Index of Related Editor Topics.
Welcome to the Breed guide. This guide file contains
step by step instructions, on how to use the editors included.
Click Retrace from a certain topic, to get back to this Index.
Starting up, to test the example level
Making a Clean Slate
Draw Floor/Ceiling Graphics
Convert Floor/Ceiling Graphics
Incorporate Floor/Ceiling Gfx for use
Define Floor Damage
Set Level Floor/Ceiling Graphics
Set Level Floor/Ceiling Heights
Draw and Convert Wall Graphics
Incorporate Wall Gfx for use
Set Level Wall Graphics
Note: Textures, in this context, are used for Vector
objects only. Make note. Includes Vector Aliens, etc.
Draw Texture Graphics
Convert Texture Graphics
Incorporate Texture Graphics for use
Incorporating Vector Objects for use
Incorporating Objects for use
Note: The link just below talks about the Anim select, which
is done from the gamelinker program.
Using Animation screen, for selecting Bitmap object Anims
Add Objects to your levels
Change Floor/Ceiling Lighting in Levels
Obvious Note: Of course, Aliens don't have to BE aliens. The
term is given to any robot or live creature, in
Defining Aliens for the game
Defining Alien Animations
Adding Aliens to your Levels
Placing Control Points for your Aliens tracking paths
Defining the Player(s)' Appearance
Defining Bullets or fast flying objects (Blood anyone?)
Define Player Guns
Adding Doors and Lifts to Levels
Adding Teleports to the levels
Incorporating Sound into the levels
Starting a New Level
Saving the Level
Making Good and Challenging (And devious) Levels
Note: At the time of this writing. This feature is/was not
available for edit. Andy states that you may look for
future Breed patch(es). One of them, perhaps, to set
this feature active.
Change the Global Palette
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