "Evaluation of a Social Multiplayer Game Featuring Multimodal Interaction", Iasted International Conference on Software Engineering and Applications (SEA 2010), November 8-10, Marina Del Rey, CA, USA, 2010.
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  85. Meng Zhu, Alf Inge Wang, and Øyvind Rolland: "Experiences from the Development of the Pervasive Game CityZombie", IADIS International Conference on Game and Entertainment Technologies 2010, Freiburg, Germany, July 26-28, 2010.
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  86. Bian Wu, Alf Inge Wang, Anders Ruud, and Wan Zhen Zhang: "Extending Google Android's Application as an Educational Tool", The 3rd IEEE Information Conference on Digital Game and Intelligent Toy Enhanced Learning (DIGITEL 2010), Kaohsiung, Taiwan, April 12-16, 2010.
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  87. Hong Guo, Hallvard Trætteberg, Alf Inge Wang and Meng Zhu: "TeMPS: A Conceptual Framework for Pervasive and Social Games", The 3rd IEEE Information Conference on Digital Game and Intelligent Toy Enhanced Learning (DIGITEL 2010), Kaohsiung, Taiwan, April 12-16, 2010.
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  88. 2009

  89. Alf Inge Wang, Terje Øfsdal and Ole Kristian Mørch-Storstein: "Collaborative Learning Through Games - Characteristics, Model, and Taxonomy", Research Paper published at Dept. of Computer and Information Science, Norwegian University of Science and Technology, Trondheim, Norway, 2009.
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  90. Alf Inge Wang, Martin Jarret and Eivind Sorteberg: "Experiences from Implementing a Mobile Multiplayer Real-time Game for Wireless Networks with High Latency", International Journal of Computer Games Technology, Volume 2009, Article ID 530367, 14 pages, 2009.
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  91. Bian Wu, Alf Inge Wang, Jan Erik Strøm and Trond Blomholm Kvamme: "XQUEST used in Software Architecture Education", IEEE Consumer Electronics Society's Games Innovation Conference , August 25-28, 2009, London, UK.
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  92. Alf Inge Wang: "Post-Mortem Analysis of Student Game Projects in a Software Architecture Course", IEEE Consumer Electronics Society's Games Innovation Conference , August 25-28, 2009, London, UK.
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  93. Robert F. Nideffer, Alf Inge Wang and Alex Szeto: "unexeptional.net", IEEE Consumer Electronics Society's Games Innovation Conference , August 25-28, 2009, London, UK.
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  94. Alf Inge Wang and Bian Wu, "An Application of a Game Development Framework in Higher Education", International Journal of Computer Games Technology, Special Issue on Game Technology for Training and Education, Volume 2009.
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  95. Alf Inge Wang: "Mobile Peer-to-peer Collaborative Framework and Applications", book chapter in Mobile Peer-to-Peer Computing for Next Generation Distributed Environments: Advancing Conceptual and Algorithmic Applications, Edited by Boon-Chong Seet, Information Science Reference, May 2009, ISBN 978-1-60566-715-7.
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  96. Bian Wu and Alf Inge Wang: "An Evaluation of Using a Game Development Framework in Higher Education", 22nd IEEE-CS Conference on Software Engineering Education and Training (CSEE&T 2009), Februrary 17-19, Hyderabad, India, 2009.
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  97. Alf Inge Wang and Erik Arisholm: "The Effect of Task Order on the Maintainability of Object-Oriented Software", in Journal on Information and Software Technology, Volume 51, Issue 2, Elsevier, February 2009, Pages 293-305.
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  98. Finn Olav Bjørnson, Alf Inge Wang and Erik Arisholm: "Improving the Effectiveness of Root Cause Analysis in Post Mortem Analysis: a Controlled Experiment", in Journal on Information and Software Technology, Volume 51, Issue 1, Elsevier, January 2009, Pages 150-161.
  99. 2008

  100. Alf Inge Wang, Eivind Sorteberg, Martin Jarrett, and Anne Marte Hjemås: "Issues Related to Mobile Multiplayer Real-time Games over Wireless Networks", The 2008 International Symposium on Collaborative Technologies and Systems (CTS 2008), May 19-23, 2008, Irvine, California, USA.
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  101. Alf Inge Wang, Terje Øfsdahl and Ole Kristian Mørch-Storstein: "An Evaluation of a Mobile Game Concept for Lectures", 21st IEEE-CS Conference on Software Engineering Education and Training (CSEE&T 2008), April 14-17, 2008, Charleston, S. Carolina, USA.
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  102. Alf Inge Wang and Carl-Fredrik Sørensen: "Differentiated Process Support for Large Software Projects", book chapter in Designing Software-Intensive Systems: Methods and Principles, editor Pierre F. Tiako, Information Science Reference, June 2008, ISBN: 978-1-59904-699-0, 24 pages.
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  103. Alf Inge Wang, Carl-Fredrik Sørensen, Hien Nam Le, Heri Ramampiaro, Mads Nygård, and Reidar Conradi: "From Scenarios to Requirements in Mobile Client-Server Systems", book chapter in Designing Software-Intensive Systems: Methods and Principles, editor Pierre F. Tiako, Information Science Reference, June 2008, ISBN: 978-1-59904-699-0, 25 pages.
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  104. 2007

  105. Alf Inge Wang and Peter Nicolai Motzfeldt: "Peer2Schedule - An Experimental Peer-to-peer Application to Support Present Collaboration", The 3rd International Conference on Collaborative Computing: Networking, Applications and Worksharing (CollaborateCom 2007), New York, USA, November 12-15, 2007.
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  106. Alf Inge Wang, Terje Øfsdahl and Ole Kristian Mørch-Storstein: "LECTURE QUIZ - A Mobile Game Concept for Lectures", The 11th IASTED International Conference on Software Engineering and Application (SEA 2007), Cambridge, Massachusetts, USA, November 19-21, 2007.
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  107. Thomas Østerlie and Alf Inge Wang: "Debugging Integrated Systems: An Ethnography of Debugging Practice", 23rd International Conference on Software Maintenance (ICSM 2007), Paris, France, October 2-5, 2007.
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  108. Alf Inge Wang, Erik Arisholm and Letizia Jaccheri: "Educational Approach to an Experiment in a Software Architecture Course", 20th Conference on Software Engineering Education and Training (CSEE&T 2007), Dublin City, Ireland, July 3-5, 2007.
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  109. Alf Inge Wang, Tommy Bjørnsgård and Kim Saxlund: "Peer2Me - Rapid Application Framework for Mobile Peer-to-Peer Applications", The 2007 International Symposium on Collaborative Technologies and Systems (CTS 2007), Orlando, Florida, USA, May 21-25, 2007.
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  110. Alf Inge Wang, and Johan Ho: "Is Bluetooth Broadcasting Practical and Useful?", The 2007 International Symposium on Collaborative Technologies and Systems (CTS 2007), Orlando, Florida, USA, May 21-25, 2007.
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  111. 2006

  112. Alf Inge Wang, Michael Sars Norum, and Carl-Henrik Wolf Lund: "A Peer-to-peer Framework for Mobile Collaboration", Proceedings of the 10th IASTED International Conference on Software Engineering and Applications (SEA 2006), November 13-15, 2006, Dallas, Texas, USA.
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  113. Carl-Fredrik Sørensen, Alf Inge Wang, Jon Ole Nødtvedt, and Man Hoang Nguyen: "Requirements for Context-Aware, Mobile Workflow Systems", Proceedings of the 10th IASTED International Conference on Software Engineering and Applications (SEA 2006), November 13-15, 2006, Dallas, Texas, USA.
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  114. Thomas Østerlie and Alf Inge Wang: "Establishing Maintainability in Systems Integration: Ambiguity, Negotiations, and Infrastructures", Proceedings of the International Conference on Software Maintenenace (ICSM), September 25-27, 2006, Philadelphia, Pennsylvania, USA.
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  115. Alf Inge Wang and Carl-Fredrik Sørensen: "Writing as a Tool for Learning Software Engineering", 19th Conference on Software Engineering Education and Training, Turtle Bay, North Shore, Hawaii, USA, April 19-21,2006.
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  116. Alf Inge Wang, Michael Sars Norum and Carl-Henrik Wolf Lund: "Issues related to Development of Wireless Peer-to-Peer Games in J2ME", First Conference on Entertainment Systems (ENSYS 2006), Guadeloupe, French Caribbean, February 23-25, 2006.
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  117. 2005

  118. Alf Inge Wang, Carl-Fredrik Sørensen, Steinar Brede, Hege Servold, Sigurd Gimre: "The Nidaros Framework for Development of Location-aware Applications", IFIP TC8 Working Conference on Mobile Information Systems - 2005 (MOBIS), Leeds, UK, December 6-7, 2005.
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  119. Carl-Fredrik Sørensen, Alf Inge Wang and Reidar Conradi: "Support of Smart Work Processes in Context Rich Environments", IFIP TC8 Working Conference on Mobile Information Systems - 2005 (MOBIS), Leeds, UK, December 6-7, 2005.
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  120. Alf Inge Wang, Reidar Conradi, and Christian Thuv: "A Framework for Evaluating Process Modelling Languages for Distributed Environments", IASTED International Conference on Software Engineering and Applications (SEA 2005), Phoenix, Arizona, USA, November 14-16,2005.
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  121. Alf Inge Wang, Carl-Fredrik Sørensen, and Thomas Fossum: "Mobile Peer-to-Peer Technology used to Promote Spontaneous Collaboration", The 2005 International Symposium on Collaborative Technologies and Systems (CTS 2005), Saint Louis, Missouri, USA, May 15-19, 2005.
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  122. Alf Inge Wang, Carl-Fredrik Sørensen, Heri Ramampiaro, Hien Nam Le, Reidar Conradi, and Mads Nygård: "Using the MOWAHS Characterisation Framework for Development of Mobile Work Applications", In 6th International Conference on Product Focused Software Process Improvement (Profes 2005), Oulu, Finland, June 13-16 June, 2005.
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  123. Alf Inge Wang and Tor Stålhane: "Using Post Mortem Analysis to Evaluate Software Architecture Student Projects", In 18th Conference on Software Engineering Education and Training (CSEE&T 2005), Ottawa, Canada, April 18-20, 2005.
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  124. 2004

  125. Alf Inge Wang, Carl-Fredrik Sørensen, and Reidar Conradi: "A Three Level Framework for Process Support: The MOWAHS Approach", Workshop on Team-based Software Engineering 2004 (TBSE'2004). In the 2004 International MultiConference in Computer Science & Computer Engineering, Las Vegas, Nevada, USA, June 21-24 2004.
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  126. 2003

  127. Carl-Fredrik Sørensen, Bjørn Næss, Øyvind Sølberg Strand, Alf Inge Wang, and Reidar Conradi: "A Survey of Mobile Support Needs in the Home Nursing Care", In Journal of Korean Society of Medical Informatics, volume 9, supplement 2, ISSN 1225-8903.
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  128. Reidar Conradi and Alf Inge Wang (Eds.): "Empirical Methods and Studies in Software Engineering -- Experiences from ESERNET", Springer Verlag LNCS 2765, ISBN 3-540-40672-7, Aug. 2003, 278 pages.
  129. Reidar Conradi and Alf Inge Wang: "Introduction" (chapter) in Empirical Methods and Studies in Software Engineering: Experiences from ESERNET, Springer Verlag, LNCS 2765, ISBB 3-540-40672-7, Aug 2003, pages 1-6.
  130. Alf Inge Wang and Reidar Conradi: "Appendix - Glossary" (chapter) in Empirical Methods and Studies in Software Engineering: Experiences from ESERNET, Springer Verlag, LNCS 2765, ISBB 3-540-40672-7, Aug 2003, pages 274-278.
  131. Carl-Fredrik Sørensen, Alf Inge Wang, and Øystein Hoftun: "Experience Paper: Migration of a Web-based System to a Mobile Work Environment", In proceedings of the IASTED International Conference on Applied Informatics 2003 (AI'2003), Innsbruck, Austria, February 10-13, 2003, 6 p.
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  132. Alf Inge Wang and Carl-Fredrik Sørensen: "A Comparison of Two Different Java Technologies to Implement a Mobile Agent System", In proceedings of the IASTED International Conference on Applied Informatics 2003 (AI'2003), Innsbruck, Austria, February 10-13, 2003, 6 p.
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  133. Heri Ramampiaro, Alf Inge Wang, Carl-Fredrik Sørensen, Hien Nam Le, and Mads Nygård: "Requirement Indicators Derived from a Mobile Characterisation Framework", In proceedings of the IASTED International Conference on Applied Informatics 2003 (AI'2003), Innsbruck, Austria, February 10-13, 2003, 8 p.
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  134. Alf Inge Wang, Carl-Fredrik Sørensen, and Eva Indal: "A Mobile Agent Architecture for Heterogeneous Devices", In Proc. of the Third IASTED International Conference on Wireless and Optical Communications (WOC 2003), July 14-16, 2003, in Banff, Canada. 7 p.
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  135. Carl-Fredrik Sørensen, Bjørn Næss, Øyvind Sølberg Strand, Alf Inge Wang, and Reidar Conradi: "A Survey of Mobile Support Needs in the Home Nursing Care", In Proceedings of the APAMI (Asia-Pacific Association of Medical Informatics) & CJKMI-KOSMI Conference - Ubiquitous Computing in Health Care: From wired to wireless, Daegu, Korea, 20-22 Oct. 2003, 6 p.
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  136. Alf Inge Wang, Carl-Fredrik Sørensen, Eldrid Schei, and Thale Christina Fritzner: "Case study: Use of the Mobile Tool Handyman for Mobile Work", Proc. IASTED International Conference on Software Engineering and Applications (SEA'2003), Marina Del Rey, USA, November 03-05, 2003.
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  137. Carl-Fredrik Sørensen, Alf Inge Wang, Øystein Hoftun, and Kenneth Aron Bjørkhaugen: "An Evaluation of a Mobile Task Reporting System for Different Mobile Devices", Proc. IASTED International Conference on Software Engineering and Applications (SEA'2003), Marina Del Rey, USA, November 03-05, 2003.
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  138. 2002

  139. Alf Inge Wang: "Using Java Spaces to Implement a Mobile Multi-agent System", In Proc. IASTED International Conference on Applied Informatics 2002 (AI'2002), Innsbruck, Austria, 18-21, February, 2002, 6 p. SU-report 6/2002.
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  140. Carl-Fredrik Sørensen, Alf Inge Wang, Hien Nam Le, Heri Ramampiaro, Mads Nygård, and Reidar Conradi: "The MOWAHS Characterisation Framework for Mobile Work", In Proc. IASTED International Conference on Applied Informatics 2002 (AI'2002), Innsbruck, Austria, 18-21, February, 2002, 7 p. SU-report 7/2002.
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  141. Marco Torchiano, Letizia Jaccheri, Carl-Fredrik Sørensen, and Alf Inge Wang: "COTS Products Characterization", Proc. 14th Int. Conf. on Software Engineering and Knowledge Engineering (SEKE'02), July 15-19, 2002, Ischia, Italy, p. 335-338. SU-report 26/2002.
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  142. Alf Inge Wang: "A Process Centred Environment for Cooperative Software Engineering", In Proc. Fourteenth International Conference on Software Engineering and Knowledge Engineering (SEKE 2002), Ischia, Italy, July 15-19, 2002, 4 p. SU-report 27/2002.
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  143. Alf Inge Wang: "An Evaluation of a Cooperative Process Support Environment", In Proc. IASTED International Conference on Software Engineering and Applications (SEA 2002), Cambridge, MA, USA, 4-6 November 2002, 10 pages. SU-report 30/2002.
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  144. 2001

  145. Alf Inge Wang and Chunnian Liu: "Process Support for Mobile Work across Heterogeneous Systems", In Proc.: The eight European Workshop in Software Process Technology (EWSPT'8), Witten, Germany, 19-21. June 2001.
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  146. Alf Inge Wang: "Using a Mobile, Agent-based Environment to Support Cooperative Software Processes", IDI-rapport 2001:2, NTNU PhD thesis 2001:11, ISBN 82-7984-172-5, ISSN 0802-6394, Feb. 5 2001, 407 p. Su-report 2/2001.
    Download thesis (.pdf 2,4MB)
  147. 2000

  148. Reidar Conradi, Minh Ngoc Nguyen, Alf Inge Wang and Chunnian Liu: "Planning Support to Software Process Evolution", In "International Journal of Software Engineering and Knowledge Engineering, Special Issue: Best papers from SEKE'98", Guest editors Mark Gerken and Yi Deng, Volume 10, Number 1, February 2000.
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  149. Torgeir Dingsøyr, Letizia M. Jaccheri and Alf Inge Wang: "Teaching Software Process Improvement through a Case Study" (long-version), In Journal Computer Applications in Engineering Education, Special Issue: Contributions from the International Conference on Engineering and Computer Education, Editor Magdy F. Iskander, Volume 8, number 3 and 4, 2000, pages: 229-234.
  150. Alf Inge Wang: "Support for Mobile Processes in CAGIS", In Reidar Conradi: Proc. 7th European Software Process Workshop on Software Process Technology (EWSPT'7), Springer Verlag LNCS 1780, Kaprun near Salzburg, Austria, 21-25 Feb. 2000, p. 115-130. SU-report 1/2000.
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  151. Alf Inge Wang: "Experience paper: Implementing a Multi-Agent Architecture for Cooperative Software Engineering", Proc. Twelfth International Conference of Software Engineering and Knowledge Engineering (SEKE'2000), Chicago, 6-8 July 2000, p. 125-132. SU-report 9/2000.
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  152. Alf Inge Wang: "Using Software Agents to Support Evolution of Distributed Workflow Models", Proc. International ICSC Symposium on Interactive and Collaborative Computing (ICC'2000) at International ICSC Congress on Intelligent Systems and Applications (ISA'2000), Wollongong (near Sydney), Australia, December 12-15, 2000, 7 p. SU-report 14/2000.
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  153. Heri Ramampiaro, Alf Inge Wang, and Terje Brasethvik: "Supporting Distributed Cooperative Work in CAGIS", Proc. Fourth IASTED International Conference on Software Engineering and Applications (SEA'2000), Las Vegas, Nevada, USA, 6-9 November 2000, 10 p. SU-report 17/2000.
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  154. Alf Inge Wang, Reidar Conradi, and Chunnian Liu: "Integrating Workflow with Interacting Agents to support Cooperative Software Engineering", Proc. Fourth IASTED International Conference on Software Engineering and Applications (SEA'2000), Las Vegas, Nevada, USA, 6-9 November 2000, p. 126-133. SU-report 18/2000.
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  155. Alf Inge Wang, Anders Aas Hanssen, and Bård Smidsrød Nymoen: "Design Principles for a Mobile, Multi-Agent Architecture for Cooperative Software Engineering", Proc. Fourth IASTED International Conference on Software Engineering and Applications (SEA'2000), Las Vegas, Nevada, USA, 6-9 November 2000, p. 134-139. SU-report 20/2000.
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  156. 1999

  157. Torgeir Dingsoyr, Letizia M. Jaccheri and Alf Inge Wang: "Teaching Software Process Improvement through a Case Study", Proceedings "International Conference on Engineering and Computer Education 99 (ICECE'99)", Rio de Janeiro, Brazil, August 11-14 1999.
  158. Alf Inge Wang, Reidar Conradi, Chunnian Liu: "A Multi-Agent Architecture for Cooperative Software Engineering", In Günter Ruhe (Ed.): Proc. Eleventh International Conference of Software Engineering and Knowledge Engineering (SEKE'99), Kaiserslautern, Germany, 16-19 June 1999, p. 162-169. Proc. printed by Knowledge Systems Institute, Skokie, IL. SU-report 3/99.
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  159. Alf Inge Wang: "Experience paper: Using XML to implement a workflow tool", Proc. IASTED International Conference on Software Engineering and Applications (SEA'99), Scottsdale, Arizona, 6-8 Oct. 1999, 15 p. SU-report 13/99.
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  160. 1998

  161. Reidar Conradi, Minh Ngoc Nguyen, Alf Inge Wang and Chunnian Liu: "Planning Support to Software Process Evolution", Proc. Tenth International Conference on Software Engineering and Knowledge Engineering (SEKE'98), San Francisco, USA, 18-20 June 1998, 16 p. SU-report 1/98.
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  162. Alf Inge Wang, Jens-Otto Larsen, Reidar Conradi, and Bjørn Munch: "Improving Cooperation Support in the EPOS CM System", In Volker Gruhn (Ed.): "Software Process Technology, 6th European Workshop, EWSPT'98, Weybridge, UK, 16-18. Sept. 1998", Springer Verlag LNCS 1487, p. 75-91. SU-report 5/98.
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  163. 1997

  164. Minh N. Nguyen, Alf Inge Wang and Reidar Conradi: "Total Software Process Model Evolution in EPOS", Proc. 19th International Conference on Software Engineering (ICSE'1997), 21-23 May 1997, Boston, USA, p. 390-399. ACM/IEEE-CS Press Order Number: 592970. SU-report 8/97.
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  165. National Publications

  166. Alf Inge Wang, "Dataspill - utvikling, spillere, påvirkning og grensesetting", Chapter 7 in the book "Mediepedagogikk - Refleksjoner om teori og praksis", Soilikki Vettenranta and Vegar Frantzen (editors), Tapir Akademisk Forlag, 2012.
  167. Alf Inge Wang: "Teknologisk utvikling og vold i dataspill", FOKUS - Fagbladet for politiets kriminalitetsforebyggende forum, nummer 2, årgang 13, juni 2010.
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  168. Alf Inge Wang, Carl-Fredrik Sørensen, Thomas Fossum: "Mobile Peer-to-Peer Technology user to Promote Spontanous Collaboration (NIK-version)", In NIK 2005,
  169. Alf Inge Wang, Letizia Jaccheri and Reidar Conradi: "Software Process Improvement for better Quality (SPIQ)", (In Norwegian) SPIQ Metodehåndbok, Kapittel Beskrivelse av programvareprosesser, January 2000.
  170. Alf Inge Wang, Jens-Otto Larsen, Reidar Conradi and Bjørn P. Munch: "Improving Cooperative Support in the EPOS CM system" (NIK-version), In Proceedings "Norsk Informatikkonferanse 1998" (NIK'98), Høgskolen i Agder, November 23-25, 1998. Page 67-78.
  171. Torgeir Dingsoyr, Letizia M. Jaccheri and Alf Inge Wang: "Teaching Software Process Improvement through a Case Study" (NIK-version), In Proceedings "Norsk Informatikkonferanse 1999" (NIK'99), Trondheim, November 1999.
  172. Heri Ramampiaro, Alf Inge Wang and Terje Brasethvik: "Supporting Distributed Cooperative Work in CAGIS", In Proceedings "Norsk Informatikkonferanse 2000" (NIK 2000), Bodø, November 20-22, 2000.
  173. Other Publications/Material

  174. Alf Inge Wang: "Teknisk rapport på bruk av dataspill: Spillgenre", Technical report, NTNU, April 5th, 2011.
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  175. Alf Inge Wang and Erik Arisholm: "The Effect of Task Order on the Maintainability of Object-Oriented Software", Technical report IDI-TR-02-07, Norwegian University of Science and Technology, March 29, 2007. ISSN: 1503-416X.
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  176. Alf Inge Wang: "ESERNET Course and Training Material CD" - Course and Training Material from ESERNET Scientific Workshops and Experience Days, ESERNET project 2003.
  177. Alf Inge Wang: "State-of-the-art of distributed database systems", Technical report about distributed database systems, 28th of April 1998.
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  178. Alf Inge Wang: "Use of Object Orientation in Process Modeling Languages", Technical report about OO-technology in PMLs, 28th of May 1998.
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  179. Alf Inge Wang: "Presentation of EPOS in Norwegian, EEU-kurs 1997.
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  180. Reidar Conradi and Alf Inge Wang: "Process Modelling Languages: Needs, coverage, alternatives, evaluation. PML exercises (three separate ones)", PROMOTER/RENOIR Summer School on Software Process Technology, 30 June - 4 July 1997, Grenoble, France, 51 p. (foils) + 21 p. exercises.
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